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Article: 15001
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: "R. Stingly' seems fishy to Lee
Date: 15 Mar 1996 17:39:25 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 13
Sender: root@newsbf02.news.aol.com
Message-ID: <4icrit$kd4@newsbf02.news.aol.com>
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Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
-------------------------------
Do you think maybe Lee is R. Sting-Lee?
He might want someone to fight with while the rest of are working!
---------------------------------
Like I need to make up people to fight with....and I almost certainly work
harder then you, so bite me....
_____________________________________________
Lee Stranahan
URL - http://users.aol.com/stranahan/main.htm
Article: 15002
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave?
Date: 15 Mar 1996 17:55:18 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: instntguts@aol.com (InstntGuts)
NNTP-Posting-Host: newsbf02.mail.aol.com
Jerry (I'm not sure of your real name),
I should've made clear in my response that "folks" primarily refers to
CGW, not necessarily the people repeating their message. My apologies.
-- Jon
P.S. I get a chuckle every time I read your sig line, BTW...
Article: 15003
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From: pfinch@best.com (Phillip Finch)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave?
Date: Fri, 15 Mar 1996 23:54:50 GMT
Organization: Best Internet Communications
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NNTP-Posting-Host: pfinch.vip.best.com
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jeric@accessone.com wrote:
>> instntguts@aol.com (InstntGuts) writes:
>> 2. 3D Studio has no problems whatsoever importing normal .DXF files,
>
>> Folks, if you're gonna spread lies about 3D Studio... you might make them
>> "slightly" more plausible than these pathetic attempts. Barring that, you
>> might actually really *use* the program, or read the manuals.
> Well, Mr. Courtesy, check the article.
AFAIK, the story on 3DS and .dxf was that the first iteration of
Release 4.0 did not read .dxf files created by Autocad13, but it would
read Autocad12 .dxf.
Autodesk released a patch, and incorporated it into subsequent
pressings.
Feel free to hit me over the head if I happpen to be wrong about
this...
Article: 15004
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From: ics@pinc.com (Ivan Sinclair)
Newsgroups: comp.graphics.apps.lightwave
Subject: NT and WIN95
Date: Sat, 16 Mar 1996 01:14:54 GMT
Organization: Softwords Research International Ltd.
Lines: 7
Message-ID: <314a15a6.12617937@news.pinc.com>
NNTP-Posting-Host: spider.pinc.com
X-Newsreader: Forte Agent .99d/32.182
I seem to remember a a couple of messages in here from someone who is
running Win95 alongside NT (no seperate partition). Is that possible?
How well does it work? Thanks.
<><><><><><><><><><><><><><><><><><>
Ivan Sinclair - ics@pinc.com
Softwords Research - http://vvv.com
<><><><><><><><><><><><><><><><><><>
Article: 15005
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From: "Frank D. Cocke" <frank@netdoor.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Plug-in question
Date: Fri, 15 Mar 1996 19:36:15 -0600
Organization: The Lightray Factory
Lines: 10
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I'm doing an caracture animation of a cartoon worm and I'm using
bones in the worm but it's eyes are separate objects that I need
to parent to the worm but have them move with the bones of the
worm as I rotate the head, etc.. Does "Lock & Key" contain a
plug in to parent a object to a different objects bones? I hear
that there is such a plug-in, just need to find it.
Thanks,
Frank
Article: 15006
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 16 Mar 1996 02:21:12 GMT
Organization: Netcom
Lines: 58
Message-ID: <4id8io$46b@dfw-ixnews3.ix.netcom.com>
References: <4iclc9$11b@sunburst.ccs.yorku.ca>
NNTP-Posting-Host: lax-ca11-06.ix.netcom.com
X-NETCOM-Date: Fri Mar 15 8:21:12 PM CST 1996
>
--->I'm wondering: What type of factors come into play if you want to
do
>stuff that will pass for a model, I know Voager looks fine, and this
was
>exactly the problem they had (interspacing CG and "real" models), are
>there things like certain lights used in filming models, certain
surface
>types, etc.<---
There are a variety of factors that come into play when replicating
models in CG. First off, many CG models lack the detail of physical
models, which comes across in the final shot. Nuances of texture and
tiny detail are easy to overlook in a CG model, and many people who do
CG models seen on TV have little or no experience building practical
ones.
Another issue is the computer itself. Nothing happens automatically in
a computer. Because real models are "real", and filmed with real
lights using real cameras with real optics, there is a certain level of
credibility that comes by default. In CG land, the artist has to set
all this up. It takes good eye to and a certain amount of technical
knowledge to duplicate this stuff, as CG is really just a big cheat.
Perhaps the biggest flaw in current CG is how it handles specularity.
Because all computer lights are in fact pin-hole lights, specular
highlights tend to represent that, while in reality, there are very few
pin-hole light sources. Models tend to have round specular highlights
instead of elongated bursts seen on real objects. Look at an ad for a
new car and you'll see what I mean. These issues are addressable, but
they requier alot of work on the part of the artist. In fact.
spcularity in itself doesn't even exist in the real world. What we
percieve as such are really reflections. Specularity in CG is an
approximate cheat of that real attribute.
Another is the issue of radiosity. Since most renderers don't compute
for bounce light, models tend have very high levels of contrast and
hard distinct shadows, even when shadow maps are used. In real
settings, shadows are almost always very soft and diffuse, with no hard
edges unless there is only a single light source. Even then, you get a
certain amount of bounce from the object iself.
These are only a few of the more obvious problems, and all of them are
addressable, but the more of them you tackle, the more work you're
putting into the shot, and that takes time which often is rather
limited, especially for TV.
The CG Voyager addressed most of these problems, and for purposes of
the show nearly duplicates the real model, but there is still some room
for improvment.
GT
Article: 15007
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From: brian@mail.phoenix.net (Brian Miller)
Newsgroups: comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.api.pexlib,comp.graphics.apps.alias,comp.graphics.apps.avs,comp.graphics.apps.data-explorer,comp.graphics
Subject: Re: It's a LIVE!
Date: Sat, 16 Mar 1996 04:16:12 GMT
Lines: 38
Message-ID: <4id8n1$nli@gryphon.phoenix.net>
References: <4i2so5$edp@cnn.nas.nasa.gov> <3145896B.167EB0E7@gie.com>
NNTP-Posting-Host: 205.241.127.138
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Xref: news2.cais.com comp.graphics.algorithms:29327 comp.graphics.animation:33114 comp.graphics.api.inventor:1461 comp.graphics.api.misc:458 comp.graphics.api.opengl:4173 comp.graphics.api.pexlib:370 comp.graphics.apps.alias:1370 comp.graphics.apps.avs:63
David Forbus <forbus@gie.com> wrote:
>> LIVE hardware is comprised of the following:
>>
>> * Silicon Graphics Power Onyx system with four R8000 processors and two
>> Reality Engine 2s.
>> * 5 gigabytes of RAM.
>> * 200 gigabytes of fast disk (single-file optimized read rate of 250
>> megabytes/sec).
>>
>> LIVE is connected to the NAS Cray C-90 (vn) and mass storage systems (scott and
>> chuck, presently 1.8 terrabytes) via a HiPPI connection capable of 60
>> megabytes/sec peak transfer rate.
>>
>>
>Is anyone else sexually aroused?
Kind of makes the old debate about the Mac vs. PC look pretty damn
lame, doesn't! I bet those guys at SGI/Cray get a really good laugh
over the various threads going on about how...."my Mac can blow your
PC to hell" and vice-versa.
BTW, have you heard about that new tereflop Supercomputer that Intel
is building for the DOE? It has over 9,000 Pentium Pro 200-MHz chips
with each chip to have 512 MB of RAM allocated to it (thats 4.6 GB of
RAM!) The targeted goal of this $46 million dollar Supercomputer is
to be the first computer ever to perform 1 TRILLION floating-point
operations per second!
I feel so humbled.
=================================================
Brian Miller
brian@mail.phoenix.net
http://www.phoenix.net/~brian
=================================================
Article: 15008
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From: pfinch@best.com (Phillip Finch)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NT and WIN95
Date: Sat, 16 Mar 1996 03:14:01 GMT
Organization: Best Internet Communications
Lines: 35
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References: <314a15a6.12617937@news.pinc.com>
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ics@pinc.com (Ivan Sinclair) wrote:
>I seem to remember a a couple of messages in here from someone who is
>running Win95 alongside NT (no seperate partition). Is that possible?
>How well does it work? Thanks.
comp.os.ms-windows.nt might be a better place to ask, but I think I've
got the answer.
If you're installing NT on a system already running Win95, NT setup
will give you the chance to create a boot manager, from which you can
choose either OS. You don't need separate partitions. NT will read
DOS-FAT directories, but 95 will not read NTFS paritions, if you
choose to create any.
Later on you have the option of converting your FAT paritions to NTFS
when you choose to run NT exclusively.
If you are installing Win95 on a system already running NT (though I'm
not sure why you would want to), you must have a bootable DOS
partition; unless I've missed something recently, Win95 will not
install directly out of NT,
I did this the easy way: set up NT beside Win 3.1, then later
installed Win95 over 3.1. The dual boot system works seamlessly.
Frankly, though, if you have the right hardware setup, and you have
decided to install NT, there's not much reason to putz around with
Win95. NT does a great job of running my old 16-bit Win 3.1
software--better than Win95. And the only Win95 apps that NT 3.51
won't run are those which require the 95 interface. Even that will not
be a consideration once NT 4.0 shows up this summer, with the new
interface. I suspect that a lot of 95/3.1 installations are going to
be phased out when that happens.
Article: 15009
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From: typhoto <typhoto@evansville.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: "Dual Booting" 95 and NT "HOW????
Date: Fri, 15 Mar 1996 21:46:59 -0600
Organization: http://www.evansville.net/~typhoto
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References: <4hdg0j$8ds@news.voicenet.com> <oj6spfo52p6.fsf@hpsrk.fc.hp.com> <4hhu4p$lap@ug1.plk.af.mil> <314120A8.5D50@evansville.net> <wturber.967.003DD332@primenet.com> <3142ef06.694849@news.digex.net> <wturber.971.0039801D@primenet.com>
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>While I'll agree that Windows NT is not the only choice for Lightwave
>3D users. I submit that it is the best choice. Many of the problems
>that people complain about here on the list simply do not occur when
>your running Lightwave under Windows NT.
>Dave Paige
>Alfheim Imaging
>dave@access.digex.net
Such as getting the Sentinel driver installed properly. :^)
But seriously, most of the issues I have noticed have to do with getting AVIs
to work properly. So do you have a short list (or long list for that matter)
of Win 95 problems that do not exist under NT?
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
-------------------------------------------------------
-------------------------------------------
----------------------------
I'll start the list for you.
1. Longer rendering times under Win95 vs. NT.
Article: 15010
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Does Lee ever say anything intelligent?
Date: 15 Mar 1996 22:45:44 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 8
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Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
Lee? That asshole? No way...
_____________________________________________
Lee Stranahan
URL - http://users.aol.com/stranahan/main.htm
Article: 15011
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From: Elliot Bain <ebain@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Newtek Customer Support?
Date: Fri, 15 Mar 1996 22:34:34 -0500
Organization: Laurell Creative Services
Lines: 28
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X-NETCOM-Date: Fri Mar 15 9:31:19 PM CST 1996
X-Mailer: Mozilla 2.0 (WinNT; I)
jeric@accessone.com wrote:
>
> > jbooth411@aol.com (JBooth411) writes:
> > > ???? How would this differ from the same thing Modeler?
> > >
> > >
> >
> > It would differ in a lot of ways. Imagine taking two objects, linking
> > them together, and then being able to move each object (as a seperate
> > object) and have the polygons in-between streatch to meet the other
> > object. It's like bones, but with much more control over influence..
>
> How is THIS different from selecting the vertices in LWModeler and
> pulling them apart?
>
>
> > Jason Booth
>
> ******************************************************************************
> ** jeric@accessone.com | Synergy Graphix & Animation **
> ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
> ** Don't make me force it down your throat.| "OK! Wind the frog!" **
This sounds more like a request for the Truespace feature called Deformation
Lattice. It's a really cool feature because there's no morphing involved and lots
fewer objects to model.
Elliot Bain
Article: 15012
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MultiPlatform Removable Media
Message-ID: <mad.5bxh@torment.tmisnet.com>
Date: 15 Mar 96 19:27:31 PST
Organization: Tierra-Miga BBS
Lines: 33
On Thu 14-Mar-1996 6:52p, hehehe wrote:
h> Sigh.
h> I just spent the last hour or so trying in vain to get the Mac here at
h> work to recognize a Jaz cartridge that's got a bunch of animations I did
h> at home on my DEC Alpha. To eliminate the need for anyone to suggest the
h> obvious, both the Mac and the Alpha work just fine with cartriges
h> formatted specifically for each individual machine, so that's not the
h> issue. The problem is that the mac cannot or will not recognize either an
h> NTFS formatted cart. or a FAT formatted cart, which in a way makes sense,
h> but is still pretty stupid considering that I can read PC floppies on the
h> mac, and considering that one of the main reasons I bought the Jaz was so
h> I could do this type of thing.
h> If anyone has any suggestions or knows of some miracle software that will
h> help me out, I'd LOVE to hear from you.
h> Rich Helvey
h> Graphic Designer
h> Art F/X
h> P.S.
h> I already tried doing a direct SCSI-SCSI copy. heheh. TOTALLY messed up
h> the drive I was writing to! Luckily there was nothing on it...
Say, I'd like to know WHERE did you get your Jazz drive? I've been looking
everywhere and eveyone tells me that they'er not even out yet. I wanted one
but I ended up getting a Zip instead. I wish I could of found one before I
bought the Zip:(
thanx.................md :)
Article: 15013
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: QuickShade renderCrash?
Message-ID: <mad.5bxo@torment.tmisnet.com>
Date: 15 Mar 96 19:41:36 PST
Organization: Tierra-Miga BBS
Lines: 14
I am running LW on a Raptor 3 DEC Alpha 275 and for some strange reason, every
time I go to do a quick shade, the thing always crashes and gives me a message
saying, something like:
begin dumping physical memory. reset and set the CRASH/DEBUG recovery.
or something like that. When I tried to do a normal render with all the
realistic settings things seeeem to be ok. Of course, the problem being that
who wants to spend a zillion hours on a real render when all I need to do is
check my animation out to see if things look ok.....And by the way, I DID do
all kinds of different PageFile settings, both large and small......HELP!
thanx..................md :)
Article: 15014
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From: Ernie Wright <erniew@access1.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: diamond edge previews
Date: Fri, 15 Mar 1996 23:37:13 -0500
Organization: Express Access Online Communications, USA
Lines: 10
Message-ID: <Pine.SUN.3.91.960315233547.12777A-100000@access1.digex.net>
References: <4i7rf3$kqs@news-e2c.gnn.com>
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Grimstock@gnn.com wrote:
> i need some help with generating previews. using the diamond edge on a
> pentium 133 under windows 95, the previews only come out as a motion
> path with a 'x' traveling through it.
What version/revision of LW is this?
- Ernie
Article: 15015
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From: typhoto <typhoto@evansville.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: should i sell my a4000 and get a pentium/nt machine
Date: Fri, 15 Mar 1996 21:57:06 -0600
Organization: http://www.evansville.net/~typhoto
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Message-ID: <314A3C12.F66@evansville.net>
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emmanuel olympia wrote:
>
> I am just wondering the pros and cons of buying a pentium/nt system as
> oppose to keeping my a4000 video toaster system. up til now, the only
> thing i ever use my a4000 for is lightwave. I would like your thoughts on
> these before I decide. thx.
>
> emmanuel
I would have to say that if you are happy with what you are using then stick
with it. However, if you would like to branch out and be able to run Photoshop,
Premiere, Doom <grin>, etc., then now may be a good time to make the upgrade.
Also, is this for personal or some business use? It also depends on whether the
funds are available to get a decent Pentium system or not. I'd say spend no
less than $3500 for a good start before you add in the RAM costs. If you can't
afford to sink that much then stick with what you got for one more year then
take another look at it.
My opinion,
Typhoto
Article: 15016
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From: typhoto <typhoto@evansville.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Seq File renamer now at Newtek's ftp site
Date: Fri, 15 Mar 1996 22:01:03 -0600
Organization: http://www.evansville.net/~typhoto
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Message-ID: <314A3CFF.798E@evansville.net>
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X-Mailer: Mozilla 2.0 (Win95; I)
Waverider wrote:
>
> Hey all - I just posted a very slick Windows 95 Windows NT utlity for renaming
> sequences of files. Example: filename000.ext renamed to filename.000
> or: filename.000 renamed to filename000.ext
>
> You can plug in your own filename, number, and extention. Very slick windows
> interface and it's 32 bit.
It's in the incoming directory on newtek and the LW/incoming directory
on
tomahawk..
Enjoy!
-Bill Ford
--------------------------------
------------------
Sounds Great, Bill.
What a lifesaver this will be, if it really works good! Thanks!
Article: 15017
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From: Elliot Bain <ebain@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: User Interface--BOOKKEEPING
Date: Fri, 15 Mar 1996 23:22:57 -0500
Organization: Laurell Creative Services
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jeric@accessone.com wrote:
>
>
> It'll be capitalism at work: rather than Allen and Stuart spending their
> time working on very marginal features, third party persons can develop them and
> sell them at what the market can bear.
>
> GAHD! Doncha LOVE IT!?
>
> >
> > --
> > Elliot Bain
> ******************************************************************************
> ** jeric@accessone.com | Synergy Graphix & Animation **
> ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
> ** Don't make me force it down your throat.| "OK! Wind the frog!" **
I hope you don't think I have anything against these guys because I don't. I really wish
they'd have spent the last two years moving the product forward, not porting it. My
problem is not with them, but with Newtek. Let these guys do what they do best, but why
not off-load the marginal and platform specific stuff on others, especially as relates to
the Windows interface.
And no, capitalism isn't what I'm looking for in a product. At these prices being a
complete product is more important. OTOH, if I was a programmer, I might disagree with
myself<g>.
Elliot Bain
Article: 15018
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From: typhoto <typhoto@evansville.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Request for LightwavePro magazine article/review...
Date: Fri, 15 Mar 1996 22:32:09 -0600
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I would like to send out the request for someone to
consider adding a hardware review section to the
LighwavePro magazine. It would be very useful for
Lightwave users to see what video cards offer the
best integration and response with Lightwave, and
which 3D accelerated cards are the most effective.
Reviews could be given on the different Pentium and
Alpha chips available and RAM requirements for
various setups. Has anyone got the ability to put
this type of thing together. It would be great!
Hope this gets something going.
Article: 15019
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From: Elliot Bain <ebain@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: User Interface: was Re: MAX or Lightwave?
Date: Fri, 15 Mar 1996 23:31:21 -0500
Organization: Laurell Creative Services
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Walter (Jay) Turberville wrote:
>
> The new ATL-TAB is very nice.
> My point is that some of the new tools are advancements. However, keystrokes
> can be extremely efficient - if the user is trained on how to use the
> keyboard.
>
> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
> Studio 522 Productions |http://www.primenet.com/~wturber
> http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hmmmm, ALT-TAB goes back to at least Windows 3.1. I've already gotten rid of my 3.0
manuals, so I can't say if it goes back further, but I think it might.<g>
Elliot Bain
Article: 15020
From: Albert_Mejias@msn.com (Albert Mejias)
Subject: RE: Star Wars and LightWave
Date: 16 Mar 96 05:18:18 -0800
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>>>
Lets get something going here, because, as much as I like B5, at the
end of the day, all I could say was it was a different look, while
even old stuff like Space:1999's ships looked more realistic than
some B5 stuff.
Zoltan
<<<
I saw every episode of Space 1999, I even had the collector cards,
and the fx alway looked like miniatures to me. But hey, that was good
British sifi.
Al
Article: 15021
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From: gdavison@interlog.com (Gord Davison)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help Find Lee Stranahan a Job!
Date: Sat, 16 Mar 96 05:55:37 GMT
Organization: InterLog Internet Services
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Sc0t@msg.ti.com (The Glory Boys) wrote:
>BTW: Young Brad P. should be commended for attempting to defend his father
>out-gunned and out-numbered out here in very hostile territory. As should those
>who posted the CFO augment and resisted the urge to get petty.
You seem to forget that "Young Brad P." entered the thread with an anonymously
posted sniper attack. I agree that he was in pretty hostile territory, but
some more well-thought-out arguments on his part would have won him more support.
==========================================================================
Gord Davison | 2D/3D Animator ¤ Multimedia Designer
Phoenix Interactive Design, Inc. |
graphics ¤ animation ¤ multimedia | "Complex problems have simple,
gdavison@interlog.com | easy-to-understand, wrong answers."
==========================================================================
Article: 15022
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From: gdavison@interlog.com (Gord Davison)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Fw: Which 3D program?
Date: Sat, 16 Mar 96 05:47:21 GMT
Organization: InterLog Internet Services
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Ken Geary <ken_geary@ademco.com> wrote:
>Softimage for NT has an UGLY user interface, very DOS'y ... BUT I DON'T CARE! It's basic
>menu strips along each side is easy enough to navigate and you stay in the same work window
>while you change modules-this is great as it doesn't disrupt your train of thought. I have it
>here at work and wish I could afford for home(who doesn't?).
You're right: It doesn't have to be fancy. I think that was the point I
was trying to make. Functionality. Functionality. Functionality. 3DSr4 with
a fancy MAX NT interface does not a better program make. Fancy new MAX
features do. ;-)
>wturber@primenet.com (Walter (Jay) Turberville (III)) wrote:
>Laboriously???? Hey - I'm not expert on interface design. About all I have
>to say about it is that good interfaces provide alternatives. To me, that
>means keystrokes and GUI means to access most features. That said, I think it
>is fairly absurd to call ALT-TAB a "laborious" activity. It is darn simple
>and quick and is much faster than most mouse actions. Perhaps it is not an
>elegant way to integrate applications, but laborious?
>Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Ok. Ok. Perhaps I overstated the case somewhat. :-) In fact, *I* don't find it
laborious at all. I was merely trying to explain to David Campbell [who's
preference is a modeless interface] that separate *programs/modules*
doesn't necessarily mean having to ALT-TAB or ALT-ESC between. Instead,
it could employ more of a SI kind of GUI, where you stay in the same work
window while you change modules. Laborious?? You're right. What *was* I
thinking. :-| <--nobody home
==========================================================================
Gord Davison | 2D/3D Animator ¤ Multimedia Designer
Phoenix Interactive Design, Inc. |
graphics ¤ animation ¤ multimedia | "Complex problems have simple,
gdavison@interlog.com | easy-to-understand, wrong answers."
==========================================================================
Article: 15023
From: Albert_Mejias@msn.com (Albert Mejias)
Subject: Re: FS:LightWave Workstation
Date: 16 Mar 96 05:32:38 -0800
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> >I am currently in possesion of a PC workstation that is about a
month old. I
> >have been using it to run LighWave, and it runs
> >great. However, it now looks like I need to step up to the SGI
> >platform.
> >
> >(snip)
> > kombat@icanect.net
You should check some of the new Pentium Pro systems. They have the
biggest bang for the buch. And they can run SoftImage, if that is
what you need.
Al
Article: 15024
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From: mmost@smartlink.net (Michael D. Most)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: Star Command
Date: Sat, 16 Mar 1996 06:24:26 GMT
Organization: SmartLink.net Premier ISP 805-294-1273
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DwightG@nesbbx.rain.COM (Dwight Gruber) wrote:
>OK, everybody, I'm sure we all watched "Star Command" (at least as much as
>any individual could stomach). So, Lightwave? (I think so...) And,
>just who *are* these Germans, anyway?
It was LW. The CGI was all done at Encore Video in Hollywood (DEC
Alphas), although the live action production was done in Germany.
Incidentally, all the CGI was produced in just 2 months time (over 120
shots) after being contracted for when the original German-produced
CGI work was rejected by the producers (all the German stuff was done
on SGI equipment, mostly in Alias and Softimage - goes to show that
it's the talent and not the platform).
Mike Most, Encore Video, L.A.
Article: 15025
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From: Ernie Wright <erniew@access1.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: --={TL}=-- Trees & RAM
Date: Sat, 16 Mar 1996 02:48:22 -0500
Organization: Express Access Online Communications, USA
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TL Westgate wrote:
> I have 40 megs, but since each tree is 1 meg, will I run out of memory
> and have to page to the hard drive after less than 40 trees (taking
> system requirements into account)?
Of course. It's worse than that, since objects in memory take up more
room than they do on disk.
> This is a tough task, as I will need approximately 150 trees in the
> scene. Yuck!
Sounds nearly impossible to me.
- Ernie
Article: 15026
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From: rci@crl.com (Michael Powell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 16 Mar 1996 07:56:57 GMT
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Zoltan Hunt (zhunt@calumet.yorku.ca) wrote:
: Got into a minnor argument with my brother last night over the CG
: effects in Bablon5 and other SCiFi shows like StarWars and StarTrek, his
: point being that stuff done with models looked realistic, while B5 et-al
: looked bad.
: I'm wondering: What type of factors come into play if you want to do
: stuff that will pass for a model, I know Voager looks fine, and this was
: exactly the problem they had (interspacing CG and "real" models), are
: there things like certain lights used in filming models, certain surface
: types, etc.
: Lets get something going here, because, as much as I like B5, at the end
: of the day, all I could say was it was a different look, while even old
: stuff like Space:1999's ships looked more realistic than some B5 stuff.
: Zoltan
Actually... the biggest problem with the B5 look is the models
themselves. The texture mapping is especially poor at hiding the
computer origin of the images. They are simply not 'painted' like
real models are...
Very good texture maps, hand done, would go a LONG way toward
improving computer models.
I've got a decent example of an X-Wing in progress on my website
at http://www.crl.com/rci/rci.htm.
Computer graphics do have some fundemental difficulties with
realism, but for B5, the texture maps are actually the biggest
single problem.
Regards,
Michael Powell
Article: 15027
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From: flubber@aros.net (Chad Liddell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best price on Win95 LW 4.0 ...
Date: 15 Mar 1996 01:50:01 GMT
Organization: ArosNet Inc.
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In article <31326efb.2361170@unix.globalone.net>, atlantis@globalone.net
says...
>
>On Thu, 22 Feb 1996 20:09:47 -0600, typhoto <typhoto@evansville.net>
wrote:
>
>>I would like to know who has found the best price available for
>>Lightwave 4.0. I am looking to get a copy for Windows 95. If you got a
>>great deal then let us know where you got it. I'm not talking about
>>upgrade or student pricing either.
>
>My dealer can get it for $770.00 I believe. Let me know if you, or
anyone, can do
>better. I'm looking to buy myself a copy... ASAP!
>
>Bob
>
PMFJI,
I don't know if yourinterested or not, but I am selling my copy of
Lightwave for Intel. I have all original documentation and packaging.
I'm asking $625 for it. Also, I have Windows NT 3.51, also with all
documentation and packaging, for $250.
Chad Liddell
flubber@aros.net
Article: 15028
Newsgroups: comp.graphics.apps.lightwave
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From: bj071@torfree.net (Adrian van der Park)
Subject: Re: Fw: Which 3D program?
Message-ID: <DoCrp0.5Bo.0.queen@torfree.net>
Organization: Outer Rim
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Date: Sat, 16 Mar 1996 09:00:35 GMT
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Gord Davison thoughfully scribed:
: I subscribe to a few basic tenets for interface design:
: simplicity - functional to use; important operations easy-to-access
: consistency - all tools, keyboard equivalents, etc. implemented in same way
: extensibility - interface allows for new tools/functions without sacrificing
: the integrity of the existing interface
: flexibility - productivity-enhancing features implemented i.e. keyboard
: equivalents; provide alternative ways of accomplishing tasks
it's funny, I am an industrial designer by trade, and I use 3d modelling
programs to conceptualize, engineer, and program manufacturing of products.
I try to use the above stated principles into my work.
(My profs hardwired this rational into my psyche)
I find it very frustrating when I bump into a clumsy interface.
One of the best and most intuitive interfaces that I know of is on the
original Sony walkman's. _FEW_ buttons, only those you need, with _simple_
and self explanatory icons on them.
While 3d programs aren't usually this idealistic,in actual end-user use and
internal mechanics, this is what should be strived for.
...then again there seems to always be a recurring ratio between power and
ease of use.
It's not all that complicated when you think about it yourself, what's
complicated is making a working implementation of these concepts.
: Ironically, the availability of faster hardware, larger screen resolutions,
: and 24-bit colour allows us to cram more and more bells, whistles, and other
: assorted stuff into today's UIs. The question is: Just because we have the
: throughput and bandwidth to do it, should we? Indeed, many 3D tools/functions
: are added not so much for improved productivity or functionality, but to
: appease marketing types and users alike who read the "laundry lists" in
: magazines that compare features from program to program.
Amen.
buzzzzzzzzzz. see those words flying around? ('Information highway' is
at the top of my list.)
I'm sick to death of software with more added useless widgets touted as
"improved functioanlity" when the original program had many uncorrected
flaws. First fix what's broken (Corel, are you reading this?)
: BTW, I was looking at the header for this thread ["Which 3D program?"]. I
: don't think that this discussion _exactly_ reflects that, but it's been
: interesting all the same :-)
to get back on topic, I'm looking at getting into Lightwave to start my
own business, and naturally I'm looking for a powerful program with a
rounded out toolset. It seems from what I've read while lurking on this
group indicates:
a) LW is very powerful, has an impressive resume
b) it's in my price range
c) runs best on a beefed up Pentium or better yet Alphas.
d) doesn't have as large a user base as, say, 3ds, but
has its own collective never the less who do impressive
work.
I've also read the threads concering LW vs 3ds, and I'm not impressed
with AutoDesks policy on this Max thing. (pay for your upgrade before we
announce a complete features list, much less a set shipping date)
also it sounds like you need something comparible in performance to an
SGI to make this thing useful.
LW on the other hand, in Toronto anyways, doesn't seem to have much of
a presence. I telephoned NewTek (1800toaster) and got only one dealer that
wasn't even in the Toronto area code! I must be overlooking something.
on a side note, I have extensive Pro/Engineer work experience, used
Evans + Sutherland's CDRS package, ElectroGig 3dGo, and of course,
3D studio 2-4. So I'm not incapable of learning a new package, and am
quite willing. But I need information in order to complete my research.
Is there anyone in the Toronto area who can help me out a bit?
I e-mailed with one fellow (but I lost the messages) who was kind enough
to offer me a quick, in-person demonstration, and I would be very
obliged if I could get in contact with.
sorry if I spewed on too much.
Adrian
(going back to lurking)
--
___//L'Adder Noir\\__________________________________ _ _ _
GothCode 1.1 GoEn+ T9 B12Bk c1(7)f-- P7 M+++ a+ n---
b-:- H6'2" g m+ w++ r++ D-~ h+ s10 k+++ R- Ssw LcaON----
__"I have a cunning plan..." -Baldrick_______________ _ _ _
Article: 15029
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From: mhardi2720@aol.com (MHardi2720)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Buying LW 4.0
Date: 16 Mar 1996 04:08:43 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Paul,
I just bought LW 4.0 for the Intel here in the U.S. I did some research
and found the best prices to be:
1: B&H Photo-Video - Selling LW 4.0 for the Amiga and PC for about $749
(not including shipping). They are based in New York, I think. This is
the cheapest buy I've found for the barebones LW. 1-800-544-6599 (u.s.)
2: SafeHarbor - This is where I purchased it. It sells LW 4.0 for $775,
but you also get LightROM 3 package for free. If you are not familiar
with LightROM 3, it includes over 6500 LW models, textures, Digital
elevation maps. etc. LightROM 3 <a 3 CD-ROM package) normally sells for
aaround $50. At Safe Harbor compared to B&H's price you will be
purchasing LightROM 3 for around $25 with LW. This is the best deal I've
seen yet.
Hope I helped,
Mike
Article: 15030
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From: mhardi2720@aol.com (MHardi2720)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: light 4.0 rev. b
Date: 16 Mar 1996 04:11:38 -0500
Organization: America Online, Inc. (1-800-827-6364)
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>I have installed the lightwave version 4.0 rev. B under NT. I know that
>there is a revision C for windows 3.11. Does also exist a revision under
>NT?
>
>-Thies-
Wher are these revisions located and is there one for Win 95?
Mike
Article: 15031
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From: erikhans <erikhans@sn.no>
Newsgroups: comp.graphics.apps.lightwave
Subject: price for LW
Date: 16 Mar 1996 11:47:37 GMT
Organization: Hydro Petrokjemi
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How much does Lw cost ?
Oyvind Eriksen
erikhans@sn.no
Article: 15032
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Newsgroups: comp.graphics.apps.lightwave
Message-ID: <1161@scribendum.win-uk.net>
Reply-To: stephenb@scribendum.win-uk.net (Stephen Benson)
From: stephenb@scribendum.win-uk.net (Stephen Benson)
Date: Sat, 16 Mar 1996 09:12:54 GMT
Subject: Where's the Powerview plugin?
Lines: 4
Sorry, I know this has been posted, but I've lost the note I made of
it. I've trawled tomahawk and newtek and not found it (even
downloaded the Polyfrom demo, thinking that was it....)
Article: 15033
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From: ludvigp@ifi.uio.no (Ludvig Pedersen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Need info about LightWave-object files.
Date: 16 Mar 1996 12:15:05 GMT
Organization: Dept. of Informatics, University of Oslo, Norway
Lines: 24
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Hi, I'm a programmer and I'm working an realtime 3D engine.
I want to read lightwave-object files and use the objects in my own 3D world.
So what I need is documenation of the fileformat used in lightwave-objects.
I have heard that this documenation is on the LightWave CD.
If its legal to copy this info, I would be VERY happy if someone could send it
to me or perhaps point out where I can find it on the net! :-)
Thanks in advance!
<sb>Ludde - Amiga Demo Coder
<sb>Virtual Reality & Official Be developer
<sb>ludvigp@ifi.uio.no
Article: 15034
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From: Ackman <jgago@lander.es>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: where can i get macros?
Date: 16 Mar 1996 13:31:37 GMT
Organization: Lander Internet
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hbrtv284@csun.edu (emmanuel olympia) escribe:
>
> i am new to lw, and i am always hearing about this macro and that macro.
> is there a site on the net where I can get these macros? thx
>
> emmanuel
You can get it a ftp.newtek.com or visit WWW limg.home, there is numerous links
for great Amiga ftp sites full of lightwave stuff.
Article: 15035
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From: scott@electrondreams.com (Scott Bragg)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: Sat, 16 Mar 1996 13:53:05 GMT
Organization: Electron Dreams Animation & Multimedia
Lines: 70
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gregtee@ix.netcom.com(William Teegarden) wrote:
>Where did you get this $3500 figure? Last I heard, it was $500 upgrade
>from a $2000 product. Either way, if it does what it's hyped to do,
>and cost's less than half the competition, (SoftImage) than it's a good
>deal, whether you can afford it or not.
Am I missing something? It's still 3 times what Lightwave costs.
Besides, so what if it has all these whizbang wonderous new features,
it takes an animator with skill to use them. All we'll see are a
bunch of people over using and abusing functions they half understand
(remember all the lens flares that were everywhere for a while?).
>That would be alot of money for me too. I could put together a nice LW
>system for much less than $5000 though, and that would include a NEW
>computer, with a decent graphics card. So what arte you suggesting,
>that MAX and LW slash the price by half? At what point does to
>software become "affordable"? There will always be somone who can't
>afford it and will complain, but if I was selling it as my product, I
>would look at the competition, (SoftImage in this case) and make a
>decision from there.
I agree, there are many ways to put together cheaper systems, but we
all seem to be dwelling on the 'gee-whiz' factor of new buttons to
push and are forgetting the thousands of hours we have invested in
learning the software we have. How much is that worth?
>I bought 3ds back in spring of 92 for $2300. I couldn't afford it, had
>to use 2 credit cards to buy it, but hell it paid off. I wasn't even
>working at the time. If I had a $800 alternative package like LW at the
>time, that would have been even better.
Same here. I've been using LIghtwave since 1.0 and have spent easily
$10,000 on software over the last 5 years. It has all paid for
itselft over and over. It comes down to what can you afford to spend
to increase your profitability so you can spend even more next time.
Does it go into hardware? Or software? Where is your best
investment. No one can tell another person where that should go.
I've scrimped on hardware and splurged on software. As a result,
I've built up a good network of friends and associates that gives me
access to the hardware that I don't have. Kind of the best of both
worlds.
Each of us, as professionals, must decide what is best. One software
package isn't necessarily better than another. Someone I work with
turns out breathtaking work using POVRay on his Linux based Pentium.
Others I ahve seen have SGI's with Soft Image and look like 1st year
graphics students. <shrug> It's not the sotware or hardware, but
the wetware that counts.
Scott Bragg
Owner/Animator
Electron Dreams Multimedia and Animation
http://www.electrondreams.com
http://www.electrondreams.com/frames/index.htm (currently under
construction)
>GT
Article: 15036
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Plug-in question
Date: Sat, 16 Mar 1996 14:40:05 GMT
Lines: 29
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References: <314A1B0F.5B80@netdoor.com>
NNTP-Posting-Host: victoria.zetnet.co.uk
In message <314A1B0F.5B80@netdoor.com>
"Frank D. Cocke" <frank@netdoor.com> writes:
> I'm doing an caracture animation of a cartoon worm and I'm using
> bones in the worm but it's eyes are separate objects that I need
> to parent to the worm but have them move with the bones of the
> worm as I rotate the head, etc.. Does "Lock & Key" contain a
> plug in to parent a object to a different objects bones? I hear
> that there is such a plug-in, just need to find it.
> Thanks,
>
> Frank
save the motion paths of each bone in your worm and create a hieracy
of nulls using the motions.parent the eyes to the closest one<null tht is>
If there isn`t one close enough create another null and parent it to
the closest then move that one to the exact position u want the eyes
parent to be
ok :-}
--
Simon Blackledge tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
-----------------------------
Article: 15037
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From: rojoyinc@iserv.net (Ron K)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Saving AVI in win95
Date: Sat, 16 Mar 1996 18:31:33 GMT
Organization: Iserv.net, Grand Rapids, MI, USA
Lines: 27
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On Sun, 10 Mar 1996 14:51:28 GMT, J.E.Beeston-94@student.lut.ac.uk
wrote:
I like compiling them later. If you abort rendering or lock up or need
to stop it temporarily for any reason, you can re-start rendering on
any frame into the anim. Once the frames are made I use ULEADS media
editor software to compile the frames into a AVI anim for computer or
even a m-jpeg anim to output to TV!/VIDEO!
I can even do partial .AVI anims while the other p100 is rendering,
the files are saved via network to my P100, then I can compile and
view a test .AVI while rendering is still in progress. check out
ULEADS web site for more info on their software - ITS GREAT.
(mine came with Reveal Video artist card - cost= 329.00)
this is a video capture, playback card.
(I havn't seen this Hiipsave.p plug in? did it come with LW or is it a
downloadable from a ftp site?)
>I can't seem to get Lightwave to save my animations under win95. I have
>installed the Hiipsave.p plugin. I then select save animation and select a
>name, select HIIP-16bit(.avi) from the animation type box. But when I render,
>It goes through, but doesn't actually create an animation file.
>
>Can someone tell me how I can get it to work.
>
>Thanks
>
Article: 15038
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From: rojoyinc@iserv.net (Ron K)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: AVI errors still continue..
Date: Sat, 16 Mar 1996 18:34:08 GMT
Organization: Iserv.net, Grand Rapids, MI, USA
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On 10 Mar 1996 13:23:04 -0500, kielam@mcmail.cis.McMaster.CA (Marek
Kiela) wrote:
I like compiling them later. If you abort rendering or lock up or need
to stop it temporarily for any reason, you can re-start rendering on
any frame into the anim. Once the frames are made I use ULEADS media
editor software to compile the frames into a AVI anim for computer or
even a m-jpeg anim to output to TV!/VIDEO!
I can even do partial .AVI anims while the other p100 is rendering,
the files are saved via network to my P100, then I can compile and
view a test .AVI while rendering is still in progress. check out
ULEADS web site for more info on their software - ITS GREAT.
(mine came with Reveal Video artist card - cost= 329.00)
this is a video capture, playback card.
the BEST PART is you can add .WAV files to the edit before making the
.AVI so sound SYNCS with the animation! - 3 tracks (music, narration,
and FX) I rendered a mech anim, added the ROBOTZ .WAV effects that
came with win95 and its awesome!
>
> Hi.. I'm using LW4.0 under Win95, and like many others, I've had
>trouble rendering to AVI. I tried re-extracting the avifil32.dll
>file from the 8th CABFILE, but it still refuses to save to an AVI. I've
>picked the following out of my erlog.txt, maybe it can shed some light on
>the problem:
>
>ffff297b:AVIS: SaveGetPref
>ffff297b:NO PREF STRING
>ffff297b:AVIS: SaveGetPref
>ffff297b:NO PREF STRING
>ffff297b:*********** AVI SAVER EXIT **********
>
> Any help greatly appreciated.
>
> Also, if someone could direct me to the LighWave mailing list,
>I'd appreciate that too..
Article: 15039
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From: rojoyinc@iserv.net (Ron K)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: Reveal's Video Artist?
Date: Sat, 16 Mar 1996 18:36:28 GMT
Organization: Iserv.net, Grand Rapids, MI, USA
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On Sun, 10 Mar 1996 23:04:16 GMT, bhood@netcom.com (robert hood)
wrote:
>Has anybody heard about, played with, or used the Reveal Video Artist
>hardward? I just ran across it at my local Circuit City, but I only had
>a moment to examine it. It appears to a video-capture, non-linear
>editor, and MPEG-playback-directly-to-video kinda system.
>
Its M-JPEG - and its increadible! - I have recommended to many others
to get it and from all have had MANY THANKS sent to me in email!
Especially if you do LW rendering! as if will compile your frames into
anims (with sound if you like) and play them out to video! Its super
- was only 379.00 and through march31 there is a 50.00 rebate (ask the
store for a rebate coupon from reveal) Best buys had them.
>I'm specifically interested to know if anybody has used it with LightWave
>(or any other 3D animation system) frames, and how good the output quality
>is. It was retailing for $449 there, and the demo video they were playing
>looked *really* good. Now, I know that YMMV and invariably does, but if it
>is a viable alternative to a PVR for non-broadcast quality, then I might be
>interested in picking one up.
449.00 is high - check around, I see lots of them at best buys for
379.00
>Thanks for your replies.
>
>Render me gone, |||
>Bob ^(===)^
>-------------------------oOO--(_)--OOo--------------------------------------
>Bob Hood, President | All governments suffer from a recurring problem:
>Virtual Visions,Inc.| Power attracts pathological personalities. It is not
>Tel: 1.303.989.4191 | that power corrupts, but that it is magnetic to the
>FAX: 1.303.727.7555 | corruptible. Such people have a tendency to become
> | drunk on violence, a condition to which they are
>bhood@netcom.com | quickly addicted - Frank Herbert
>----------------------------------------------------------------------------
>--
>Render me gone, |||
>Bob ^(===)^
>-------------------------oOO--(_)--OOo--------------------------------------
>Bob Hood, President | All governments suffer from a recurring problem:
>Virtual Visions,Inc.| Power attracts pathological personalities. It is not
>Tel: 1.303.989.4191 | that power corrupts, but that it is magnetic to the
>FAX: 1.303.727.7555 | corruptible. Such people have a tendency to become
> | drunk on violence, a condition to which they are
>bhood@netcom.com | quickly addicted - Frank Herbert
>----------------------------------------------------------------------------
Article: 15040
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 16 Mar 1996 16:50:18 GMT
Organization: Netcom
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X-NETCOM-Date: Sat Mar 16 10:50:18 AM CST 1996
In <4ieh7h$s6i@B1FF.mindspring.com> scott@electrondreams.com (Scott
Bragg) writes:
>
>gregtee@ix.netcom.com(William Teegarden) wrote:
>
>
>>Where did you get this $3500 figure? Last I heard, it was $500
upgrade
>>from a $2000 product. Either way, if it does what it's hyped to do,
>>and cost's less than half the competition, (SoftImage) than it's a
good
>>deal, whether you can afford it or not.
>
---->Am I missing something? It's still 3 times what Lightwave costs.
>Besides, so what if it has all these whizbang wonderous new features,
>it takes an animator with skill to use them. All we'll see are a
>bunch of people over using and abusing functions they half understand
>(remember all the lens flares that were everywhere for a while?).<----
>
A little off the topic, but true non the less.
GT
Article: 15041
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From: leedoc@aol.com (LeeDoc)
Newsgroups: comp.graphics.apps.lightwave
Subject: Great deal at Egghead
Date: 16 Mar 1996 12:09:47 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 9
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Reply-To: leedoc@aol.com (LeeDoc)
NNTP-Posting-Host: newsbf02.mail.aol.com
FYI, If someone is looking for a good deal on 1000 models, Egghead is
running a 50% off promotion ($149 Mar. 15-31) on 3D/EYE's TriSpectives,
the new 3D package for WIN95 and NT. Not only is it a fantastic modeler
and graphics engine, it contains over 1000 models too! At that price it
is worth it for just the translators and models!
Lee
PS They have more info on www.egghead.com and www.eye.com
Article: 15042
Path: news2.cais.com!mcbones
From: djmccoy@pacificnet.net (Daniel J. McCoy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: light 4.0 rev. b
Date: Sat, 16 Mar 96 18:48:09 GMT
Organization: Capital Area Internet Service, Inc.
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In article <4ie0ka$4k7@newsbf02.news.aol.com>, mhardi2720@aol.com (MHardi2720) wrote:
>>I have installed the lightwave version 4.0 rev. B under NT. I know that
>>there is a revision C for windows 3.11. Does also exist a revision under
>>NT?
>>
>>-Thies-
>
>Wher are these revisions located and is there one for Win 95?
The WinNT Rev C patch located on ftp.newtek.com will also work under Win95 (in
fact, Rev C brings the rendering speed of Win95 up to snuff with WinNT for the
most part).
Have fun,
Dan
--
Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com
WWW - http://www.pacificnet.net/~djmccoy
For Sale : DPS PAR w/ 1GB Micropolis drive - $1000.00
Article: 15043
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From: Michael Powell <rci@crl.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: AVI errors still continue..
Date: 16 Mar 1996 18:50:17 GMT
Organization: Render-Cam Images
Lines: 6
Message-ID: <4if2h9$kb0@nntp.crl.com>
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To: timgunn@eastwind.livewire.com.au
What NewTek AVI saver?
What is it called, and where might I find it? (many thanks)
-mp-
Article: 15044
Path: news2.cais.com!mcbones
From: djmccoy@pacificnet.net (Daniel J. McCoy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: OpenGL and LightWave - what's the deal?
Date: Sat, 16 Mar 96 19:00:32 GMT
Organization: Capital Area Internet Service, Inc.
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In article <314A5099.5FF@xs4all.nl>, Remko Steenstra <rsteenst@xs4all.nl> wrote:
>Six months ago, someone from NewTek
>told me about planned support for
>OpenGL in LW. When I later asked the
>LW dealer about this, he said OpenGL
>was already supported in the latest
>version(4.0). This was my main reason
>for buying an OpenGl accelerator card.
>Needless to say, it was a waste of
>money. Does anyone know when this
>support is scheduled?
OpenGL is not directly supported in LW 4.0 contrary to what your dealer said.
However, there is a plug-in you can add to Modeler that can give you shaded
previews of your objects you are modeling. If I understand correctly, a
future release of Layout and Modeler will both have OpenGL support (probably
in the hands of select beta testers now). When this version will be released
is only known by NewTek and they aren't saying a peep! B)
Dan
--
Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com
WWW - http://www.pacificnet.net/~djmccoy
For Sale : DPS PAR w/ 1GB Micropolis drive - $1000.00
Article: 15045
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 16 Mar 1996 13:06:18 -0500
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
<<Actually... the biggest problem with the B5 look is the models
themselves. The texture mapping is especially poor at hiding the computer
origin of the images. They are simply not 'painted' like real models
are... >>
<<Very good texture maps, hand done, would go a LONG way toward improving
computer models.>>
Michael,
I enjoy the effects in Babylon 5 a lot, and I think the CGI Voyager is
probably the best CGI spaceship I've ever seen. However I thought I'd
share a comment made by John Knoll, co-author of Photoshop and an effects
supervisor at ILM. John's contention is that, for photorealistic CGI
models, your textures should *always* start out as "real" -- that is, as
non-computer-generated artwork. For the Space Rangers pilot, John took
photos of real jet aircraft fuselages, digitized them, and then composited
them in Photoshop to build up the slingship textures. (The shots were
rendered in Electric Image on the Mac.) His feeling is that it's very
difficult for a computer-painted texture (even a 24-bit one in Photoshop
or Fractal Painter created by an excellent artist) to match the dithered
quality you get when you start out with a real-world image. It may be a
subtle difference, but having seen some of his CGI models, they're
incredible -- and the textures *really* sell them. Then again, there are
times when you may want a fantasy effect, and a computer-generated texture
is the way to go.
I know Ron Thornton has said that, for a different look from B5, he would
take plastic panels, airbrush them, scuff them up and apply decals/kit
parts, and then photograph and digitize those as his spaceship textures.
(I think he's done this for some of the ships; I don't really know.) I
think that's a great approach. I've gone out and shot tons of things like
dumpster sides and other industrial textures, and they make great starting
points for spaceship hulls. (And you know what makes great glowing
spaceship engines? Extreme closeups of car taillights, taken at nighttime,
with a long exposure. Try it!)
-- Jon
Article: 15046
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From: CPUKen@indy.net (Ken Armour)
Newsgroups: comp.graphics.apps.lightwave
Subject: Help: A4000 Tower - Toaster 3.1 Install Problem
Date: Sat, 16 Mar 1996 21:46:46 GMT
Organization: IndyNet - Indys Internet Gateway (info@indy.net)
Lines: 15
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We are trying to configure an A4000 Tower with Toaster 3.1 software.
The immediate problem is that the A4000 Tower does not come with
(maybe it doesn't even support) a high density floppy drive.
As you know some of the later diskettes with Toaster 3.1 come on a
high density floppy diskettes.
An attempt to move a regular A4000 high density floppy drive over to
the tower was unsuccessful.
help
Ken
Article: 15047
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From: Michael Powell <rci@crl.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 16 Mar 1996 18:58:59 GMT
Organization: Render-Cam Images
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Rat farts. I typo'd the address.... one more time...
I've got a decent example of an X-Wing in progress on my website
at http://www.crl.com/~rci/rci.htm.
Sorry 'bout that folks...
-mp-
Article: 15048
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave?
Date: 16 Mar 1996 13:08:19 -0500
Organization: America Online, Inc. (1-800-827-6364)
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<<AFAIK, the story on 3DS and .dxf was that the first iteration of
Release 4.0 did not read .dxf files created by Autocad13, but it would
read Autocad12 .dxf. Autodesk released a patch, and incorporated it into
subsequent
pressings. Feel free to hit me over the head if I happpen to be wrong
about
this...>>
Nope, I was wrong in my hasty response, and again, I apologize. I've heard
that AutoCAD 13 has/had a lot of problems, and I wouldn't be surprised if
3DS had trouble with its .DXFs.
-- Jon
Article: 15049
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From: uberscott@aol.com (Uberscott)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: User Interface--BOOKKEEPING
Date: 16 Mar 1996 13:43:29 -0500
Organization: America Online, Inc. (1-800-827-6364)
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> hope you don't think I have anything against these guys because I don't.
I really wish
>they'd have spent the last two years moving the product forward, not
porting it. My
>problem is not with them, but with Newtek. Let these guys do what they do
best, but why
>not off-load the marginal and platform specific stuff on others,
especially as relates to
>the Windows interface.
>
>And no, capitalism isn't what I'm looking for in a product. At these
prices being a
>complete product is more important. OTOH, if I was a programmer, I might
disagree with
>myself<g>.
>
>Elliot Bain
I don't see how you can say porting to the Windows Platform was not
moving the product forward. If it had stayed as an Amiga only product we
would not be using it on SPACE, and I doubt that any other effects houses
would be willing to continue using it after the failure of Commodore. It
is impossible to seperate the porting aspect from the developement aspect,
Allen and Stuart had to be involved or they would have had no clue what
was possible or not on the various platforms.
However you may feel about the validity of Windows GUI Compliance the fact
of the matter is IT IS IMPORTANT. (Although a case could be made that
SoftImage, a Microsoft owned product, is the worst rule breaker of
interface standards) If LightWave is to survive and prosper there are
rules that it needs to follow in order to be viewed as a profesional
package. GUI, although sometimes very subjective, is one of the most
important elements in a succesful software package. How a user feels a
product is behaving to what he asks it can make or break a product.
AutoDesk spent a lot of time upgrading 3D Studio BECAUSE people viewed the
package as having a horrible UI.
With that said I can also assure you that you will not be dissapointed
with a host of new features coming around the corner, the new feature
famine is over.
Scott Wheeler
Area 51
Article: 15050
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: TV: Why always LW and not 3DS?
Date: 16 Mar 1996 14:26:57 -0500
Organization: The Pipeline
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X-Newsreader: Pipeline v3.5.0
On Mar 15, 1996 16:25:56 in article <Re: TV: Why always LW and not 3DS?>,
'jeric@accessone.com' wrote:
>> Steph Greenberg <steph@primenet.com> writes:
>> Mark has been doing effects with Lightwave for at least a year before
3D
>> Studio even existed.
>
> uhhh, I believe that 3DS existed quite a while before Lightwave.
They are both about the same age.
--
M C L -
Article: 15051
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 16 Mar 1996 14:38:52 -0500
Organization: The Pipeline
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>Lets get something going here, because, as much as I like B5, at the end
>of the day, all I could say was it was a different look, while even old
>stuff like Space:1999's ships looked more realistic than some B5 stuff.
Space:1999's ships look more realistic than most of the other non-CGI ships
as well. It's more a credit to those model makers than a slam at B5.
B5's ships, with maybe the exception of B5 itself and maybe the Starfury,
aren't very detailed.
--
M C L -
Article: 15052
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From: mark.whitney@patchbay.com (Mark Whitney)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Newtek Customer Suppo
Date: Sat, 16 Mar 1996 09:09:00 GMT
Message-ID: <9603161102161610@patchbay.com>
Organization: The Patchbay BBS, Pasadena, CA +1-818-683-0627
Distribution: world
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On 03-15-96, EBAIN@IX.NETCOM.COM was going on about Re: Newtek Customer
Suppo
E>From: Elliot Bain <ebain@ix.netcom.com>
>jeric@accessone.com wrote:
>>
>> > jbooth411@aol.com (JBooth411) writes:
>> > > ???? How would this differ from the same thing Modeler?
>> > It would differ in a lot of ways. Imagine taking two
>> > objects, linking them together, and then being able to move each
>> > object (as a seperate object) and have the polygons in-between
>> > streatch to meet the other object. It's like bones, but with
>much more control over influence.. >
>> How is THIS different from selecting the vertices in
>> LWModeler and pulling them apart?
>>
>>
>> > Jason Booth
>>
>>
>***********************************************************************
*
>*** *
>> jeric@accessone.com | Synergy Graphix &
>Animation * *
>> Welcome to Seattle! Have a latte'! | Technical Subjects a
>Specialty!* *
>> Don't make me force it down your throat.| "OK! Wind the
>frog!" * *
>
>This sounds more like a request for the Truespace feature called
>Deformation Lattice. It's a really cool feature because there's no
>morphing involved and lo ts
>fewer objects to model.
>
>Elliot Bain
Or, it sounds like what you're describing is referred to as "Skinning".
I know some of the upper end SGI apps have this feature in varying
forms. Animation Master makes use of it too being that it's a spline
based 3D app.
M.
---
* CMPQwk 1.42 #6.3 No, no, nurse! I said SLIP off his SPECTACLES!
Article: 15053
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From: peterw@blarg.net (Peter Watje)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 16 Mar 1996 20:15:09 GMT
Organization: Spectral Imaging
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In article <3149A076.3715@got.net>, Ace Miles <ace@got.net> says:
>What about those splines? You still end up with polys in the end, lots
>of polys. You can use optimize if you want, but like I said LW gives
>you complete control and optimize takes that away. When your modeling
>for real-time 3d games YOU NEED CONTROL.
>By the way I model with splines patches all the time.
What a bone head response. First when use patches/splines you can set
the density of the patch thus allowing you control the the amount of
polys for as little or as many you want.
BTW 3ds also has complete control at the vertex/face/edge level. The
only advantage that LW has is that can module in Quads and in 3ds you
have to use a conversion program.
>
>If you don't like to spend extra money and want to ANIMATE with splines
>models I would suggest Animation Master. You could have the best of both
>worlds by getting LW and AM and it still won't cost as much as Max
>without the plugins.
>
At the cost of learning and using 2 programs with 2 completely different
and nonstandard interfaces. Does wonders for destroying your productivity.
BTW I use both 3ds and AM.
Peter W.
Spectral Imaging
peterw@blarg.net
http://www.blarg.net/~peterw/spectral.html
Article: 15054
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From: beards@deltanet.com (Kevin Beardslee)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 4.0 Deficiency
Date: Sat, 16 Mar 1996 20:47:40 GMT
Organization: Delta Internet Services, Anaheim, CA
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>Do you mean it beats alias as a polygon medeler or as a general modeler?
>
>
I think it beats Alias as a Polygon Modeler.
Nothing beats Alias for high detail modeling. I think Alias is
better in many other areas too.
Kevin Beardslee
3D Animator
Interplay Productions
-------------------------------------------------------------------------------------
"There's no mystsical energy field that controls MY destiny."
-------------------------------------------------------------------------------------
beards@deltanet.com
kbeardslee@interplay.com
Article: 15055
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From: beards@deltanet.com (Kevin Beardslee)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 4.0 Deficiency
Date: Sat, 16 Mar 1996 20:49:40 GMT
Organization: Delta Internet Services, Anaheim, CA
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>Can't you do that with the 'center scale' function in the center.p
>plugin or arexx macro?
The center.p only works on objects, I need it for selcted groups be it
polygons or vertices.
Thanks,
Kevin Beardslee
3D Animator
Interplay Productions
-------------------------------------------------------------------------------------
"There's no mystsical energy field that controls MY destiny."
-------------------------------------------------------------------------------------
beards@deltanet.com
kbeardslee@interplay.com
Article: 15056
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From: beards@deltanet.com (Kevin Beardslee)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 4.0 Deficiency
Date: Sat, 16 Mar 1996 20:53:22 GMT
Organization: Delta Internet Services, Anaheim, CA
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> Hmmmm, the , uh, "hand" interface SCALE function operates from wherever you
>center the cursor--won't this do?
No. I need to scale from the local axis to ensure planarity in my
models. The "hand" interface is not exact and most of the things I
need to scale are not symmetrical.
> If not, you can always write a BML macro to do what you wish.
Can you give me more information on how to write BML macros?
Thank you,
Kevin Beardslee
3D Animator
Interplay Productions
-------------------------------------------------------------------------------------
"There's no mystsical energy field that controls MY destiny."
-------------------------------------------------------------------------------------
beards@deltanet.com
kbeardslee@interplay.com
Article: 15057
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From: Franky <102451.3123@CompuServe.COM>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: TV: Why always LW and not 3DS?
Date: 16 Mar 1996 21:02:55 GMT
Organization: Paradiso FIlms
Lines: 19
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References: <4hvso0$hem@nntpd.lkg.dec.com>
Well besides of being Cheaper program than 3DS, Lightwave
is indeed easy tyo use and you can get anyone working
proficciently on it in a matter if weeks. I can tell you this
because I am the Senior animator for a production company and
most of my work is done inside LW. Besides whille the people mat
autodesk went for perfect mathematical rendering, allan hastings
went looking for good quality in the rendering, that is why you
see that even when people have a lot of money (like the people at
M&M) they will decide to use LW insrtead of 3DS and eve Alias and
Softimage.
Hope i shed LIGHT on your thought
Franky
--
_________________________________________________________________
Were dreams become a reality Francisco Cueto
and nothing else matters.
From Puerto Rico!!
Article: 15058
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: It's a LIVE!
Date: 16 Mar 1996 21:15:51 GMT
Organization: AccessOne
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NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> brian@mail.phoenix.net (Brian Miller) writes:
> The targeted goal of this $46 million dollar Supercomputer is
> to be the first computer ever to perform 1 TRILLION floating-point
> operations per second!
Hmmm, there's a company here called TERA that has been pursuing that goal
for a long time. I wonder how they are doing?]
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15059
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave?
Date: 16 Mar 1996 21:20:27 GMT
Organization: AccessOne
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NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> cdurham@xspot.com (Chuck Durham) writes:
> If you take a look at what people are doing and have been doing in 3D
> graphics and animation over the years with many different packages, I
> think you'll find that only a small part relies on the actual package
> and more so on the skills and experience of the artist/designer.
>
> Everybody likes to talk about the awesome features that one package
> has over another, but what really counts is the ability for someone to
> use a package effectively.
I understand what you are saying, but some features are SO, uh,
orgasmic that they WILL make the good animators even better by reducing the
amount of grunt-work everybody has to do. Specifically I'm referring to the
"expressions" feature in SI (and whatever else has it): such a great time
saver that it should not be overlooked.
It's the single most desirable thing (that I saw) in that package. Verra
nice indeed.
> Chuck Durham
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15060
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 16 Mar 1996 21:21:44 GMT
Organization: AccessOne
Lines: 14
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NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> Ace Miles <ace@got.net> writes:
> If you don't like to spend extra money and want to ANIMATE with splines
> models I would suggest Animation Master. You could have the best of both
> worlds by getting LW and AM and it still won't cost as much as Max
> without the plugins.
I'd agree, >IF< you could use a different renderer with AM.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15061
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Pinello Plugin?
Date: 16 Mar 1996 21:24:04 GMT
Organization: AccessOne
Lines: 17
Message-ID: <4ifbhk$mni@news.accessone.com>
References: <alanr-1503961041380001@199.182.115.170>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> alanr@west.ivi.com (Alan Ridgeway) writes:
> NewTek's marketing department must not educate the rest of the company on
> products. I hear about Pennello Pro in DV magazine, and 3D magazine
> reviews but those who answer the phone at NewTek are rather unaware of
> what is going on.
This is the kinda thing that WWWpages are great for: only ONE person
has to do it right ONCE, and the word is out there and correct. <sigh>
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15062
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From: shredder@worldramp.net (Shredder)
Newsgroups: comp.graphics.apps.lightwave
Subject: Any Lightwave user groups in Orlando???
Date: 16 Mar 1996 16:34:46 GMT
Organization: World Ramp Inc.
Lines: 4
Message-ID: <4ieqj6$fhk@apollo.worldramp.net>
NNTP-Posting-Host: port1-1.worldramp.net
X-Newsreader: WinVN 0.99.7
Please help as I am new to the area. Thank you very much.
Eric
e-mail: shredder@worldramp.net
Article: 15063
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: RAM & Diamond Stealth Problems
Date: 16 Mar 1996 21:27:11 GMT
Organization: AccessOne
Lines: 15
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NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> Gwynne Reddick <gred@agog.demon.co.uk> writes:
> I can heartily recommend setting up the system monitor with appropriate readouts
> and watching what goes on while using different applications. It can be a real eye
> opener.
Monitor is NT only, correct?? (Didn't find under W95)
>
> Gwynne.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15064
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Stange 4th dimensional LW math bug...
Date: 16 Mar 1996 21:29:51 GMT
Organization: AccessOne
Lines: 26
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> Robert Baldwin <rbaldwin@origin.ea.com> writes:
> That's just the thing! If the local coordinate system WAS working the number
> would be right! However, it just seems to be throwing away the Waist (-.25)
> offset, and therefore everything from the Pelvis objects down are .25 off from
> where they are supposed to be!!! Arrrrrrrgh!!
This seems suspicious, since that would put everything else at, TaDAA, the
origin. Sorry if this is too obvious, but check that heirarchy again.
Again, no offense intended, but the heirarchical stuff seems pretty solid.
> I'll post the scene file if anyone is interested (it's all null objects,) but,
> boy is this an annoying bug!
>
> Robert Baldwin
> Ultima IX: Ascension
> Origin Systems, Inc.
>
>>>>
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15065
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: User Interface--BOOKKEEPING
Date: 16 Mar 1996 21:33:17 GMT
Organization: AccessOne
Lines: 23
Message-ID: <4ifc2t$mni@news.accessone.com>
References: <4if24h$ck2@newsbf02.news.aol.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> uberscott@aol.com (Uberscott) writes:
> However you may feel about the validity of Windows GUI Compliance the fact
> of the matter is IT IS IMPORTANT. (Although a case could be made that
> SoftImage, a Microsoft owned product, is the worst rule breaker of
> interface standards) If LightWave is to survive and prosper there are
> rules that it needs to follow in order to be viewed as a profesional
> package. GUI, although sometimes very subjective, is one of the most
> important elements in a succesful software package.
Both LW and SI are in their first incarnation as Winblows applications,
so we shouldn't be too surprised.
> Scott Wheeler
> Area 51
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15066
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: User Interface: was Re: MAX or Lightwave?
Date: 16 Mar 1996 21:36:03 GMT
Organization: AccessOne
Lines: 12
Message-ID: <4ifc83$mni@news.accessone.com>
References: <wturber.973.003D824F@primenet.com>
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X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> wturber@primenet.com (Walter (Jay) Turberville ) writes:
> The new ATL-TAB is very nice.
New? hmmmmmm......I thought that it was in all the versions, but it's
been a while since 3.11.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15067
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 16 Mar 1996 21:38:44 GMT
Organization: AccessOne
Lines: 27
Message-ID: <4ifcd4$mni@news.accessone.com>
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> Zoltan Hunt <zhunt@calumet.yorku.ca> writes:
> Got into a minnor argument with my brother last night over the CG
> effects in Bablon5 and other SCiFi shows like StarWars and StarTrek, his
> point being that stuff done with models looked realistic, while B5 et-al
> looked bad.
Well, your brother is wrong. Realistic is NASA. I've yet to see
anything but "Apollo 13" that looked at all similar to NASA film.
What they ARE is stylized in a way we accept and like. Which is fine.
> Lets get something going here, because, as much as I like B5, at the end
> of the day, all I could say was it was a different look, while even old
> stuff like Space:1999's ships looked more realistic than some B5 stuff.
> Zoltan
I love B5, but I'm with you there: however, I think S:AAB is as good
as anything I've ever seen, EXCEPT for the damn engine flames.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15068
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From: pmshark@aol.com (PMshark)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Does Lee ever say anything intelligent?
Date: 16 Mar 1996 16:52:57 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 13
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NNTP-Posting-Host: newsbf02.mail.aol.com
I've got a suggestion. Maybe everyone on this newsgroup who feels like
continuing on being mean, nasty, and personal about someone they don't
really know should use their negative energy in one of three ways:
1. Corral all that energy and create the world's greatest LW animation.
2. Help other LWer's by answering true, meaningful LW questions.
2. Send a flaming e-mail to themselves first.
PJ
PMshark@aol.com
Visual Designer
"Look and you will find it--what is unsought will go undetected"
SOPHOCLES
Article: 15069
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From: evidar@pleasantco.com (Eric Vidar)
Newsgroups: alt.architecture.int-design,alt.fractal-design.painter,rec.games.design,alt.graphics.pixutils,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.api.pexlib,comp.graphics.apps.alias,co
Subject: HELP! Moving into the future!
Date: 16 Mar 1996 18:41:39 GMT
Organization: Pleasant Company
Lines: 26
Message-ID: <evidar-1603961255010001@msn_2_1.binc.net>
NNTP-Posting-Host: msn_2_1.binc.net
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Hello,
I am the Graphic Systems Administrator at Pleasant Company in Middleton,
Wisconsin, (near Madison). Our Creative Department is in the process of
moving into the future with new tools and ways they are to be used.
Currently we use PowerMacs with Quark, Photoshop, and Illustrator as our
main software, formZ and MacroModel for our Product Development, and
Director and Acrobat for special applications. We are exploring the
possibilities of incorporating muti-media and interactive projects to go
along with our products and the WWW. We are looking to see what other
Creative Departments and Design Agencies are using and how they are
implementing them. As well as moving into the new technologies we are
remodeling our workspace to get the most beneficial working environment
and would appreciate any tips, tricks, and information about lighting,
desk arrangement, etc. for the best work flow.
We would greatly appreciate hearing from you about what you are doing in
this area. If you or know of anybody in or near the Madison or Chicago
area and know of any working environments that you think are terrific and
we could talk to, please let me know.
Feel free to call me at any time.
Thank you
Eric Vidar
Graphic Systems Administrator
Pleasant Company
608.836.4848
evidar@pleasantco.com
Article: 15070
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Seq File renamer now at Newtek's ftp site
Date: 16 Mar 1996 23:26:34 GMT
Organization: AccessOne
Lines: 27
Message-ID: <4ifina$r2@news.accessone.com>
References: <4ibbp1$tqf@mujibur.inmind.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> none@nowhere.org (Waverider) writes:
>
> Hey all - I just posted a very slick Windows 95 Windows NT utlity for renaming
> sequences of files. Example: filename000.ext renamed to filename.000
> or: filename.000 renamed to filename000.ext
>
> You can plug in your own filename, number, and extention. Very slick windows
> interface and it's 32 bit.
>
>
> It's in the incoming directory on newtek and the LW/incoming directory on
> tomahawk..
>
> Enjoy!
We would, but what's the filename? >8^)
>
> -Bill Ford
>
>>>>
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15071
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From: dlang@zot.io.org (Derek Lang)
Newsgroups: comp.graphics.apps.lightwave
Subject: Networking A1200s and usage of Lightwave
Date: 16 Mar 1996 18:33:29 -0500
Organization: Internex Online (shell.io.org), Toronto, Ontario, Canada
Lines: 10
Message-ID: <4ifj49$20u@zot.io.org>
NNTP-Posting-Host: zot.io.org
Has anyone out there tried networking a bunch of Amiga 1200s for the
purpose of using Lightwave on some less expensive Amigas? Just wondering.
Derek<<<<<
--
Derek Lang | "I want him in the games until he dies playing." - MCP
Toronto, Ontario |--------------------------------------------------------
Canada | WebPage-O-Fun --> http://www.io.org/~dlang
Article: 15072
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From: wmendez@ix.netcom.com(William A. Mendez )
Newsgroups: comp.graphics.apps.lightwave
Subject: Render Region?
Date: 16 Mar 1996 20:04:25 GMT
Organization: Netcom
Lines: 16
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X-NETCOM-Date: Sat Mar 16 2:04:25 PM CST 1996
In <4ic5iu$lk6@news.accessone.com> jeric@accessone.com writes:
>> 1. If you want to render a region in 3D Studio R4, you pick (drum
roll,
>> please)...
>>
>> RENDER/REGION
>>
>> Then you select the region of your scene you want to render.
>
You can do this with Camera/Limited Region, then hold down the L key
and resize the grid point to the region you want.
Will Mendez
Article: 15073
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From: dannyku@cuci.nl (Danny Kusters)
Newsgroups: comp.graphics.apps.lightwave
Subject: PLEASE HELP!
Date: 17 Mar 1996 00:45:59 GMT
Organization: Cubic Circle
Lines: 9
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NNTP-Posting-Host: dannyku.cm.cuci.nl
X-Newsreader: News Xpress Version 1.0 Beta #4
I've got Windows NT running on a P90 with
32 Meg ram and a Spea Video 7 1 Meg. The
highest resolution I can get is 800*600*16
colors! How can I get a higher resolution?
In W3.1 I can get 1024*768*256...
Please help!
Grtx, Danny
Article: 15074
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 16 Mar 1996 18:48:01 -0700
Organization: Primenet Services for the Internet
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In article <4ievuq$btj@newsbf02.news.aol.com> instntguts@aol.com (InstntGuts) writes:
>From: instntguts@aol.com (InstntGuts)
>Subject: Re: Star Wars and LightWave
>Date: 16 Mar 1996 13:06:18 -0500
><<Actually... the biggest problem with the B5 look is the models
>themselves. The texture mapping is especially poor at hiding the computer
>origin of the images. They are simply not 'painted' like real models
>are... >>
><<Very good texture maps, hand done, would go a LONG way toward improving
>computer models.>>
>Michael,
>I enjoy the effects in Babylon 5 a lot, and I think the CGI Voyager is
>probably the best CGI spaceship I've ever seen. However I thought I'd
>share a comment made by John Knoll, co-author of Photoshop and an effects
>supervisor at ILM. John's contention is that, for photorealistic CGI
>models, your textures should *always* start out as "real" -- that is, as
>non-computer-generated artwork. For the Space Rangers pilot, John took
>photos of real jet aircraft fuselages, digitized them, and then composited
>them in Photoshop to build up the slingship textures. (The shots were
>rendered in Electric Image on the Mac.) His feeling is that it's very
>difficult for a computer-painted texture (even a 24-bit one in Photoshop
>or Fractal Painter created by an excellent artist) to match the dithered
>quality you get when you start out with a real-world image. It may be a
>subtle difference, but having seen some of his CGI models, they're
>incredible -- and the textures *really* sell them. Then again, there are
>times when you may want a fantasy effect, and a computer-generated texture
>is the way to go.
My experience confirms this. I did a logo animation some time ago where I
dropped a piece of the logo out of a cardboard box. The box was absolutely
simple and had two flaps that opened. I simply pointed a VHS camcorder at a
cardboard box and side that was hangin' around and did a Toaster framestore
capture. The box had some dents and "soft" corners. I did not touch these
up. Anyway, the point is that the box looked very real and was simple to do
because of the maps I used - not because of any great modeling talent. The
bunged up corners look real.
The problem with this type of technique is that some not so flat textures
don't photograph too well. But it is very effective if you are after realism.
>I know Ron Thornton has said that, for a different look from B5, he would
>take plastic panels, airbrush them, scuff them up and apply decals/kit
>parts, and then photograph and digitize those as his spaceship textures.
>(I think he's done this for some of the ships; I don't really know.) I
>think that's a great approach. I've gone out and shot tons of things like
>dumpster sides and other industrial textures, and they make great starting
>points for spaceship hulls. (And you know what makes great glowing
>spaceship engines? Extreme closeups of car taillights, taken at nighttime,
>with a long exposure. Try it!)
>-- Jon
?
So do you scan the photos or have them processed as Photo-CDs?
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 15075
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: TV: Why always LW and not 3DS?
Date: 16 Mar 1996 20:38:38 -0500
Organization: The Pipeline
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On Mar 13, 1996 11:08:21 in article <Re: TV: Why always LW and not 3DS?>,
'Doug Brooks <doug@pxsoftware.com>' wrote:
>Boy, sounds like you haven't used much 3ds <G>. Keep in mind 3ds is used
in
>just about every CD ROM Visfx these days. It's also used alot more in
>broadcast/film than you're giving credit (johnnie pnemonic, virtuosity,
>etc). Although Lightwave is high profile it's not the only option, 3ds can
>put out some very cool stuff too.
So far all of the stuff you mentioned looked like computer generated stuff
or designed to be computerish. I've seen the ver3 demo reel and the
architectual stuff looked very real and a few other things looked very good
too. Unfortunately most of the 3ds stuff I have seen to date, look like it
was made out of the SAME 3ds plastic material everything else in the 3ds
universe is made of.
I think 3DS became the defacto standard due to Autocad. 3DS worked well
when it debut and it has been improving over the years. I think 3DS is one
of those "good-enough" products where unless it falls far enough behind its
competition(which doesn't seem to be happening), it will stay on top from
momentum.
Sadly for 3DS there are plenty of under $1000 products that can do the
simple 3d character animation that most games might need. same for most
space sfx scenes. There's a saturation point for features needed for
general jobs and both 3DS and Lightwave went past that point a two versions
ago.
--
M C L -
Article: 15076
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Command
Date: 16 Mar 1996 20:42:00 -0500
Organization: The Pipeline
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On Mar 12, 1996 21:27:15 in article <Star Command>,
'DwightG@nesbbx.rain.COM (Dwight Gruber)' wrote:
>
>OK, everybody, I'm sure we all watched "Star Command" (at least as much as
>any individual could stomach). So, Lightwave? (I think so...) And,
>just who *are* these Germans, anyway?
Those were really ugly looking bad guy ships. They looked like black flying
saucers with cups on them.
--
M C L -
Article: 15077
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Followup-To: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Date: 16 Mar 1996 19:06:01 -0700
Organization: Primenet (602)395-1010
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Stranahan <stranahan@aol.com> wrote:
: --------------------------------------------------
: I would say that in large part it's due to the fact that LW happened to
: be in the right place at the right time. Tools where developed for LW
: starting with Babalyon 5, and then later for seaQuest. These two shows
: got LightWave started in this area, and now Space: Above and Beyond
: uses it,
: ------------------------------------------------
: There's an incorrect implication here - LW didn't 'happen' to be at the
: right place...NewTek put out a big effort to back both B5 and seaQuest.
: (Tim and Paul had meeting with the producers to assure them that LW would
: be up to the task, put in a TON of equipment, etc)
I believe this. Because at the time I was a little guy, and Newtek felt
it was worth it to burn their bridges backing B-5 and letting us little
guys wait around with our thumbs up our asses waiting for bug fixes and
upgrades that seriously impacted our business. In the meanwhile (let's
say over a year for the first upgrade/bug fix) B-5 had access to all the
latest code and fixes.
Check some of the early articles on Toaster users in Compute and
Microtimes. Newtek felt I was important enough to send the interviewers
to *me*.
When the B-5 deal was made with Thornton, I couldn't even get my calls
returned.
In any case, all this occured maybe a year before V 1.0 of 3DS was out on
the market. Frankly, I don't think Autodesk would have ever devoted that
much effort to B-5, and I don't think it would have turned out that well
had the show been started with 3DS.
Last, I saw J. Michael Strazinsky (I'll never learn to spell his name
right) at a science fiction convention showing special effects tests and
saying that if it weren't for Newtek, he couldn't have dreamed of
proposing B-5 because the budget would have been too high. This was long
before the deal with Warner was signed.
The reason that LW dominates TV is that it was there first. The reason it
has stayed on TV is that Newtek gives good service to the TV people,
personal service. For better or for worse, Newtek *knows* that these
people are more important than average customers, even average
customers in big corporations.
Autodesk would just look at them as the number of workstations with 3DS
that they were using.
As you can tell, I don't like Newtek. But truth is truth. As for
renderers, LW is as good and as fast as 3DS, though MAX is another story.
MAX is a total redesign and upgrade, though typically funky in its first
release. And it does work in quads.
Still I can't see TV people saying to Autodesk, "I can't do this effect,
the program won't let me" and have Autodesk stop their programmers from
doing whatever they are doing to fix or modify the software. Newtek has
been doing that for B-5, SeaQuest, et al, since the inception of those TV
programs. Your milage may vary.
: _____________________________________________
: Lee Stranahan
: URL - http://users.aol.com/stranahan/main.htm
--
-------------------------------------------------------------------------------
Steph Greenberg "Old age and treachery beats youth and skill."
steph@primenet.com
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages. This
article, post or Email letter may not be reprinted in any book or
magazine, CDROM or other electronic media, or read or reprinted on any
broadcast media without express permission from the author, in writing on
paper with a hand written signature.
-------------------------------------------------------------------------------
Article: 15078
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 16 Mar 1996 19:12:02 -0700
Organization: Primenet Services for the Internet
Lines: 52
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In article <4id8io$46b@dfw-ixnews3.ix.netcom.com> gregtee@ix.netcom.com(William Teegarden) writes:
>From: gregtee@ix.netcom.com(William Teegarden)
>Subject: Re: Star Wars and LightWave
>Date: 16 Mar 1996 02:21:12 GMT
[snip]
>pin-hole light sources. Models tend to have round specular highlights
>instead of elongated bursts seen on real objects. Look at an ad for a
>new car and you'll see what I mean. These issues are addressable, but
>they requier alot of work on the part of the artist. In fact.
The highlights you see on new car ads are not generally "natural".
Photographing cars for ads is a semi-speciality in itself. Those highlights
are obtained by using very long and wide light sources so that there is one
continuous reflection along the car's body. Beverages ads for beverages that
are packaged in bottles use the same technique. The long reflections accent
the shape. Note that the bottle photos usually have a white card
"hidden" behind the bottle as well. This allow you to see the "through" the
bottle and picks up the color of the glass/contents.
You can mimic this type of effect by using raytraced reflections and very
brightly surfaced flat rectangular objects as items to be reflected.
>spcularity in itself doesn't even exist in the real world.
What we>percieve as such are really reflections. Specularity in CG is an
>approximate cheat of that real attribute.
>Another is the issue of radiosity. Since most renderers don't compute
>for bounce light, models tend have very high levels of contrast and
>hard distinct shadows, even when shadow maps are used. In real
>settings, shadows are almost always very soft and diffuse, with no hard
>edges unless there is only a single light source. Even then, you get a
>certain amount of bounce from the object iself.
All true. You can fake this to some extent by understanding how objects
"cast" light and placing extra lights with small intensities and slight color
casts.
>GT
If you want to fake reality, you need to study reality - or at least how it
looks. :^)
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 15079
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: User Interface: was Re: MAX or Lightwave?
Date: 16 Mar 1996 19:18:00 -0700
Organization: Primenet Services for the Internet
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In article <314A4419.6BE2@ix.netcom.com> Elliot Bain <ebain@ix.netcom.com> writes:
>From: Elliot Bain <ebain@ix.netcom.com>
>Subject: Re: User Interface: was Re: MAX or Lightwave?
>Date: Fri, 15 Mar 1996 23:31:21 -0500
>Walter (Jay) Turberville wrote:
>>
>> The new ATL-TAB is very nice.
>> My point is that some of the new tools are advancements. However, keystrokes
>> can be extremely efficient - if the user is trained on how to use the
>> keyboard.
>>
>> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
>> Studio 522 Productions |http://www.primenet.com/~wturber
>> http://www.studio522.com |ftp.primenet.com/users/w/wturber
>Hmmmm, ALT-TAB goes back to at least Windows 3.1. I've already gotten rid of my
>3.0
>manuals, so I can't say if it goes back further, but I think it might.<g>
>Elliot Bain
Well sure. But Win95 has a "new" version of that feature that shows all open
apps at once which is unlike the "old" version that only showed one icon at a
time. I'd have to review my post, but I guess my use of "new" was misleading.
I have been pointing out ALT-TAB to new Windows users for years. They
generally love it. I do. It is very labor unintensive. :^)
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 15080
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MultiPlatform Removable Media
Date: 16 Mar 1996 19:24:01 -0700
Organization: Primenet Services for the Internet
Lines: 36
Sender: root@primenet.com
Message-ID: <wturber.979.0037CDDD@primenet.com>
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In article <bill_l-1503961526180001@141.240.15.63> bill_l@magicnet.net (Bill Leonard) writes:
>From: bill_l@magicnet.net (Bill Leonard)
>Subject: Re: MultiPlatform Removable Media
>Date: 15 Mar 1996 20:16:40 GMT
>In article <hehehe-1403961052100001@la-dial1-11.wavenet.com>,
>hehehe@hehehe.heh (hehehe) wrote:
>> The problem is that the mac cannot or will not recognize either an
>> NTFS formatted cart. or a FAT formatted cart, which in a way makes sense,
>> but is still pretty stupid considering that I can read PC floppies on the
>> mac, and considering that one of the main reasons I bought the Jaz was so
>> I could do this type of thing.
>Seems like you identified the problem yourself... the Mac never came with
>a control panel called "NT Exchange" just "PC Exchange". You won't get an
>Intel Windows/DOS PC to read that Jaz disk either!
>Sounds like you need some sort of additional utility to do what you want,
>but I haven't heard of such a beast. Maybe an Ethernet connection is in
>order??
>Good luck.
>Bill Leonard - bill_l@magicnet.net
>cyber.lab g.f.x.
>Orlando, Florida
MacOpener by DataViz will let you read a Mac Disk on a PC. It says it works
under Win95 but I'm not sure about WinNT. There is another product that does
this as well - I think it is made by Insignia. It used to only read floppies
- Syquest and other hard disk support has been recently added.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 15081
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From: Andrew Weiler <aweiler@mindspring.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: Sat, 16 Mar 1996 21:58:49 -0500
Organization: MindSpring Enterprises, Inc.
Lines: 29
Message-ID: <314B7FE9.402@mindspring.com>
References: <4iclc9$11b@sunburst.ccs.yorku.ca> <4id8io$46b@dfw-ixnews3.ix.netcom.com> <wturber.977.002CA77A@primenet.com>
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To: "Walter (Jay) Turberville" <wturber@primenet.com>
Walter (Jay) Turberville wrote:
> The highlights you see on new car ads are not generally "natural".
> Photographing cars for ads is a semi-speciality in itself. Those highlights
> are obtained by using very long and wide light sources so that there is one
> continuous reflection along the car's body. Beverages ads for beverages that
> are packaged in bottles use the same technique. The long reflections accent
> the shape. Note that the bottle photos usually have a white card
> "hidden" behind the bottle as well. This allow you to see the "through" the
> bottle and picks up the color of the glass/contents.
>
In "real lighting" terms, the rule is the shinier the subject, the
larger the light source. This is a hard effect to replicate in CG. My
rule of thumb in CG lighting is imagine where light sources would be
placed in the real world, and replicate that as close as possible in the
computer. Another thing I see a lot in people's work is a disregard for
color temperatures. not all light is "white", in a way light is colored
in relation to light, and that has to be mimicked, even if it's very
subtle the sum of the effect is "dirtier" more realistic light.
Andrew Weiler
----------------------------------------------------------------------
Active Images
3D Graphic Design and Animation
http://www.mindspring.com/~aweiler/
aweiler@mindspring.com
-----------------------------------------------------------------------
Article: 15082
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From: Andrew Weiler <aweiler@mindspring.com>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: Sat, 16 Mar 1996 21:49:24 -0500
Organization: MindSpring Enterprises, Inc.
Lines: 19
Message-ID: <314B7DB4.67E8@mindspring.com>
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To: Steph Greenberg <steph@primenet.com>
Xref: news2.cais.com comp.graphics.packages.3dstudio:13470 comp.graphics.apps.lightwave:15082 comp.graphics.animation:33147
Steph Greenberg wrote:
> MAX is a total redesign and upgrade, though typically funky in its first
> release. And it does work in quads.
>
> Steph Greenberg "Old age and treachery beats youth and skill."
From what you say about Max I'm ready to take a serious look at it,
especially if I can get some good character animation tools out of it.
By the way, what are quads?
Andrew Weiler
----------------------------------------------------------------------
Active Images
3D Graphic Design and Animation
http://www.mindspring.com/~aweiler/
aweiler@mindspring.com
-----------------------------------------------------------------------
Article: 15083
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: 16 Mar 1996 20:19:01 -0700
Organization: Primenet Services for the Internet
Lines: 48
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In article <4ibrsm$m0u@diane.inforamp.net> vgoel@diane.inforamp.net (Vaibhav Goel) writes:
>From: vgoel@diane.inforamp.net (Vaibhav Goel)
>Subject: Re: TV: Why always LW and not 3DS?
>Date: 15 Mar 1996 08:38:30 -0500
>In article <3148D827.3D69@mindspring.com>,
>Andrew Weiler <aweiler@mindspring.com> wrote:
>>> --I'm not a LW partisan either, but I do know that LW renderer beats 3ds
>>any day, 3DS has a "look" to it that's very recognizable, and I don't
>>think the realism that Space has achieved could've been done in 3DS. 3DS
>>does have it's advantages, it's renderer is not one of them.
>>
>I have seen quite a few LW rendered images on various web pages and many
>a times you can tell that they have been rendered in LW. Specially the
>ones which have Lens Flares in them. Now I realise this might be more a
>fault of the artist, but I have seen too many renders that look alike.
>There have been some exceptions of course. Also you can tell that Space:
>Above & Beyond had some LW rendered fx. Oh btw, I have seen 3DS rendered
>stuff too that looks the same and stuff that doesnt. So its all upto the
>artist really.
>Regards,
>Vaibhav
LightWave folks and other 3D types often recognize the flare, but the few
billion others on the planet might not. And I bet they think it is nice
looking - even if we have tired of it. I like the flare BTW.
When Space Above And Beyond came out people HERE couldn't tell the CGI from
the models. Neither could they tell which parts were done with which CGI
software. These are people who use LightWave professionally on a regular
basis.
Sometimes you can make a good guess about what application was used to render
a particular scene based upon a certain "signature" feature. Generally, I
think other claims about the recognizeability of renderings are exaggerated
(sp?). I'd love to see some well structured double blind tests on this. Hey
- how 'bout putting up a WWW site for such a purpose and putting this issue
(somewhat at least) to rest?
I really think it is a artist/designer rather than a renderer issue most of
the time.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 15084
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From: jeanpaul@singnet.com.sg (Jean-Paul Maurel)
Newsgroups: comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.api.pexlib,comp.graphics.apps.alias,comp.graphics.apps.avs,comp.graphics.apps.data-explorer,comp.graphics
Subject: Re: It's a LIVE!
Date: Sun, 17 Mar 1996 03:40:08 GMT
Organization: Singapore Telecom Internet Service
Lines: 13
Message-ID: <4ig1it$2gp@lantana.singnet.com.sg>
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>>Is anyone else sexually aroused?
>Are you kidding? I'll dump Sharon Stone for this babe!
>Maan M. Hamze
>mmhamze@mail.utexas.edu
Hey, on second thought, may be I will choose the machine and program a
Sharon Stone out of it :- ) !!
Article: 15085
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From: bigfatchuk@aol.com (BigFatCHUK)
Newsgroups: comp.graphics.apps.lightwave
Subject: RE: Metaform bug
Date: 16 Mar 1996 23:10:34 -0500
Organization: America Online, Inc. (1-800-827-6364)
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I am currently haveing problems with Metaform. After biulding several
models there seams to be a limit to the size before Metaform stops
working. I was makeing a human head and after the polygon size got to
around 800 polys the metaform just functioned like facet divide. Any
ideas?
I called tech support and they go home at 5:00 pm and don't work
weekends. I guess some one doesn't know the nature of the animation
industry.
chuck
Article: 15086
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: 16 Mar 1996 21:22:01 -0700
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In article <4ifs29$44o@nnrp1.news.primenet.com> Steph Greenberg <steph@primenet.com> writes:
>From: Steph Greenberg <steph@primenet.com>
>Subject: Re: TV: Why always LW and not 3DS?
>Date: 16 Mar 1996 19:06:01 -0700
[snip]
>I believe this. Because at the time I was a little guy, and Newtek felt
>it was worth it to burn their bridges backing B-5 and letting us little
>guys wait around with our thumbs up our asses waiting for bug fixes and
>upgrades that seriously impacted our business. In the meanwhile (let's
>say over a year for the first upgrade/bug fix) B-5 had access to all the
>latest code and fixes.
What really bugged me during this was how NewTek would claim that B5 was done
with LightWave. Well, my (most current version available) copy of LightWave
couldn't do some of what was being done. They weren't using LightWave. They
were using some special modified version of LightWave.
>[snip]
>The reason that LW dominates TV is that it was there first. The reason it
>has stayed on TV is that Newtek gives good service to the TV people,
>personal service. For better or for worse, Newtek *knows* that these
>people are more important than average customers, even average
>customers in big corporations.
NewTek's catering to the folks in Hollywood does have its good side. When
folks ask us about our equipment/software, we tell them that we use LightWave
and then procede list the shows that use LW for special effects. This makes
prospective customers more comfortable.
[snip]
>--
>-------------------------------------------------------------------------------
>Steph Greenberg "Old age and treachery beats youth and skill."
>steph@primenet.com
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
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From: Nir A. Hermoni
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Tough character animation choice
Date: 16 Mar 1996 02:06:07 -0800
Organization: Zapa Digital arts ltd., Israel
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All :)
THanx for the input.
I just had a demonstration of SoftImage, and indeed it looks like the best option.
However, I "have" both LW and Alias, but not SoftImage (yet), so this option is
the one with the least chances to occur.
Regrading jointed vs. continous model:
I can't tell who the customer is, but I can say it is one of the best 3D houses
in the world, and the quality of my work should be no less than excellent.
I'm going to try making the Triceratops run like a Jaguar, and if that works,
maybe I'll use LW.
If you have any other info that may help me, I'll appreciate it.
Thanx,
Nir Hermoni, Israel
Zapa Digital Arts ltd.
nir@zapa.co.il
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From: Nir A. Hermoni
Newsgroups: comp.graphics.apps.lightwave
Subject: LW mailing list
Date: 16 Mar 1996 02:40:45 -0800
Organization: Zapa Digital Arts ltd
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All :)
Could someone post me an updated info about the lightwave mailing list
(If it still exists)?
Couldn't find it somehow.
Thanx,
Nir Hermoni, Israel
Zapa Digital Arts ltd.
nir@zapa.co.il
Article: 15089
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From: bman2@ix.netcom.com(Brenden Mecleary )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Powerview Problem
Date: 17 Mar 1996 01:24:32 GMT
Organization: Netcom
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>When I call Powerview up from the tools menu, I get an error message
>of: "Can't get handle" or something to that effect. Pressing OK then
>gives the shaded preview just fine. Any ideas why the error message
>occurs?
Y'know, I had the same problem. I figured it was just a glitch.
It doesn't seem to have done any damage, and it works fine, so I'm
happy! I would be interested to know what causes that, tho...
Brenden Mecleary
bman2@ix.netcom.com
Article: 15090
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From: mhardi2720@aol.com (MHardi2720)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: price for LW
Date: 16 Mar 1996 23:51:14 -0500
Organization: America Online, Inc. (1-800-827-6364)
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>How much does Lw cost ?
>
>Oyvind Eriksen
>erikhans@sn.no
Newtek claims that Lightwave sells for $995. You can get it (for the best
dea I've found so far) at SafeHarbor (1-800-544-6599) for $775 <w/
LightROM3 package thrown in for free>.
Mike
Article: 15091
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From: jgjones@earth.usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.apps.lightwave
Subject: --={TL}=-- Trees & RAM
Date: 16 Mar 1996 21:50:44 -0700
Organization: Internet Express (800-592-1240 customer service)
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Juris@oo.com said:
>I have to render several dozen trees in a scene. Each tree object is 1
>meg on the hard drive, and close to the 65,000 point limit. In order to
>create a row of these, should I move each one into place in modeler and
>save them as seperate objects (which offers the convenience of not
>moving them in layout), or keep loading the object into layout and then
>moving them, load & move, (or clone & move) etc. Which method will save
>the most on RAM. I have 40 megs, but since each tree is 1 meg, will I
>run out of memory and have to page to the hard drive after less than 40
>trees (taking system requirements into account)? This is a tough task,
>as I will need approximately 150 trees in the scene. Yuck!
I think cloning an object in Layout uses up just as much ram as
using a Modeler-combined object.
(Which brings up a question: why does it? Seems Layout should
only need one copy of the data for a cloned object in RAM.)
As I'm sure others will also suggest, you could:
A. Get more RAM.
B. Render a few trees at a time and do some compositing.
C. Make some low-polygon-count trees for use further away from
the camera.
or
D. Render a full frame view of the tree, and plaster that
image on some flat polygons in the distance.
>BTW, anybody have any Live Oaks, Laurel Oaks, Areca Palms, Wax Myrtles,
>or Cocoplums?
Well, I've got a glass Banyan Tree... :)
-Jim
James G. Jones
Nibbles & Bits
jgjones@usa.net
___
* UniQWK #5134*
Article: 15092
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sun, 17 Mar 1996 00:21:27 -0500
Organization: The Ohio State University
Lines: 40
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> The renderer that ships with MAX is the same. If and when there are
> render engine plugins for it you'll probably pay another thousand or so.
MAX hasn't shipped yet. So they have not finialized the rendering enigine.
Even the Beta versions are different from 3DS for DOS, so I have no clue
where you are getting your info from. You obviously seem like a 3DS biggot.
> What about those splines? You still end up with polys in the end, lots
> of polys. You can use optimize if you want, but like I said LW gives
> you complete control and optimize takes that away. When your modeling
> for real-time 3d games YOU NEED CONTROL.
> By the way I model with splines patches all the time.
#DS does NOT convert them into polys. Even with 3DSr4 and it's spline modeler,
they stay splines. You have complete controll over the splines too and can model
with Bezier, Cardinal, B-spline, and linear splines in MAX. Optimize has always
worked well for the numerous game companies that use 3DS. Most of the top selling
CD-ROM games were done with 3DS.
> Well it sounds like you're not concerned with money too much. So, by the
> time you add up the cost of Max, and all it's expensive plugins (Biped,
> a good renderer, etc), you could probably afford a program like Soft
> Image.
What are you talking about? 3DSr4 and the MAX upgrade cost me less than Lightwave.
It cost me $400 for 3DS and $250 for the MAX upgrade. I wont need plug-ins for
the work I do as MAX includes everything I need(Bones, IK, Deformations, etc.).
Hell I would get Softimage over LW too and it would only cost me $200 more.
NewTek should really consider educational priceing. SGI/Alias/Wavefront lets
students play with their stuff for up to a year before buying it.
> If you don't like to spend extra money and want to ANIMATE with splines
> models I would suggest Animation Master. You could have the best of both
> worlds by getting LW and AM and it still won't cost as much as Max
> without the plugins.
Another great package, but I tend to do a lot of different styles of work, and
sometimes AM is a little limiting. BTW 3DSr4 with MAX cost me less than AM too.
Jeff
Article: 15093
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From: Michael Chock <mike@softwarezone.com>
Newsgroups: comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.api.pexlib,comp.graphics.apps.alias,comp.graphics.apps.avs,comp.graphics.apps.data-explorer,comp.graphics
Subject: Re: It's a LIVE!
Date: Sat, 16 Mar 1996 21:31:22 -0800
Organization: University of California, Los Angeles
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Jean-Paul Maurel wrote:
>
> >>Is anyone else sexually aroused?
>
> >Are you kidding? I'll dump Sharon Stone for this babe!
>
> >Maan M. Hamze
> >mmhamze@mail.utexas.edu
>
> Hey, on second thought, may be I will choose the machine and program a
> Sharon Stone out of it :- ) !!
I have been doing graphics programming since I was in third grade, which
translates to about fourteen years now. I would consider it my life's
work. I say unto you and all others of a like mind:
Get a life. Or at least a girlfriend.
- Mike
Article: 15094
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From: scrutnzr@inforamp.net (Jim May)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help Find Lee Stranahan a Job!
Date: 17 Mar 1996 05:09:08 GMT
Organization: M.O.R.E. (Men Of Reason -- Everywhere!)
Lines: 87
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In article <4i5q7f$afr@newsbf02.news.aol.com>, jbooth411@aol.com
(JBooth411) wrote:
> In article <4h4o4g$cej@tilde.csc.ti.com>, grg1@msg.ti.com (The Glory Boys)
> writes:
> >Surf shop...I've never understood this strict adherence to a T-Shirt and
> >shorts dress code just like I've never understood the strict adherence to
> the
> >
> >EDS-style dress code.
>
> I've seen it happen, take FTP software for example. Almost every
> member of the original team left due to the new time/dress requirements. I
> currently work for a starting company, no time clocks, no dress codes,
> etc.. If time clocks and dress codes came in, we'd leave. It stiffles the
> creative mind to constantly have to please the rest of the world with your
> cloths, and prefered work hours. I'm just not creative at 8am, so why
> should I be here before noon? I won't get anything done.. So I'm not
> here..
> Jason Booth
If you examine the article about Apple Computer in Business Week (Feb 5,
1996), you will see that a similar conflict existed there; first there was
Steve Jobs, eccentric visionary, who defined the Apple culture in the
T-shirt renegade form. It had its benefits in terms of individual
creativity and freedom, but it led to such absurdities as the following,
quoted from the BusinessWeek article:
"And his [John Sculley] feel-good management style meant endless groping
for consensus. Before long, everybody around Apple knew that a decision
was rarely final. The joke began circulating that 'a vote could be 15,000
to 1 and still be a tie'."
Without going into details, we here at Vivid are caught in this same situation.
This a false alternative. We are not faced with a choice between
deadlocked anarchy and stifling authoritarianism. In _every_ workplace I
have been in, this false choice deadens initiative and reduces
profitability. Why is this?
Because no one is keeping the proper _context_ of facts.
_Why_ does the business exist? That is the ultimate reason for being
there in the first place -- what is called "final causation" by
Aristotle. That is the whole point of the endeavour which the company
represents, and it should be the defining aspect of whatever corporate
culture evolves. As a culture is a way of living (working), it should be
defined by the nature of life (work).
Salespeople and other "front" people need to be dressed well, since this
helps maintain the image of the company's reliability and competence to
execute its touted service. Anyone whose job involves liaison with
outside agencies (often the same folks) would do well to work in sync with
the hours of those outside agencies -- usually, 9 to 5 or so. For them,
the standard corporate conduct is desirable not because it is corporate,
but because it furthers the purpose for which they are all working.
Production staff -- the animators themselves, in this case -- do not deal
wtih outside agencies at all. They usually have some week- or month-long
project; they are told "you [guys] do this and have it done by this date"
-- and we don't care if you do it at four in the morning in your
underwear. Production managers have a reason to be 9 to 5 people, and the
animators should come in when he's around to ensure constant communication
-- but that's it. In essence, animators and other such production staff
are asynchronous. Forcing dress codes and the like on them is usually
pointless from the POV of purpose, and is counterproductive if it
interferes with their preferred method of functioning.
Rather than concern one's self with such (in)consequential items as
whether to have a dress code or strict hours or whatever, it is vastly
more interesting and profitable to simply ask whether these things help
serve the company's (or one's own, if freelance) purpose, on a
case-by-case basis.
As far as dealing with potential clients who judge you by irrelevant
things, like your lack of a tie; well, I take my cue from Howard Roark, in
The Fountainhead; as badminton would not make him a better architect, he
didn't bother to learn it.
"I don't intend to build in order to have clients; I intend to have
clients in order to build."
Jim M.
http://www.inforamp.net/~scrutnzr/
Coming Soon: Cancelmoose(tm) Forever
Article: 15095
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From: scrutnzr@inforamp.net (Jim May)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Chromakey/Bluescreen compositing with Lightwave
Date: 17 Mar 1996 05:26:01 GMT
Organization: M.O.R.E. (Men Of Reason -- Everywhere!)
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In article <4htoqs$4l1@usenet4.interramp.com>, cc003312@pop3.interramp.com
wrote:
> Was just wondering if anyone has any experiences using Lightwave for
> Chormakey/bluescreen compositing work.
> I recently did a test. Shooting my hand against a bluescreen
> background. I then composted this footage in lightwave with some
> background video. I used the foreground key setting in the effects
> panel to remove the blue background and composite my hand over the
> background video. It took awhile to tweek the High and Low color
> range to remove the blue. Probably because I did a sloppy job in
> lighting the blue background. I found by base values by importing a
> frame into toasterpaint and doing a "color pick" to get a range of RGB
> values.
> One thing I wasn't sure of when rendering is if anti-aliasing and soft
> filter were doing anything. Curious to know if anyone has used
> lightwave in this way and if you have any tips. Thanks.
Been there, done that -- and the answer is: forget it.
Unless you have a really clean, pure blue/green wall with minimal lighting
variations and you are shooting onto D1 or some other superclean format,
LW's keying abilities are really rudimentary and not at all suited for
this purpose.
A VASTLY better solution that I just discovered this week while working on
exactly this sort of problem, is to take your video signal and run it
through an ordinary external video keyer, and then digitize THAT.
Depending on the nature of what you are doing, you can simply key to black
(or superblack) background, and then run the result through LW to complete
the process (or Adobe Premiere, a much better option). The external keyer
can easily be adjusted on the fly (you can catch sudden fadeouts, motion
blur dropout or other key problems right at the source), it can handle the
conditions MUCH better than any post-production keying (digital or
otherwise), and its results are much easier on those selfsame tools. If
circumstances dictate, you can simply key the video to a background of
another, pure color (so the fringes are of that color instead of black).
Article: 15096
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From: scrutnzr@inforamp.net (Jim May)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Negative Diffusion Tricks was: Realistic Metals?
Date: 17 Mar 1996 05:54:33 GMT
Organization: M.O.R.E. (Men Of Reason -- Everywhere!)
Lines: 25
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In article <4i8046$12rm@huey.cadvision.com>, ewertb@cadvision.com wrote:
> >I encourage everyone with trying other things out of normal ranges
> >whenever the software seems to permit it and see what happens. What
> >happens when you morph more than 100%, or below 0%? Negative Specular
> >values work too, though I don't see a use for that at present... and what
> >about reflection? Transparency?
> Negative reflection works. I posted a couple of images to tomahawk that
> demonstrated this (dunno if they're still around). It creates reflections
> with negative RGB values -- looks pretty funky.
> Bryan Ewert Amiga Users of Calgary
> JUUL:Animation, Ltd. ewertb@cadvision.com
I'll have to try that.
One thing about negative diffusion or luminance values is that it can turn
"Additive" into "Subtractive". Can you say "The Coming of Shadows"? :^)
Jim May
Phaethon Interstellar Developments
http://www.inforamp.net/~scrutnzr/
Coming Soon: CancelMoose(tm) Forever
Article: 15097
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From: scrutnzr@inforamp.net (Jim May)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: It's a LIVE!
Date: 17 Mar 1996 05:58:57 GMT
Organization: M.O.R.E. (Men Of Reason -- Everywhere!)
Lines: 29
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In article <4i8cpn$sim@news.accessone.com>, jeric@accessone.com wrote:
> > >>> LIVE hardware is comprised of the following:
> > >>>
> > >>> * Silicon Graphics Power Onyx system with four R8000 processors
and two
> > >>> Reality Engine 2s.
> > >>> * 5 gigabytes of RAM.
> > >>> * 200 gigabytes of fast disk (single-file optimized read rate of 250
> > >>> megabytes/sec).
> > >>>
> > >>> LIVE is connected to the NAS Cray C-90 (vn) and mass storage
systems (scott
> > >>> and chuck, presently 1.8 terrabytes) via a HiPPI connection
capable of 60
> > >>> megabytes/sec peak transfer rate.
> >
> > What is LIVE used for?
>
>
> It's running the physical universe. >8^)
Bloody hell, I thought this was about the Amiga LIVE! boards that made
Vivid famous. We need a few more.
Jim May
Phaethon Interstellar Developments
http://www.inforamp.net/~scrutnzr/
Coming Soon: CancelMoose(tm) Forever
Article: 15098
Newsgroups: comp.graphics.apps.lightwave
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From: jgross@netcom.com (John Gross)
Subject: Re: Metaform bug
Message-ID: <jgrossDoEBLB.7A2@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
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Date: Sun, 17 Mar 1996 05:07:59 GMT
Lines: 13
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BigFatCHUK (bigfatchuk@aol.com) wrote:
: I am currently haveing problems with Metaform. After biulding several
: models there seams to be a limit to the size before Metaform stops
: working. I was makeing a human head and after the polygon size got to
: around 800 polys the metaform just functioned like facet divide. Any
: ideas?
When metaform starts acting like a normal subdivide, the fiorst thing to
check for is that you don't have two-sided enabled for new polygon
creation (Options requester). If it is, Metaform is "fighting" against
itself...
JG
Article: 15099
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 17 Mar 1996 01:13:34 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Jay,
<<So do you scan the photos or have them processed as Photo-CDs?>>
Actually, I've done both. I've shot ASA 25 slide film under bright
sunlight for a lot of textures (asphalt, brick, concrete, and other
building textures) and had a friend produce a photo CD for me, and have
shot ordinary print film (ASA 100) for a lot of other textures.
One of my all-time favorite textures (at least as a starting point)
started out as a 4x6 print of an aluminum drip pan from an abandoned
refrigerator! I shot a picture of it outside, in bright sunlight, scanned
the print, then put it in Photoshop and did a LOT of cutting and pasting.
Eventually, I had a texture that looks like the Deathstar surface. It's
pretty cool, although I usually augment it with other doctored textures,
panel lines, etc. At present, I have a "kit" of about 600 megabytes of
weird industrial textures that I may someday release commercially.
-- Jon
Article: 15100
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 17 Mar 1996 01:13:46 -0500
Organization: America Online, Inc. (1-800-827-6364)
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>Another is the issue of radiosity. Since most renderers don't compute
>for bounce light, models tend have very high levels of contrast and
>hard distinct shadows, even when shadow maps are used. In real
>settings, shadows are almost always very soft and diffuse, with no hard
>edges unless there is only a single light source. Even then, you get a
>certain amount of bounce from the object iself.
One other thing John Knoll mentioned: for best results (although it may
increase your rendering time) *never* use ambient light, as it flattens
the image. He suggested always using shadow-casting lights, even as fill
lights.
-- Jon
Article: 15101
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From: scrutnzr@inforamp.net (Jim May)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Tough character animation choice
Date: 17 Mar 1996 06:21:53 GMT
Organization: M.O.R.E. (Men Of Reason -- Everywhere!)
Lines: 84
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In article <314839F6.1D95@zapa.co.il>, nir <nir@zapa.co.il> wrote:
> All :)
>
> Nice to see you all again, and I hope to come here much often than I
used to in the last year (?!!)
>
> I'm facing a tough choice:
>
> I need to do a character animation of a Jaguar, sitting on a branch
and leaping to attack.
>
> note that we plan to buy the Jaguar, not model it.
>
> I have two options:
>
> A. Do it in Lightwave with bones
>
> pros: I know lightwave very well, and won't spend much time on preparing
the animation, but
> rather on doing it.
>
> cons: My experiments with character animation using bones in LW usually
end up with messed
> polygons and than reverting to cutting the object and animate joints.
This is usually caused by a poorly modelled object from the bones point of
view -- see below.
> B. Do it in Alias V7 on a SGI Indy.
>
> pros: Alias is supposed to be much better in character (bones)
animation. It has good IK, spline
> modelling etc.
>
> cons: I don't know sh!t about Alias. Or rather, what I know about it is
sh!t. I have to learn enough
> to be able to do great Jaguar animation (and another small human
animation) in the time frame.
One of the things about Bones is that it works best when the models to be
Bone'd are built properly for them. For instance, we were doing a
Basketball simulation for Goldstar Korea, and we modelled an actual
basketball player, then translated motion capture data into the skeleton
which was to animate him. (We were doing this under BonesPro and 3DS and
I had no direct involvement.)
Of course, the model was horribly mangled, and we had to spend hours
tweaking that guy, bit by excruciating bit. We struggled to strengthen
some bones just enough to get rid of wierd deformities without suddenly
sucking polygons off of other nearby parts -- yuck.
To do this properly, you need to build your model (let's say, a humanoid)
with his limbs spread out somewhat, in a position as nearly in between the
expected extremes of movement as possible, to minimize the needed
distortion. Trying to add bones to a human who was built with his arms at
his sides is nightmaris; it means that you have to balance the polygons in
a tug-of-war between the bones. With the limbs spread out, you instead
"squish" bone influence zones together from wide positions, and this is
more predictable.
Unless the model is built with bones in mind, it will not matter which
package you use for the bones process (unless the above problems are
solved by features in the other packages that I don't know about).
_Whenever_ I expect to have bones used, I model it myself. I just
finished creating the CancelMoose(tm) body for the CancelMoose(tm) Forever
animation (my pet project/demo reel) and I followed this procedure for
building him. I will also make different versions of him for different
motions on a scene-by-scene basis, in order to minimize the amount of work
to be done by the bones.
If the Jaguar that you intend to buy has his limbs and such well clear of
other parts of himself _as he is_, then LW can do what you need. It may
still be necessary to build a very complex skeleton to get things under
control (such as a long bone for the actual skeletal bone, then one for
each muscle group), but I figure that stopping in the middle of a project
to learn a whole new package is fraught with too many unknowns.
Good luck.
Jim May
Phaethon Interstellar Developments
http://www.inforamp.net/~scrutnzr/
Coming Soon: CancelMoose(tm) Forever
Article: 15102
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From: Ace Miles <ace@got.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Tough character animation choice
Date: Sat, 16 Mar 1996 22:36:28 -0800
Organization: got net?
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William Teegarden wrote:
> >cons: I don't know sh!t about Alias. Or rather, what I know about it
> is sh!t. I have to learn enough
> >to be able to do great Jaguar animation (and another small human
> animation) in the time frame.
> >
> >The time frame is approx. six weeks.
> >
> >Any suggestions? Tips for using bones for character animation in LW,
> Tips on the same in Alias
> >(If anyone here is using it)?
> >
> >Thanx all<----
>
> That is a tough choice. Do ohave the resources to buy Alias? If you
> do, you might want to consider it. What is the project for, and does
> the client care if the creature is jointed?
>
> GT
>
>
> >
> >Nir Hermoni,
> >Zapa Digital Arts ltd.
> >nir@zapa.co.il
I don't know... just learning to bind the character to the bones could
take a while. Let alone learning to use it's IK, etc.
Tough choice!
--
Ace Miles * Senior Animator * Time Warner Interactive
ace@agames.com (work) or ace@got.net (home)
"Because, I think once you've been a New Kid,
You should pay for it the rest of your life."
-Teller
Article: 15103
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From: mmhamze@mail.utexas.edu (Maan M. Hamze)
Newsgroups: comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.api.pexlib,comp.graphics.apps.alias,comp.graphics.apps.avs,comp.graphics.apps.data-explorer,comp.graphics
Subject: Re: It's a LIVE!
Date: Sun, 17 Mar 1996 07:02:52 GMT
Organization: The University of Texas at Austin
Lines: 37
Message-ID: <4igdgu$102@geraldo.cc.utexas.edu>
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Michael Chock <mike@softwarezone.com> wrote:
>Jean-Paul Maurel wrote:
>>
>> >>Is anyone else sexually aroused?
>>
>> >Are you kidding? I'll dump Sharon Stone for this babe!
>>
>> >Maan M. Hamze
>> >mmhamze@mail.utexas.edu
>>
>> Hey, on second thought, may be I will choose the machine and program a
>> Sharon Stone out of it :- ) !!
>I have been doing graphics programming since I was in third grade, which
>translates to about fourteen years now. I would consider it my life's
>work. I say unto you and all others of a like mind:
>Get a life. Or at least a girlfriend.
> - Mike
Hi Michael Chock
What is a girlfriend? Is this something that has to do with
Zbuffering? If yes, can you export this girlfriend into a raw mesh
file of triangles? If not, what is the use of this girlfriend?
Also, after fourteen years of programming, do you have a girlfriend?
Do you have a life? If yes, can you export into any type of 3d
objects that can be processed further?
Does this girlfriend have a GAUGE and APERTURE Keywords associated
with it? Is yes, I'll upgrade! Please send info!
Thanks,
Maan
Maan M. Hamze
mmhamze@mail.utexas.edu
Article: 15104
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From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: how do you reduce poly count.
Date: 17 Mar 1996 19:20:08 +1100
Organization: DIALix Services, Melbourne, Australia.
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jeric@accessone.com writes:
>> Wooly Mittens <4g9a42$fq0@mo6.rc.tudelft.nl> writes:
>> > How do you CHECK the flatness limit?
>> > Alex
>>
>> You Don't, That't the trouble with polygons consisting out of
>> more than 3 points. I you move 1 in the axis that is the normal
>> to the polygon your polygon won't by flat anymore.
>>
>> Lightwave doesn't care and renders something creative.
> ??? "You don't" ?? How about simply hitting "non-planar" in the
> polygon statistics window? LW does care, that's why it gets
> creative.
> I don't take your meaning. "The >trouble< with" n-gons? They are
> more than worth the trouble.
>>
>> Wooly Mittens
>******************************************************************************
>** jeric@accessone.com | Synergy Graphix & Animation **
>** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
>** Don't make me force it down your throat.| "OK! Wind the frog!" **
Ok moving away from the topic here,
But,what special properties (or advantages) do n-polygons
give you?
Granted a reduced polygon count
But in what circumstances are they a benefit.
Prior to lightwave I was using POV which used mathematically
generated shapes so the only experience with polygons I have is
with LW.
Steven
--
X
Article: 15105
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From: Ernie Wright <erniew@access1.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Diamond Stealth 64 PCI DRAM
Date: Sun, 17 Mar 1996 03:35:03 -0500
Organization: Express Access Online Communications, USA
Lines: 20
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I've just downloaded and installed the latest Windows 95 drivers for
my Diamond Stealth DRAM,
ftp://ftp.diamondmm.com//pub/display/stealth/stealth64-graphics.2xx0/
gtw95249.exe
and discovered an annoying bug that will screw up both Modeler's display
and wireframe previews in Layout. The driver doesn't do BitBlt() right.
The symptoms are a messed up grid in Modeler and wireframe previews with
frames that look scrambled (wrapped horizontally and vertically).
This is a beta driver, but Diamond was under the impression that they
were only one small bug fix away from making this a release.
Bzzzt!
Man, I hate computers.
- Ernie
Article: 15106
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From: Gwynne Reddick <gred@agog.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: RAM & Diamond Stealth Problems
Date: Sun, 17 Mar 1996 07:13:13 GMT
Organization: None
Lines: 24
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jeric@accessone.com writes:
> > Gwynne Reddick <gred@agog.demon.co.uk> writes:
> > I can heartily recommend setting up the system monitor with appropriate readouts
> > and watching what goes on while using different applications. It can be a real eye
> > opener.
>
> Monitor is NT only, correct?? (Didn't find under W95)
>
Nope. You should find it listed under control panel/Add remove programs/Windows
Setup/Accessories. It didn`t get installed by default with w95 though, I had to add it
after.
Gwynne.
--
**********************************************************************
* Gwynne Reddick -=* A G O G *=- *
* London, UK A Vision for all Reasons *
* Tel. 0171 703 4860 *
* Email: gred@agog.demon.co.uk Custom Reality Manufacturor *
**********************************************************************
Article: 15107
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From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Plug-in question
Date: 17 Mar 1996 19:44:34 +1100
Organization: DIALix Services, Melbourne, Australia.
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"Frank D. Cocke" <frank@netdoor.com> writes:
>I'm doing an caracture animation of a cartoon worm and I'm using
>bones in the worm but it's eyes are separate objects that I need
>to parent to the worm but have them move with the bones of the
>worm as I rotate the head, etc.. Does "Lock & Key" contain a
>plug in to parent a object to a different objects bones? I hear
>that there is such a plug-in, just need to find it.
>Thanks,
>
>Frank
There was a cover story in VTU some months ago about
the blue m&m's commercial that Vill Vinton studios did that covers this
topic.
I replicated this, a while ago now
So I may be simplifying the answer
Clone the worm and object replace the worm with the eyes,after
setting up all of the worm motions.
You may need to muck around in layout with positions and such
but you should be used to that :-)
If this requires any more detail in the answer(and no-one else
hops in to correct me) email me and i'll dig out the article
Steven
--
X
Article: 15108
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From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: diamond edge previews
Date: 17 Mar 1996 19:54:11 +1100
Organization: DIALix Services, Melbourne, Australia.
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Ernie Wright <erniew@access1.digex.net> writes:
>Grimstock@gnn.com wrote:
>> i need some help with generating previews. using the diamond edge on a
>> pentium 133 under windows 95, the previews only come out as a motion
>> path with a 'x' traveling through it.
>What version/revision of LW is this?
>- Ernie
Got a similar prob with 486dx100 win3.1 and a Cirrus 5426 card
oh,and LW 4 rev b.
I've heard that it's a graphic card problem, the new cirrus
drivers dont help, going from pre-release to rev b didn't help
I haven't downloaded rev c yet but I doubt that will help:-(
One more excuse to buy a new system.
Oh , almost forgot I do get bones and lights showing in previews,
wireframe and bounding box,how about you.
Steven
--
X
Article: 15109
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From: imagine@h130.aone.net.au (Kevin Gleeson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PLEASE HELP!
Date: Sun, 17 Mar 96 11:44:41 GMT
Organization: Imagine It
Lines: 23
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In article <4ifnc7$43o@hera.cuci.nl>, dannyku@cuci.nl (Danny Kusters) wrote:
>I've got Windows NT running on a P90 with
>32 Meg ram and a Spea Video 7 1 Meg. The
>highest resolution I can get is 800*600*16
>colors! How can I get a higher resolution?
>In W3.1 I can get 1024*768*256...
>
>Please help!
>
If you've invested in running Lightwave, Windows NT, a Pentium and 32 Meg Ram,
I think you should throw in just a little more money and add some more Ram to
your video display.
The difference in res you are finding is due to the different drivres for the
two OS's. There are less drivers available for NT. Contact your card
manufacturer for updated drivers may provide a short term solution.
Cheers
Kevin Gleeson
Hobart TAS OZ
Article: 15110
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From: mark.whitney@patchbay.com (Mark Whitney)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Does anyone have prob
Date: Sat, 16 Mar 1996 19:53:00 GMT
Message-ID: <9603170302341671@patchbay.com>
Organization: The Patchbay BBS, Pasadena, CA +1-818-683-0627
Distribution: world
References: <4iakuq$v5q@server3.mich.com> <1996Mar11.191931.5950@nosc.mil>
Lines: 39
On 03-14-96, MARROCCO@MICH.COM was going on about Re: Does anyone have
prob
M>From: Sam Marrocco <marrocco@mich.com>
>In article <1996Mar11.191931.5950@nosc.mil> Julianne Shotwell,
>lochte@nosc.mil writes:
>>:
>
>I seem to be having a problem that no one else is having?
>I create an animation and then try to save the rendered frames to
>files such as *.rgb, *.jpg, etc... and for some reason it is not
>working (meaning it acts like it is working but when it is done
>rendering there are no files anywhere!!! -- especially where I
>specified them to be saved) -- does this sound like I am forgeting to
>do some easy step somewhere? If so or if anyone else has had this
>problem please let me now. Tech support at Xaos Tools is stumped and
>so am I...
> thanks
>--
>Julianne Shotwell
>
>
>Hi Julianne. I'd be willing to bet that the permissions on the hard
>drive you are saving to are set so that you do not have permission to
>write to it. Change the permissions and all will be well--I believe
>the command (off hand) is chmod 777 drivepathname for read/write and
>everything else. Better check the man pages for chmod before you do
>it just to make sure.
>Good luck!
You don't mention it specifically, but if you're using ScreamerNet you
need to have the Content Dir in Options and Command Dir in SN in
agreement as to their respective paths.
M.
---
* CMPQwk 1.42 #6.3 I can't spell worth a shirt.
Article: 15111
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From: geirotto@oslonett.no (Geir Otto Molstad)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best way to pump up Amiga
Date: Sun, 17 Mar 1996 15:09:20 GMT
Organization: FAMO as
Lines: 23
Message-ID: <4ih9v7$f0f@hasle.sn.no>
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Bryant Reif <reifbrya@pilot.msu.edu> wrote:
>My boss at the video production company has an Amiga he wants to
>accelerate. He has already rejected my advice to purchase a PC. What
>is the best, fastest, easiest, and cheapest way to accelerate an Amiga.
> The Warp Engine is not fast enough.
Forget spending money on this, even the fastest 060 will be slow
compared to Pentium 166, AND you will be ripped of on expensive
24 bit hires boards and not compatible os-resoulution-software,
Its a mess.
The only thing Amiga does better than Pentiums today are Scala titling
and Deluxepaint (none of them will work well on hires cards) combined
with a genlock.
If he still want to throw money out the window then the least
troublesome board is Warpengine 040, IMO cyber has cut to many corners
to get it fast and expensive (no SCSI std++++) and its still no
bug free 060 out there, it's not without reaseon you do not find
ANY macintosh out there with 060........
Article: 15112
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Chromakey/Bluescreen compositing with Lightwave
Date: Sun, 17 Mar 1996 15:55:59 GMT
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Message-ID: <4iheqe$9dn@irk.zetnet.co.uk>
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In message <scrutnzr-1703960031350001@ts18-04.tor.inforamp.net>
scrutnzr@inforamp.net (Jim May) writes:
> In article <4htoqs$4l1@usenet4.interramp.com>, cc003312@pop3.interramp.com
> wrote:
> > Was just wondering if anyone has any experiences using
Lightwave for
> > Chormakey/bluescreen compositing work.
> > I recently did a test. Shooting my hand against a bluescreen
> > background. I then composted this footage in lightwave with some
> > background video. I used the foreground key setting in the effects
> > panel to remove the blue background and composite my hand over the
> > background video. It took awhile to tweek the High and Low color
> > range to remove the blue. Probably because I did a sloppy job in
> > lighting the blue background. I found by base values by importing a
> > frame into toasterpaint and doing a "color pick" to get a range of RGB
> > values.
> > One thing I wasn't sure of when rendering is if
anti-aliasing and soft
> > filter were doing anything. Curious to know if anyone has used
> > lightwave in this way and if you have any tips. Thanks.
> Been there, done that -- and the answer is: forget it.
> Unless you have a really clean, pure blue/green wall with minimal lighting
> variations and you are shooting onto D1 or some other superclean format,
> LW's keying abilities are really rudimentary and not at all suited for
> this purpose.
> A VASTLY better solution that I just discovered this week while working on
> exactly this sort of problem, is to take your video signal and run it
> through an ordinary external video keyer, and then digitize THAT.
> Depending on the nature of what you are doing, you can simply key to black
> (or superblack) background, and then run the result through LW to complete
> the process (or Adobe Premiere, a much better option). The external keyer
> can easily be adjusted on the fly (you can catch sudden fadeouts, motion
> blur dropout or other key problems right at the source), it can handle the
> conditions MUCH better than any post-production keying (digital or
> otherwise), and its results are much easier on those selfsame tools. If
> circumstances dictate, you can simply key the video to a background of
> another, pure color (so the fringes are of that color instead of black).
Don`t you get bad anti-a if your keying on a singlre colour?
--
Simon Blackledge tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
-----------------------------
Article: 15113
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From: Gabe Evans <gevans@panix.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Does Lee ever say anything intelligent?
Date: Sun, 17 Mar 1996 11:47:15 -0500
Organization: PANIX Public Access Internet and Unix, NYC
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V Teahan wrote:
>
> Just wondering..
>
Actually, yes, he does.
But never anything as blindingly intelligent as your post.
--
Gabe Evans
Transplanted Mancunian
LW images at http://www.panix.com/~gevans/gallery.html
Article: 15114
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From: Gabe Evans <gevans@panix.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Buying LW 4.0
Date: Sun, 17 Mar 1996 11:52:39 -0500
Organization: PANIX Public Access Internet and Unix, NYC
Lines: 7
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To: Paul Andrews <pauland@bbcnc.org.uk>
I bought my copy at B&H Photo in New York, NY - 212-807-7479.
Price was $750, and I'm pretty sure they'd ship to Blighty (not
sure how much though). Maybe you could give them a FedEx number?
--
Gabe Evans
Transplanted Mancunian
LW images at http://www.panix.com/~gevans/gallery.html
Article: 15115
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From: glynw@cix.compulink.co.uk ("Glyn Williams")
Subject: Vacancy for Computer Artist/Aanimator (Sheffield. UK)
Message-ID: <DoF8u7.82E@cix.compulink.co.uk>
Organization: Compulink Information eXchange
Date: Sun, 17 Mar 1996 17:06:06 GMT
X-News-Software: Ameol
Lines: 49
Vacancy for Computer Artist/Animator ( Sheffield UK)
___________________________________________
Particle Systems Ltd. is looking for a bright, talented and imaginative
artist, to join its existing art team.
* The Applicant
We are looking for an individual with a powerful visual imagination and
the skills to get those images onto paper or into a computer. Although
direct computer and game experience in not required, we can only consider
applicants who can demonstrate the highest levels of artistic skill.
Personality is hard to quantify, but if you enjoy some of the following
youd probably enjoy working with us:
Science-Fiction illustration / Cinefex / Computer Generated Imagery / Jim
Cameron / Character animation / Computer 3D packages / Anime /
Story-boarding / Iain M Banks / Movie Production design / Empire Strikes
Back
* The Job
The company is offering the opportunity to work on incredibly exciting
game titles. The position will involve the production of animated
sequences and the design of environments and models. The artist will be
offered considerable creative freedom working within a small team with a
common goal: Excellence.
* The Company
Particle Systems is a small, new company, but has roots in the earliest
days of computer gaming. We have existing contracts with a major
publisher allowing us to grow. This means we can offer a stable career
development path. Above all, the company is based on professionalism and
creative excellence.
* Contact.
In addition to a CV we also need to see example artwork, whether that be
a paper portfolio, a disk containing images or a VHS show-reel. We will
return artwork when requested.
Candidates should ideally be UK or EC citizens.
A closing date has not yet been set for this vacancy.
Please Write / Fax or Send Email to
Glyn Williams
Particle Systems Ltd.
3 Westbrook Court
Sharrowvale Road
Sheffield S11 8YZ
Fax: 0114 2668737
glynw@cix.compulink.co.uk
Article: 15116
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: 17 Mar 1996 18:17:05 GMT
Organization: Netcom
Lines: 11
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---->When Space Above And Beyond came out people HERE couldn't tell the
CGI from
>the models. <------
That's because ALL of the shots are CG models! :)
GT
Article: 15117
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: 17 Mar 1996 18:23:00 GMT
Organization: Netcom
Lines: 23
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---->NewTek's catering to the folks in Hollywood does have its good
side. When
>folks ask us about our equipment/software, we tell them that we use
LightWave
>and then procede list the shows that use LW for special effects. This
makes
>prospective customers more comfortable.<----
I can certainly ubnderstand why people would feel bad about not having
the latest version of the software, but I can tell you that having
those beta copies in a "certain select hands" as somone put it, who
work in fast paced production environments is what keeps LW on the
bleeding edge of F/X production.
One reason 3DS isn't there feature wise in some important respects is
because they aren't "there" in some important respects!
GT
Article: 15118
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From: fmartins@esoterica.pt (Fernando Martins)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW and VMM? (Amiga)
Date: 15 Mar 1996 21:47:04 GMT
Organization: Esoterica, Portugal
Lines: 18
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>However, one thing that Imagine does do that LW (apparently) does not is work
>with VMM, the PD virtual memory program.
>Has anybody gotten LW and VMM to work with each other? How'd you do it?
Sure, it works! I have Lightwave 4.0 (it worked as well with 3.5) and VMM 3.3
I use a hard-drive partition of 20Mb, Paging Memory: Dynamic...
Well, basically, I just installed the program and it worked with minor
adjustments (wich I don't remember right now)
PS: I added the Lightwave program to the 'Tasks/Programs' section.
__ _ _
/_ /|/|
/ / | fmartins@esoterica.pt
Article: 15119
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Fw: Which 3D program?
Date: 17 Mar 1996 19:59:30 GMT
Organization: AccessOne
Lines: 31
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> wturber@primenet.com (Walter (Jay) Turberville (III)) writes:
> Laboriously???? Hey - I'm not expert on interface design. About all I have
> to say about it is that good interfaces provide alternatives. To me, that
> means keystrokes and GUI means to access most features. That said, I think it
> is fairly absurd to call ALT-TAB a "laborious" activity. It is darn simple
> and quick and is much faster than most mouse actions. Perhaps it is not an
> elegant way to integrate applications, but laborious?
People are forgetting that there USED to be an elegant way to get objects
back and forth from Layout to Modeler: Import/Export. Presumabley the Amigans
out there still have that functionality.
It sounds like OLE, with some decent UI, would work fine (if I understand
what it is).
STOP-GAP UI FEATURE: An "UPDATE OBJECTS" button in Layout that would reload
all the objects that have EITHER 1) Changed the byte count of their files, or
2) Changed the date/time stamp of their files.
OK, I guess #2 is sufficient alone.
> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
******************************************************************************
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** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
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Article: 15120
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave?
Date: 17 Mar 1996 20:03:55 GMT
Organization: AccessOne
Lines: 31
Message-ID: <4ihr7b$74n@news.accessone.com>
References: <31499462.5396@erinet.com>
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> Phil Thorn <pthorn@erinet.com> writes:
> Actually, you are only embarrasing yourself. Ace is correct on most of his points.
> I work for an Autodesk dealer and we currently are using....you guessed it...
> Max beta 5.
>
> BTW, He's actaully being kind in some respects......<SNIP>
>
> As for the comments about CGW and thier infamous feature lists, I haven't seen
> them do one accurately yet. They need to get thier S@#$ together or face the fact
> that they just can't compare features they know nothing about.
In tepid defense of CGW, it really wasn't a feature list: more an interview
with an animation company. Suffice it to say that:
1) S3d apparently does have something comparable to "limited region".
2) S3d can import CORRECTLY formatted DXF files. The real problem here is
the plethora of incorrectly formated DXF files that many programs
generate. (Always CHECK your potential clients' DXF files to make
sure they will import into LWave or whatever YOU use.) Johnny
Foust can back me up on this one.
> pthorn@erinet.com
> Thorn Grafx | http://www.erinet.com/tgrafx
******************************************************************************
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** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
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Article: 15121
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Seq File renamer now at Newtek's ftp site
Date: 17 Mar 1996 20:06:04 GMT
Organization: AccessOne
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> jeric@accessone.com writes:
> > none@nowhere.org (Waverider) writes:
> >
> > Hey all - I just posted a very slick Windows 95 Windows NT utlity for renaming
> > sequences of files. Example: filename000.ext renamed to filename.000
> > or: filename.000 renamed to filename000.ext
> >
> > You can plug in your own filename, number, and extention. Very slick windows
> > interface and it's 32 bit.
OK, found the name "Multiname" or similar: but the freakin' thing is
THREE MEGABYTES!??? something can't be right here.....
******************************************************************************
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** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
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Article: 15122
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From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Newsgroups: comp.graphics.apps.lightwave
Subject: Hijack 95 and IFF's
Date: Sun, 17 Mar 1996 20:17:58 GMT
Organization: MIND LINK! - British Columbia, Canada
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Anybody here using Hijack 95?
I perfer to render most of my LightWave stuff as IFF's to save disk space.
That's not a problem for stuff that I move over to the PAR on my Amiga, but if
I just want to look at a test image I'm out of luck.
I know Photoshop loads IFF, but it's also overkill as an image viewer. I used
to use Graphic Workshop, but for some reason it started showing IFF's badly
mangled (red, green, and blue channels are seperated) and their web site seems
to be permenantly offline so I can't get a new copy to re-install.
HiJack 95 is supposed to support IFF, but I've heard a lot of bad things about
older versions of the program and IFF support. Has it gotten any better?
Jeff H...
Article: 15123
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Newtek Customer Support?
Date: 17 Mar 1996 20:10:41 GMT
Organization: AccessOne
Lines: 12
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> Elliot Bain <ebain@ix.netcom.com> writes:
> This sounds more like a request for the Truespace feature called Deformation
> Lattice. It's a really cool feature because there's no morphing involved and lots
> fewer objects to model.
Oh, gotcha. The previous poster wasn't using the correct buzzwords. >8^)
******************************************************************************
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** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
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Article: 15124
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Tough character animation choice
Date: 17 Mar 1996 20:13:13 GMT
Organization: AccessOne
Lines: 19
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> Nir A. Hermoni writes:
> I can't tell who the customer is, but I can say it is one of the best 3D houses
> in the world, and the quality of my work should be no less than excellent.
ummmm, one's quality of work should never be less than excellent.
>
> I'm going to try making the Triceratops run like a Jaguar, and if that works,
> maybe I'll use LW.
I'd always rather pictured them a LOT more like a rhinocerous.
>
> Nir Hermoni, Israel
******************************************************************************
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** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
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Article: 15125
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From: Ace Miles <ace@got.net>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sun, 17 Mar 1996 12:40:56 -0800
Organization: got net?
Lines: 24
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John Foust wrote:
>
> In article <31428458.5366@got.net>, ace@got.net says...
> >
> > That's funny. It's the exact same renderer as v4.
>
> Not true, there are many differences.
>
> > Don't hold you're breath. You still have to model in tri-polys.
>
> Also not true, if you consider that Max goes to great lengths to
> leave your primitives in higher-order geometry until render time,
> just like what happens in Alias and Softimage...
>
> - John
Well, then it's been changed since I last used it. That's a good thing.
--
Ace Miles * Senior Animator * Time Warner Interactive
ace@agames.com (work) or ace@got.net (home)
"Because, I think once you've been a New Kid,
You should pay for it the rest of your life."
-Teller
Article: 15126
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From: Steve Kristiansen <tvtromso@telepost.no>
Newsgroups: comp.graphics.apps.lightwave
Subject: lightwave-mailing lists-
Date: Sun, 17 Mar 1996 22:19:02 +0100
Organization: tvtroms=?iso-8859-1?Q?=F8 as?=
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Does anyone know about lightwave mailing-lists?
Steve.
Article: 15127
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From: djmccoy@pacificnet.net (Daniel J. McCoy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: lightwave-mailing lists-
Date: Sun, 17 Mar 96 21:34:24 GMT
Organization: Capital Area Internet Service, Inc.
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In article <314C81C6.528F@telepost.no>, Steve Kristiansen <tvtromso@telepost.no> wrote:
>Does anyone know about lightwave mailing-lists?
I THINK you can subscribe by sending e-mail to listserv@garcia.com and then
entering:
subscribe lightwave tvtromso@telepost.no
That MIGHT work. David Warner has been having problems with garcia.com and
sort of moved things halfway between garcia.com and webcom.com. Tests are
being conducted on a new site to run the mailing lists that is far more
stable. When that happens, no doubt we'll see the post.
Good luck,
Dan
--
Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com
WWW - http://www.pacificnet.net/~djmccoy
For Sale : DPS PAR w/ 1GB Micropolis drive - $1000.00
Article: 15128
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From: djmccoy@pacificnet.net (Daniel J. McCoy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Seq File renamer now at Newtek's ftp site
Date: Sun, 17 Mar 96 21:39:35 GMT
Organization: Capital Area Internet Service, Inc.
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In article <4ihrbc$74n@news.accessone.com>, jeric@accessone.com wrote:
>> jeric@accessone.com writes:
>> > none@nowhere.org (Waverider) writes:
>> >
>> > Hey all - I just posted a very slick Windows 95 Windows NT utlity for
> renaming
>> > sequences of files. Example: filename000.ext renamed to filename.000
>> > or: filename.000 renamed to filename000.ext
>> >
>> > You can plug in your own filename, number, and extention. Very slick
> windows
>> > interface and it's 32 bit.
>
>
> OK, found the name "Multiname" or similar: but the freakin' thing is
> THREE MEGABYTES!??? something can't be right here.....
:) The actual executable 26K. The rest are DLL, OCXs and whatnot that get
installed to various places (sigh) if you don't already have them. Moose
brazier... :)
--
Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com
WWW - http://www.pacificnet.net/~djmccoy
For Sale : DPS PAR w/ 1GB Micropolis drive - $1000.00
Article: 15129
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From: Steve Kristiansen <tvtromso@telepost.no>
Newsgroups: comp.graphics.apps.lightwave
Subject: LW problems with Diamond GT-driver.
Date: Sun, 17 Mar 1996 22:35:33 +0100
Organization: tvtromsø as
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I'm having problems with the new Diamond GT-driver and Lightwave.
When previewing animations in Layout, my screen turns into garbage.
Is it a Diamond or Lightwave problem?
What's the cure?
Please reply.
Steve
Article: 15130
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Hijack 95 and IFF's
Date: 17 Mar 1996 21:27:35 GMT
Organization: AccessOne
Lines: 20
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References: <Jeff_Holinski.238.314C7376@mindlink.bc.ca>
NNTP-Posting-Host: jeric.accessone.com
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> Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) writes:
> HiJack 95 is supposed to support IFF, but I've heard a lot of bad things about
> older versions of the program and IFF support. Has it gotten any better?
It was clunky, but it worked fine. The batch operations in HiJack were
a joke: don't know about the W95 version.
>
>
> Jeff H...
>
>
>>>>
******************************************************************************
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Article: 15131
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From: artartart@pinc.com (Slaven Radic)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sun, 17 Mar 1996 22:15:31 GMT
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Jeff Jasper <jasper.7@osu.edu> wrote:
>> Well it sounds like you're not concerned with money too much. So, by the
>> time you add up the cost of Max, and all it's expensive plugins (Biped,
>> a good renderer, etc), you could probably afford a program like Soft
>> Image.
>What are you talking about? 3DSr4 and the MAX upgrade cost me less than Lightwave.
>It cost me $400 for 3DS and $250 for the MAX upgrade. I wont need plug-ins for
>the work I do as MAX includes everything I need(Bones, IK, Deformations, etc.).
>Hell I would get Softimage over LW too and it would only cost me $200 more.
>NewTek should really consider educational priceing. SGI/Alias/Wavefront lets
>students play with their stuff for up to a year before buying it.
>
Well, I am also a part-time student. But I am using 3D animation
commerically. This means that I cannot use the educational version of
3D software and I opted for Lightwave (though pricing was not the only
concern). Why?? Because that is the whole premise of educational
pricing, to enable students to learn and use it in their research as
they probably wouldn't be able to afford the $3000 price tag.
I also have 5 email accounts with University, all given to me for
free, including a WWW space. But I am actually paying for an Internet
provider. Why?? When I received my University account one of the
things I had to agree with is not to use it for commercial purposes.
If the game you are working on is going to be freeware and you are not
going to charge anyone for what you do with your copy of 3DS then you
are entitled to this low cost alternative. Otherwise you should
rethink what you are doing as no one is forcing Autodesk to offer
educational pricing and if it's obused no other student will have
opportunity to use it.
Slaven.
Article: 15132
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From: jshaynie@ix.netcom.com(Jeffrey S. Haynie )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Does Lee ever say anything intelligent?
Date: 17 Mar 1996 21:28:38 GMT
Organization: Netcom
Lines: 25
Message-ID: <4ii066$qu3@ixnews3.ix.netcom.com>
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In <4iddh8$rns@newsbf02.news.aol.com> stranahan@aol.com (Stranahan)
writes:
>
>Lee? That asshole? No way...
>
>
>
>_____________________________________________
>Lee Stranahan
>URL - http://users.aol.com/stranahan/main.htm
>
Lee,
Glad to see you still manage to keep your since of humor. BTW still
haven't received information on the new CD you and Ken are producing.
Also I would find it useful if you could recommend a vendor that
carries all of your instructional tapes. I have a few but not all of
them.
Thanks,
Jeff Haynie
email: jshaynie@ix.netcom.com
Article: 15133
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From: dretch@islandnet.com (Christopher Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: --={TL}=-- Trees & RAM
Date: 17 Mar 1996 15:52:04 -0800
Organization: Island Net in Victoria, B.C. Canada
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Juris said..
J> >I have to render several dozen trees in a scene. Each tree object is 1
J> >meg on the hard drive, and close to the 65,000 point limit. In order to
J> >create a row of these, should I move each one into place in modeler and
J> >save them as seperate objects (which offers the convenience of not
J> >moving them in layout), or keep loading the object into layout and then
J> >moving them, load & move, (or clone & move) etc. Which method will save
J> >the most on RAM. I have 40 megs, but since each tree is 1 meg, will I
J> >run out of memory and have to page to the hard drive after less than 40
J> >trees (taking system requirements into account)? This is a tough task,
J> >as I will need approximately 150 trees in the scene. Yuck!
I'd assume this would be a use for the Object Replacement plug-in. I
haven't used it myself but you should be able to make a forest "appear"
along your route by replacing simple (low poly) objects with trees.
If it's a fly-through forest perhaps using fog would reduce the
number of trees you'd have to put in the scene at one time. Maybe
someone more familiar with this function could elaborate.
When I did landscape rendering with Imagine and my first system I
used to delete objects from the scene when they had passed and
load some just before they came into view. While Lightwave dosen't have
this capability you should be able to use "Load from scene" to
achieve the same effect. Create the whole scene and seperate it into
"blocks" and save along the visable path. Render multiple scenes that
you'll join at a later date.
All this assumes you don't need the entire "forest" visable
at one time. If so, you can use lower poly objects for the
distant ones. Believe it or not, this technique is used a lot for
spaceships in the distance and such, especially when there's a large
battle. Why waste the ram on something that dosen't need the detail?
Good luck,
Christopher
**********************************************
Primordial * Christopher Stewart dretch@islandnet.com * Graphics
Soup * http://www.islandnet.com/~dretch * WWW
Animation * Home of the Lightwave 3D Search Engine * Training
**********************************************
* Offline Orbit 0.73c *
Article: 15134
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From: dretch@islandnet.com (Christopher Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: It's a LIVE!
Date: 17 Mar 1996 15:52:12 -0800
Organization: Island Net in Victoria, B.C. Canada
Lines: 27
Message-ID: <4ii8jc$g9u@islandnet.com>
References: <4i2so5$edp@cnn.nas.nasa.gov> <3145896B.167EB0E7@gie.com> <4i5bdr$bla@geraldo.cc.utexas.edu> <4ig1it$2gp@lantana.singnet.com.sg> <314BA3AA.6801@softwarezone.com>
NNTP-Posting-Host: islandnet.com
In a message dated Sat, 16 Mar 1996 21: mike@softwarezone.com writes:
M> I have been doing graphics programming since I was in third grade, which
M> translates to about fourteen years now. I would consider it my life's
M> work. I say unto you and all others of a like mind:
M> Get a life. Or at least a girlfriend.
Get an understanding girlfriend. Dating an animator can be a trying
experience (or so my ex's say). I've got a painter now that kicks ME
out of the house and sends me home to LightWave.. Heaven.....
Christopher
**********************************************
Primordial * Christopher Stewart dretch@islandnet.com * Graphics
Soup * http://www.islandnet.com/~dretch * WWW
Animation * Home of the Lightwave 3D Search Engine * Training
**********************************************
* Offline Orbit 0.73c *
Article: 15135
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From: dretch@islandnet.com (Christopher Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: TV: Why always LW and not 3DS?
Date: 17 Mar 1996 15:52:16 -0800
Organization: Island Net in Victoria, B.C. Canada
Lines: 22
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NNTP-Posting-Host: islandnet.com
In a message dated 16 Mar 1996 21:22:01 wturber@primenet.com writes:
W> What really bugged me during this was how NewTek would claim that B5 was
W> done with LightWave. Well, my (most current version available) copy of
W> LightWave couldn't do some of what was being done. They weren't using
W> LightWave. They were using some special modified version of LightWave.
Try re-creating the M&M's commercials....
<grunt>
Christopher
**********************************************
Primordial * Christopher Stewart dretch@islandnet.com * Graphics
Soup * http://www.islandnet.com/~dretch * WWW
Animation * Home of the Lightwave 3D Search Engine * Training
**********************************************
* Offline Orbit 0.73c *
Article: 15136
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Diamond Stealth 64 PCI DRAM
Date: 17 Mar 1996 20:33:47 -0500
Organization: America Online, Inc. (1-800-827-6364)
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ARRRGH! It's annoying enough that they didn't have real Win95 drivers out
when the OS shipped, and we were rudely dumped back into 16bit graphics
land. Now they finally get the new drivers out, months after the
schedule, and I still can't use them. RRRRRRRRRRRR!
--Brian
http://members.aol.com/virtualbri/
http://members.aol.com/equinoxii/
Article: 15137
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Interface Issues: WAS Which 3D program?
Date: 18 Mar 1996 02:26:12 GMT
Organization: AccessOne
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> gdavison@interlog.com (Gord Davison) writes:
> No loading and saving would have to be done with a completely object-based
> design. For example, changes in Modeller would be reflected in Layout
> instantly.
Ironically, I >use< the fact that Modeler holds an unaltered copy of the
object, so I have a backup. Full implementation of OLE, if I understand
correctly, would eliminate that option.
(IOW, it's a feature, not a bug. >8^)
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15138
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From: Ernie Wright <erniew@access1.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Powerview Problem
Date: Sun, 17 Mar 1996 22:48:54 -0500
Organization: Express Access Online Communications, USA
Lines: 23
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> "Can't get handle" [...] Any ideas why the error message occurs?
> Y'know, I had the same problem. [...] I would be interested to know
> what causes that, tho...
If this is on a PC, rename the plug-in file pviewigl.p, delete the line
in LWM.CFG referring to the plug-in, re-install.
Here's what I said about this, like, two weeks ago.
The renaming is really a matter of restoring the correct name, which
someone at some site changed without realizing it would have an effect.
This problem isn't unique to PowerView. A lot of Windows LW plug-ins
are going to be calling the Windows function GetModuleHandle() to get
access to the Windows resources (e.g. dialog box templates) stored in
the binary. GetModuleHandle() takes the name of the plug-in file as an
argument, and if this doesn't match the actual filename, the call fails
because the requested file doesn't exist. The plug-in then can't tell
Windows where to look for its resources.
- Ernie
Article: 15139
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From: Ace Miles <ace@got.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave?
Date: Sun, 17 Mar 1996 19:46:48 -0800
Organization: got net?
Lines: 30
Message-ID: <314CDCA8.5207@got.net>
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To: InstntGuts <instntguts@aol.com>
InstntGuts wrote:
> The only "lame-osities" I see are the people in this newsgroup who are
> propagating the most laughable lies about 3D Studio and MAX I've yet seen.
> (I suppose it's a little embarassing to point out to "Ace" and the rest of
> the readers here that there's no such thing as "MAX Beta 5," which Ace
> claims to have. This little detail, plus the other obviously nonsensical
> claims he's making about the program -- claims which can be easily
> disputed through public information -- indicates that Mr. Miles has an
> agenda other than telling the truth about the software.)
>
> -- Jon
First off let me say you don't have to put Ace in quotes, it's my real name.
As for the exact number, I wrote that while at home and that's what I
remebered seeing on the box. Sorry if I offended you personally by getting
it wrong.
Any "nonsensical" claims I've made are only things I have been told by
sales reps answering my questions or things I have seen myself. However I'm
sure things change regularly as it is only in beta. It's a shame the reps
aren't as up to date as they should be.
As far as 3DS4, I've never used it. I just never liked the look of the
output I've seen.
-Ace
--
Ace Miles * Senior Animator * Time Warner Interactive
ace@agames.com (work) or ace@got.net (home)
My opinions are not necessarily those of my employer.
Although legally they own everything I come up with.
Article: 15140
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From: Peppermint@Hunterlink.net.au (Daniel Dacey)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: Mon, 18 Mar 96 05:07:43 GMT
Organization: Peppermint Graphics
Lines: 21
Message-ID: <4iinkh$aia@ghostgum.hunterlink.net.au>
References: <313AEE93.41C1@ademco.com> <31458BA1.7F37@mailbox.swipnet.se> <4i9gk9$20t@nnrp1.news.primenet.com> <3148D827.3D69@mindspring.com> <4ibrsm$m0u@diane.inforamp.net> <wturber.980.006A0DE6@primenet.com> <4ihkv1$jrm@cloner2.ix.netcom.com>
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In article <4ihkv1$jrm@cloner2.ix.netcom.com>, gregtee@ix.netcom.com(William Teegarden) wrote:
>
>---->When Space Above And Beyond came out people HERE couldn't tell the
>CGI from
>>the models. <------
>
>
>That's because ALL of the shots are CG models! :)
>
>GT
>
Well this isnt strictly 3D but anyway. Here in Australia we have just seen the
first movie length premiere of the series. One scene that amused me was on the
airbase. It was filmed at the large RAAF airbase just up from where I live. In
the background as our heroes walked along was a lineup of Aussie FA18's. I
guess our boys will be flying them a lot longer than they thought!
Cheers
Dan
__________________
Peppermint Graphics
Article: 15141
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From: David Forbus <forbus@gramercy.ios.com>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: 18 Mar 1996 03:38:03 GMT
Organization: ARARAT Productions
Lines: 22
Message-ID: <4iilqr$466@news.ios.com>
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wturber@primenet.com (Walter (Jay) Turberville ) wrote:
>In article <4ifs29$44o@nnrp1.news.primenet.com> Steph Greenberg <steph@primenet.com> writes:
>
>What really bugged me during this was how NewTek would claim that B5 was done
>with LightWave. Well, my (most current version available) copy of LightWave
>couldn't do some of what was being done. They weren't using LightWave. They
>were using some special modified version of LightWave.
>
So? Most of the new features found in Lightwave 3.0 were directly due to
the special versions of Lightwave written for Foundation Imaging and
Amblin et al. One of the great strenghts in Lightwave is inclusion of the
right tools for doing animation for television. Some 3D animation packages
are written by computer geeks who don't know what features are important
and which are frivolous. You don't get the features that Foundation and
Amblin get right away, but you get them later. You also don't get the
headaches of using a beta version of the software. I'm sure these special
versions of Lightwave crash more often than the one you are using today.
DLF
Article: 15142
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From: enigma@dorsai.org
Newsgroups: comp.graphics.apps.lightwave
Subject: Who's going to NAB?
Date: 18 Mar 1996 00:56:19 -0500
Organization: The Dorsai Embassy, Inc.
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I thought I'd start the annual. "Hey, who's going to NAB" post, and see
if anyone was interested in getting a group together for general fun and
talk. I'll start the list if there hasn't been one already:
Fori
Lightwave Team Programmer
------------
NAB LightWave newsgroup and list attendees
1: Fori Owurowa - "Keeper of the twisty box"
Article: 15143
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From: lawson14@odi.cwc.whecn.edu (Patrick Lawson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga users?
Date: 18 Mar 1996 02:00:43 GMT
Organization: Central Wyoming College
Lines: 39
Distribution: world
Message-ID: <4iig4b$o22@horn.wyoming.com>
References: <dave.0jau@hell.xs4all.nl>
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Jeroen Van Velsen (dave@hell.xs4all.nl) wrote:
: In een bericht van 03 Mar 96 Rlindema gericht aan All:
: >> Hi there!
: >> Any Amiga users (Still) out there?
: >> Greetings,
: >> Jeroen van Velsen (NETMAIL: 14:101/101.8)
: >> (E-Mail: dave@hell.xs4all.nl)
: >> A4000T V3.1 WarpEngine 040/40mhz 22mb RAM
: >> -- Via Xenolink 1.981, XenolinkUUCP 1.1
: R> This is something special for the dutch guy.......
: R> Ik denk meer dan genoeg. Alleen niet iedereen laat het weten.
: R> Maar ik blijf een AMIGA FANAAT in hard en nieren.
: R> Ook al werk ik normaal met PC'S op mijn werk.
: R> Groeten van uit MIDDEN HOLLAND........
: En de groeten terug uit Zoetermeer...
: Greetings,
: Jeroen van Velsen (NETMAIL: 14:101/101.8)
: (EMAIL: dave@hell.xs4all.nl)
: A4000T V3.1 WarpEngine 040/40mhz 22mb RAM
: -- Via Xenolink 1.981, XenolinkUUCP 1.1
I use Lightwave on my all the time! (I'm rendering in the background
right now)
_____________________________________________________________________
I Pat A. Lawson I Amiga 4000 060 50MHz I
I lawson14@odi.cwc.whecn.edu I Toster 4000 AmiLink CIP I
I plawson@wyoming.com I AD516 3 Panasonic 1970 I
I Http://www.geocities.com/timessquare/3374 I Par with 1.7 gig drive I
I___________________________________________I_________________________I
Article: 15144
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From: alowe@charm.net (Adam Lowe)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NT and WIN95
Date: Mon, 18 Mar 1996 05:51:10 GMT
Organization: Charm.Net Baltimore Internet Access, Hon (410) 558-3900
Lines: 11
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On Sat, 16 Mar 1996 01:14:54 GMT, ics@pinc.com (Ivan Sinclair) wrote:
>I seem to remember a a couple of messages in here from someone who is
>running Win95 alongside NT (no seperate partition). Is that possible?
>How well does it work? Thanks.
><><><><><><><><><><><><><><><><><><>
> Ivan Sinclair - ics@pinc.com
>Softwords Research - http://vvv.com
><><><><><><><><><><><><><><><><><><>
Works just fine for me...no problems at all.
Article: 15145
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From: lawson14@odi.cwc.whecn.edu (Patrick Lawson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PowerGlove->Motion Files
Date: 18 Mar 1996 02:05:58 GMT
Organization: Central Wyoming College
Lines: 39
Message-ID: <4iige6$o22@horn.wyoming.com>
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Simon Blackledge (tran3d@zetnet.co.uk) wrote:
: In message <ragnaroek1996Mar10.220113.13899@news2.compulink.com>
: jhoward@cml.com (Jeff Howard) writes:
: > Once upon a time, someone mentioned the idea of using a Nintendo
: > PowerGlove to create motion files for LW.
: > Anyone actually doing this? The only thing I've found is a small
: > powerglove device on aminet.
: > I'd certainly forward a few coins for a working solution.
: > Thanks,
: > Jeff
: > --------------------------------------------------------------
: > : Come play Realms of Despair! telnet://realms.game.org:4000 :
: > --------------------------------------------------------------
: Oh please ,yes,I`m in the middle of animating a hand in lw for a
: cd-rom and this would be just the ticket,any one got any ideas?
: --
: Simon Blackledge tran3d@zetnet.co.uk
: Creators of Digital Visual Effects
: -----------------------------
: -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
: -----------------------------
--That would realy be something!
_____________________________________________________________________
I Pat A. Lawson I Amiga 4000 060 50MHz I
I lawson14@odi.cwc.whecn.edu I Toster 4000 AmiLink CIP I
I plawson@wyoming.com I AD516 3 Panasonic 1970 I
I Http://www.geocities.com/timessquare/3374 I Par with 1.7 gig drive I
I___________________________________________I_________________________I
Article: 15146
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From: throb@net1.net (thROB)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 4.0 Deficiency
Date: Mon, 18 Mar 1996 06:02:05 GMT
Organization: Net One
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On Wed, 13 Mar 1996 17:42:55 GMT, beards@deltanet.com (Kevin
Beardslee) wrote:
>
>Also, why can't you exclude objects from lights in Layout?
>
I have to agree with Kevin on this. I also have some other
suggestions:
With bones, using the first bone's axis for movement/rotation is a
pain, to say the least. If we could choose maybe between having that
and the world axis, that would be peachy keen.
In layout, it would be nice to have a "render object" button, so we
don't have to use the limited region option, and just have the object
rendered just as it were in the scene.
Modeler : spline tools need to improve vastly here, look at 3ds's
spline stuff for a decent reference.
Thanks for listening, and thanks for a great product!
Robert Nederhorst
Article: 15147
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From: Ernie Wright <erniew@access1.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: how can equalize velocity in complete motion path?
Date: Mon, 18 Mar 1996 02:08:22 -0500
Organization: Express Access Online Communications, USA
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jeric@accessone.com wrote:
> Master, this is true: but what if one should wish only to turn
> one's humble object, while keeping the motion the same? This is why
> this unworthy one foolishly attempted, when he was an initiate, to do
> the above without the use of the noble Null Object.
I haven't given this enough thought (DANGER DANGER), but I'm pretty
sure that cubic natural splines will actually work the way an initiate
would expect (adding a point on the curve won't change the curve). But
Layout splines have local control (changing a keyframe only affects the
nearest curve segments), and to get this you give up the other property.
> Do not the scriptures say: The tao of the GUI should be simple,
> yet not too simple?
They do indeed.
- Ernie
Article: 15148
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From: Ernie Wright <erniew@access1.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help Find Lee Stranahan a Job!
Date: Mon, 18 Mar 1996 02:17:27 -0500
Organization: Express Access Online Communications, USA
Lines: 38
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Jim May wrote:
> We are not faced with a choice between deadlocked anarchy and stifling
> authoritarianism.
Well, of course not. These are the extremes of a continuum, as most
reasonable people already know.
> [...] what is called "final causation" by Aristotle.
Where'd that come from?
> Salespeople and other "front" people need to be dressed well [...]
> In essence, animators and other such production staff are asynchro-
> nous. Forcing dress codes and the like on them is usually pointless
> from the POV of purpose, and is counterproductive if it interferes
> with their preferred method of functioning.
1. You mean these folks are so fragile they can't be told not to wear
their pajamas to work?
2. Allowing sales and production to be "asynchronous" is self-evidently
a bad thing.
3. What do you do about the inevitable resentments that arise from any
work-related double standard?
I have no credibility on this topic, since I work at home and often wear
clothes I wouldn't walk to my own mailbox in. But I am old enough to
have entirely recovered from the trauma of being dressed up and dragged
to church by my parents, so when I leave the house on business I don't
especially feel the need to don the slacker geek uniform.
I had a point...can someone help me remember what it was?
- Ernie
Article: 15149
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From: Paul Kennedy <101455.2735@compuserve.com>
Newsgroups: alt.architecture.int-design,alt.fractal-design.painter,rec.games.design,alt.graphics.pixutils,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.api.pexlib,comp.graphics.apps.alias,co
Subject: Re: HELP! Moving into the future!
Date: 18 Mar 1996 07:09:53 GMT
Organization: UBS Network Services
Lines: 12
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evidar@pleasantco.com (Eric Vidar) wrote:
>Hello,
>I am the Graphic Systems Administrator at Pleasant Company in Middleton,
>Wisconsin, (near Madison). Our Creative Department is in the process of
>moving into the future...
At a rate of one second per second presumably?
Paul Kennedy - 101455.2735@compuserve.com
Article: 15150
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From: Ernie Wright <erniew@access1.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Seq File renamer now at Newtek's ftp site
Date: Mon, 18 Mar 1996 02:38:20 -0500
Organization: Express Access Online Communications, USA
Lines: 12
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> >> > Very slick windows interface and it's 32 bit.
> > but the freakin' thing is THREE MEGABYTES!???
> :) The actual executable 26K. The rest are DLL, OCXs and whatnot that
> get installed to various places (sigh) if you don't already have them.
> Moose brazier... :)
I have nothing useful to add. I just think it's incredibly funny.
- Ernie
Article: 15151
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From: willsilver@usa.pipeline.com(Will Silver)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: diamond edge previews
Date: 18 Mar 1996 06:52:38 GMT
Organization: Pipeline USA
Lines: 35
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References: <4igjvk$bld$1@melbourne.DIALix.oz.au>
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X-Newsreader: Pipeline USA v3.3.0
On Mar 17, 1996 19:54:11 in article <Re: diamond edge previews>,
'stevok@melbourne.DIALix.oz.au (Steven Johansen)' wrote:
>Ernie Wright <erniew@access1.digex.net> writes:
>
>>Grimstock@gnn.com wrote:
>
>>> i need some help with generating previews. using the diamond edge on a
>>> pentium 133 under windows 95, the previews only come out as a motion
>>> path with a 'x' traveling through it.
>
>>What version/revision of LW is this?
>
>>- Ernie
>
> Got a similar prob with 486dx100 win3.1 and a Cirrus 5426 card
>oh,and LW 4 rev b.
> I've heard that it's a graphic card problem, the new cirrus
>drivers dont help, going from pre-release to rev b didn't help
>
--
It is your graphics card. I had a similar problem with previews coming out
garbled. The solution I've used is to use a win 3.11 driver
(600x800/265colors) that works. Of course, it doesn't solve the problem of
how I have to change graphics drivers to get 64k colors when I use
Photoshop, but hey... if it worked it wouldn't be a computer!
Will E. Silver willsilver@usa.pipeline.com
=======================================
"Not even GOD knows what you're doing!"
- Sam Jackson
Article: 15152
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: TV: Why always LW and not 3DS?
Date: 18 Mar 1996 07:31:36 GMT
Organization: AccessOne
Lines: 23
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X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> misc335@csc.canterbury.ac.nz writes:
> I work in a _small_ company, and for me, the price difference between LW and
> 3ds, even if 3ds were twice the price, is absolutely insubstantial compared
> to the cost of LW in terms of rendering time - we don't have the computing
> power to easily put a machine "offline" for a few days while it renders an
> animation that would take 3ds literally one tenth the time to do. I sorta
> assumed the cost of the extra horsepower LW needs would be magnified in a
> larger company, not reduced as you seem to indicate? (Am I missing something
> here?)
>
> That said, as we are Amiga based, we don't even have the choice :(
Lemme get this straight: You ARE comparing LW on the Amiga against 3DS
on a Pentium, right?
Just so people don't get the wrong idea about speed comparisons.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15153
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From: Ernie Wright <erniew@access1.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW problems with Diamond GT-driver.
Date: Mon, 18 Mar 1996 03:03:20 -0500
Organization: Express Access Online Communications, USA
Lines: 12
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Steve Kristiansen wrote:
> I'm having problems with the new Diamond GT-driver and Lightwave.
> When previewing animations in Layout, my screen turns into garbage.
> Is it a Diamond or Lightwave problem?
> What's the cure?
I posted about this yesterday. It's a Diamond problem. No cure.
BTW, Diamond's CompuServe mailbox for bug reports is full.
- Ernie
Article: 15154
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From: Niels Hilbrink <niels@imacsg2.epfl.ch>
Newsgroups: comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.api.pexlib,comp.graphics.apps.alias,comp.graphics.apps.avs,comp.graphics.apps.data-explorer,comp.graphics
Subject: Re: It's a LIVE!
Date: Mon, 18 Mar 1996 09:06:50 +0100
Organization: EPFL
Lines: 65
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Brian Miller wrote:
> =
> David Forbus <forbus@gie.com> wrote:
> =
> >> LIVE hardware is comprised of the following:
> >>
> >> * Silicon Graphics Power Onyx system with four R8000 processors and t=
wo
> >> Reality Engine 2s.
> >> * 5 gigabytes of RAM.
> >> * 200 gigabytes of fast disk (single-file optimized read rate of 250
> >> megabytes/sec).
> >>
> >> LIVE is connected to the NAS Cray C-90 (vn) and mass storage systems (=
scott and
> >> chuck, presently 1.8 terrabytes) via a HiPPI connection capable of 60
> >> megabytes/sec peak transfer rate.
> >>
> >>
> =
> >Is anyone else sexually aroused?
> =
> Kind of makes the old debate about the Mac vs. PC look pretty damn
> lame, doesn't! I bet those guys at SGI/Cray get a really good laugh
> over the various threads going on about how...."my Mac can blow your
> PC to hell" and vice-versa.
> =
> BTW, have you heard about that new tereflop Supercomputer that Intel
> is building for the DOE? It has over 9,000 Pentium Pro 200-MHz chips
> with each chip to have 512 MB of RAM allocated to it (that=92s 4.6 GB of
> RAM!) The targeted goal of this $46 million dollar Supercomputer is
> to be the first computer ever to perform 1 TRILLION floating-point
> operations per second!
> =
> I feel so humbled.
hmm what about the Cary T3E isn't that supossed to be in the same range
?
Niels
-- =
The most overlooked advantage to owning a computer is =
that if they foul up there's no law against wacking =
them around a little. =
------------------------------------------------------------
Koen D'Hondt Niels Hilbrink
koen@dutlhs1.lr.tudelft.nl niels@dutlcc3.lr.tudelft.nl
**** Ripley Software Development ****
(finger niels@dutlcc3.lr.tudelft.nl for more information.)
------------------------------------------------------------
Article: 15155
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From: giorgioa@ix.netcom.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Where are the LW Plug-ins??
Date: Mon, 18 Mar 96 04:07:00 GMT
Organization: Netcom
Lines: 24
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X-NETCOM-Date: Sun Mar 17 10:06:57 PM CST 1996
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I purchased LW Win95/NT a few weeks ago and have been reading articles/reviews
on plug-ins looking to buy some plug-ins for LW. To my amazement most of these
so-called plug-in are actually seperate programs that do not work from within
LW. This is very dissapointing considering I don't like the fact that modeler
is seperate and you can't make any adjustment from within Layout.
Unless I'm mistaken IMPACT, SPARKS, & FIBER FACTORY are not true plug-ins but
external programs.
Are there any real LW plug-ins out there?
Where and what are they?
I don't know enough about LW yet to know if the reason the plug-ins are
external are because of LW limitations or the plug-in company made the decision
to make them external. If LW's next version does not address this then LW will
definetly fall behind Autodesk and there vastly superior plug-in design and
selection. I hope things change for Newtek since I don't wish to invest more
money on another 3d app and start learning another program (MAX).
Please send me any info on available plug-ins and there pros/cons.
Thank You! GiorgioA@ix.netcom.com
Article: 15156
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From: pauland@bbcnc.org.uk (Paul Andrews)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 18 Mar 1996 12:38:42 GMT
Organization: BBC Networking Club
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As a complete newcomer to all this stuff it seems amazing to me that
3DS MAX can be compared to Lightwave given the huge price differential
or am I missing something here?
If I was paying Autodesk's prices I'd expect MAX to be heck of a lot
better than LightWave.
Paul.
Article: 15157
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From: pauland@bbcnc.org.uk (Paul Andrews)
Newsgroups: comp.graphics.apps.lightwave
Subject: LightWave Books?
Date: 18 Mar 1996 12:40:11 GMT
Organization: BBC Networking Club
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Are ther any LightWave books in existence?
YES: Why have I never ever seen one in a bookstore?
NO: Why not?
Paul.
Article: 15158
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From: m-video@ix.netcom.com(Michael Mitchell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Newtek at NAB?? OR PLAY??
Date: 18 Mar 1996 05:43:40 GMT
Organization: Netcom
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X-NETCOM-Date: Sun Mar 17 9:43:40 PM PST 1996
Anyone know if newtek is going to have a PRE-NAB meeting on the day
before NAB? (like they usually do every year?)
alone know about PLAY? if they are planing the same thing?
thanks, Mike
Article: 15159
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From: Elliot Bain <ebain@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Interface Issues: WAS Which 3D program?
Date: Mon, 18 Mar 1996 01:33:29 -0500
Organization: Laurell Creative Services
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jeric@accessone.com wrote:
>
> > gdavison@interlog.com (Gord Davison) writes:
> > No loading and saving would have to be done with a completely object-based
> > design. For example, changes in Modeller would be reflected in Layout
> > instantly.
>
> Ironically, I >use< the fact that Modeler holds an unaltered copy of the
> object, so I have a backup. Full implementation of OLE, if I understand
> correctly, would eliminate that option.
>
> (IOW, it's a feature, not a bug. >8^)
>
> ******************************************************************************
> ** jeric@accessone.com | Synergy Graphix & Animation **
> ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
> ** Don't make me force it down your throat.| "OK! Wind the frog!" **
You're fighting this issue too hard. As with any program that works with live data,
nothing gets saved to disk until you press the save button. And then, you can always
save it with a different name to protect your previous work. On top of that, most
programs, including Modeler, have multiple undo levels.
While there's been lots of justified criticism of the Windows interface, until
you've used OLE, you'll never know how important of a tool it can be. The first time
I used it was an accidental use, and it just floored me when I found out what I'd
done.
As the old saying goes, try it, you'll like it. <g>
Elliot Bain
Article: 15160
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From: achan@ix.netcom.com(Alan Chan )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Who's going to NAB?
Date: 18 Mar 1996 07:31:01 GMT
Organization: Netcom
Lines: 20
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X-NETCOM-Date: Sun Mar 17 11:31:01 PM PST 1996
I'd like to, waiting to see how busy I am around that time.. but if I'm
there, count me in.
AC
>I thought I'd start the annual. "Hey, who's going to NAB" post, and
see
>if anyone was interested in getting a group together for general fun
and
>talk. I'll start the list if there hasn't been one already:
>
>Fori
>Lightwave Team Programmer
>
>------------
>NAB LightWave newsgroup and list attendees
>
>1: Fori Owurowa - "Keeper of the twisty box"
2: Alan Chan - No honorary title as such..
Article: 15161
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From: David Max Waterman <dwater@wight.hursley.ibm.com>
Newsgroups: comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.api.pexlib,comp.graphics.apps.alias,comp.graphics.apps.avs,comp.graphics.apps.data-explorer,comp.graphics
Subject: Re: It's a LIVE!
Date: Mon, 18 Mar 1996 12:24:51 +0000
Organization: IBM UK Laboratories Ltd.
Lines: 29
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To: Michael Chock <mike@softwarezone.com>
Xref: news2.cais.com comp.graphics.algorithms:29411 comp.graphics.animation:33205 comp.graphics.api.inventor:1473 comp.graphics.api.misc:469 comp.graphics.api.opengl:4203 comp.graphics.api.pexlib:380 comp.graphics.apps.alias:1387 comp.graphics.apps.avs:64
Michael Chock wrote:
>
> Jean-Paul Maurel wrote:
> >
> > >>Is anyone else sexually aroused?
> >
> > >Are you kidding? I'll dump Sharon Stone for this babe!
> >
> > >Maan M. Hamze
> > >mmhamze@mail.utexas.edu
> >
> > Hey, on second thought, may be I will choose the machine and program a
> > Sharon Stone out of it :- ) !!
>
> I have been doing graphics programming since I was in third grade, which
> translates to about fourteen years now. I would consider it my life's
> work. I say unto you and all others of a like mind:
>
> Get a life. Or at least a girlfriend.
I would love a girlfriend but after several years (I'm 30) of trying
with only partial success, I'm quickly considering it a waste of time.
You see, I'm what girls call a nice guy. I'm not bad looking etc etc and
girls do fancy me (sometimes) but once they realise that I'm a nice guy;
that I'm going to treat them well and respect them...they just don't
want to know. I'm too nice. Don't you just hate being called that!!
>
> - Mike
Article: 15162
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From: Sc0t@msg.ti.com (The Glory Boys)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: "R. Stingly' seems fishy to Lee
Date: 18 Mar 1996 14:03:48 GMT
Organization: GBI
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>Like I need to make up people to fight with....and I almost certainly work
>harder then you, so bite me....
As other have before me, I must now utter that most infamous of all news group
phrases:
Im sorry you took that the wrong way, it was meant to be funny.
Lee, you and I look at things very differently and as a result, we will disagree
often. Get Lee Stranahan a Job has been the topic of more posts (in more
threads) than either of us could count. Obviously I do not know you near well
enough to joke around.
If youll notice I do agree with your Stingly premise.
Im sorry you feel so trigger happy, but I do acknowledge my part in contributing
to that feeling.
As for our different way of looking at things: I would never assume (like you did) I
actually knew how much you worked nor would I make a comparison. As for the
bite me: I can see how you felt attacked out of left field.
Personally, I hope you make $500.00 an hour, 80 hours a week. If you do, its
good for the industry.
Just the facts.
Sorry I ruffled your feathers,
Scott at GBi
Article: 15163
Newsgroups: comp.graphics.apps.lightwave
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From: Ken Geary <ken_geary@ademco.com>
Subject: Re: Tough character animation choice
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Nir, A., Hermoni wrote:
>
> All :)
>
> THanx for the input.
>
> I just had a demonstration of SoftImage, and indeed it looks like the best option.
> However, I "have" both LW and Alias, but not SoftImage (yet), so this option is
> the one with the least chances to occur.
>
> Regrading jointed vs. continous model:
>
> I can't tell who the customer is, but I can say it is one of the best 3D houses
> in the world, and the quality of my work should be no less than excellent.
>
> I'm going to try making the Triceratops run like a Jaguar, and if that works,
> maybe I'll use LW.
>
> If you have any other info that may help me, I'll appreciate it.
>
> Thanx,
>
> Nir Hermoni, Israel
> Zapa Digital Arts ltd.
> nir@zapa.co.il
----
you say you have Alias, so why not solicit an Alias expert/trainer to work with you-you'll get a crash course
in Alias, get your Jaguar running great(fighting bones influence in LW is a big pain) and although will cost
you $$, is probably a worthwhile investment and should land you repeat work(hopefully). Again it's a tough
choice, but try to estimate in your mind the amount of time you will have to spend "tweaking" under LW vs.
interactive shaded-preview adjustments done with Alias as well as a MUCH better intergrated IK skeleton system.
You may also attempt using Alias to set object KEY positions and send those objects to LW to use as
morph targets (can't make the keys too extreme, tho). GOOD LUCK!
Article: 15164
Newsgroups: comp.graphics.apps.lightwave
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From: dmacca@cix.compulink.co.uk ("David Mccandless P")
Subject: Re: LightWave Books?
Message-ID: <DoGw0p.Gpw@cix.compulink.co.uk>
Organization: Unknown Organization
References: <4ijljb$jkn@soap.news.pipex.net>
Date: Mon, 18 Mar 1996 14:24:25 GMT
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I have never seen a Lightwave book in the UK. Even when I went to a major
book shop in Seattle, I got: "Lightwhat?".
Try Premiere Vision on 0171-721-7050. I know they do videos.
David
Article: 15165
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From: amuelle3@gwdu19.gwdg.de (Arne Mueller )
Newsgroups: comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.api.pexlib,comp.graphics.apps.alias,comp.graphics.apps.avs,comp.graphics.apps.data-explorer,comp.graphics
Subject: Re:
Date: 18 Mar 1996 14:29:23 GMT
Organization: GWDG, Goettingen
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s
References:
Organization: GWDG, Goettingen
X-Newsreader: TIN [version 1.1 PL8]
Jean-Paul Maurel (jeanpaul@singnet.com.sg) wrote:
: Subject: Re: It's a LIVE!
: Date: Sun, 17 Mar 1996 03:40:08 GMT
: Organization: Singapore Telecom Internet Service
: Lines: 13
: Message-ID: <4ig1it$2gp@lantana.singnet.com.sg>
: References: <4i2so5$edp@cnn.nas.nasa.gov> <3145896B.167EB0E7@gie.com> <4i5bdr$bla@geraldo.cc.utexas.edu>
: NNTP-Posting-Host: ts900-2807.singnet.com.sg
: X-Newsreader: Forte Free Agent 1.0.82
: Xref: news.gwdg.de comp.graphics.algorithms:23971 comp.graphics.animation:27014 comp.graphics.api.inventor:1269 comp.graphics.api.misc:391 comp.graphics.api.opengl:3581 comp.graphics.api.pexlib:300 comp.graphics.apps.alias:1221 comp.graphics.apps.avs:52
: >>Is anyone else sexually aroused?
: >Are you kidding? I'll dump Sharon Stone for this babe!
: >Maan M. Hamze
: >mmhamze@mail.utexas.edu
: Hey, on second thought, may be I will choose the machine and program a
: Sharon Stone out of it :- ) !!
hm, I think this is a difficult gnuplot-problem, perhaps you've to read
the gnuplot-manual!
Article: 15166
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From: Sc0t@msg.ti.com (The Glory Boys)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help Find Lee Stranahan a Job!
Date: 18 Mar 1996 14:40:37 GMT
Organization: GBI
Lines: 30
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References: <4h4o4g$cej@tilde.csc.ti.com> <4i5q7f$afr@newsbf02.news.aol.com> <scrutnzr-1703960014410001@ts18-04.tor.inforamp.net>
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>Rather than concern one's self with such (in)consequential items as
>whether to have a dress code or strict hours or whatever, it is vastly
>more interesting and profitable to simply ask whether these things help
>serve the company's (or one's own, if freelance) purpose, on a
>case-by-case basis.
>
>As far as dealing with potential clients who judge you by irrelevant
>things, like your lack of a tie; well, I take my cue from Howard Roark, in
>The Fountainhead; as badminton would not make him a better architect, he
>didn't bother to learn it.
>
>"I don't intend to build in order to have clients; I intend to have
>clients in order to build."
Jim, lots of good information.
Great book/movie!
Lightwave is just part of what I do, and I love it, but I cant say Id rather work in a
quarry than do it someone elses way. I hope to find something I feel that strongly
about in my career. At least Im still young.
Favorite lines (tie): "....I bet youd love to tell me what you think of me.... But I
dont think you ..."
and "Any man who would seek me out is my kind of man."
Scott at GBi
Article: 15167
Newsgroups: comp.graphics.apps.lightwave
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From: Ken Geary <ken_geary@ademco.com>
Subject: Re: MultiPlatform Removable Media
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Date: Mon, 18 Mar 1996 14:56:30 GMT
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Mark Dunakin wrote:
>
> On Thu 14-Mar-1996 6:52p, hehehe wrote:
> h> Sigh.
>
> h> I just spent the last hour or so trying in vain to get the Mac here at
> h> work to recognize a Jaz cartridge that's got a bunch of animations I did
> h> at home on my DEC Alpha. To eliminate the need for anyone to suggest the
> h> obvious, both the Mac and the Alpha work just fine with cartriges
> h> formatted specifically for each individual machine, so that's not the
> h> issue. The problem is that the mac cannot or will not recognize either an
> h> NTFS formatted cart. or a FAT formatted cart, which in a way makes sense,
> h> but is still pretty stupid considering that I can read PC floppies on the
> h> mac, and considering that one of the main reasons I bought the Jaz was so
> h> I could do this type of thing.
>
> h> If anyone has any suggestions or knows of some miracle software that will
> h> help me out, I'd LOVE to hear from you.
>
> h> Rich Helvey
> h> Graphic Designer
> h> Art F/X
>
> h> P.S.
> h> I already tried doing a direct SCSI-SCSI copy. heheh. TOTALLY messed up
> h> the drive I was writing to! Luckily there was nothing on it...
>
> Say, I'd like to know WHERE did you get your Jazz drive? I've been looking
> everywhere and eveyone tells me that they'er not even out yet. I wanted one
> but I ended up getting a Zip instead. I wish I could of found one before I
> bought the Zip:(
>
> thanx.................md :)-------
try formatting the JAZ cartridge with the MAC using the PC disk utility. Or if you have access to a plain old
Windows machine that has SCSI, format a bunch under DOS.
Article: 15168
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From: Sc0t@msg.ti.com (The Glory Boys)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: EXPLOSIONS
Date: 18 Mar 1996 15:06:29 GMT
Organization: GBI
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>Hi,
>Your advises were very helpful.I made a very beautiful scene with four
>spacecrafts are attacking a big spaceship and i made many small explosions
>and a last big
>breaking the spaceship into many pieces .
>Listen, i have sparks plugin for lightwave and i wonder if would be possible
>to make
>some impressive explosions with this.i would thank you very much if you knew
>any tips.
>Thank you very much anyway.>
I don't have sparks :-(
I wish I did!
I posted your reply because many people here could help you with your new
question.
Very glad I could help
Scott at Gbi
Article: 15169
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From: lawson@initco.net (Joseph J. Lawson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Who's going to NAB?
Date: Sun, 17 Mar 96 22:37:51 GMT
Organization: Intermountain Internet Corp.
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Keywords: NAB
X-Newsreader: News Xpress Version 1.0 Beta #4
Count me in! Should be arriving Sunday night, outta there Friday morning.
Joe Lawson
Montana InterActive
mi@dragonware.com
Article: 15170
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From: Ackman <jgago@lander.es>
Newsgroups: comp.graphics.apps.lightwave
Subject: Fix the win95 avi32 saver
Date: 18 Mar 1996 16:08:35 GMT
Organization: Lander Internet
Lines: 16
Message-ID: <4ik1q3$5t1@lince.lander.es>
NNTP-Posting-Host: ppp012.lander.es
Hi all!!!
If anyone is interested in solve his problems on saving a animation under
windows95 or NT then e-mail me to known how to do this. I have the solution.
My e-mail is : jgago@lander.es
Don´t forget to visit the follow page:
http://kalypso.cybercom.net/~wonka
See you soon.
-Ackman.
Article: 15171
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: 18 Mar 1996 09:34:01 -0700
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misc335@csc.canterbury.ac.nz wrote:
: I work in a _small_ company, and for me, the price difference between LW and
: 3ds, even if 3ds were twice the price, is absolutely insubstantial compared
: to the cost of LW in terms of rendering time - we don't have the computing
: power to easily put a machine "offline" for a few days while it renders an
: animation that would take 3ds literally one tenth the time to do. I sorta
: assumed the cost of the extra horsepower LW needs would be magnified in a
: larger company, not reduced as you seem to indicate? (Am I missing something
: here?)
: That said, as we are Amiga based, we don't even have the choice :(
^^^^^
Can I conclude that you are using an Amiga based version of LW vs. a
Pentium or at least 486 version of 3DS? Until recently, the fastest Amiga
hardware was at least 4 years old, an eternity in computer years (though
the more dedicated most likely put in 060 cards).
If such is the case, your argument is based on outdated information.
--
-------------------------------------------------------------------------------
Steph Greenberg "Old age and treachery beats youth and skill."
steph@primenet.com
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages. This
article, post or Email letter may not be reprinted in any book or
magazine, CDROM or other electronic media, or read or reprinted on any
broadcast media without express permission from the author, in writing on
paper with a hand written signature.
-------------------------------------------------------------------------------
Article: 15172
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From: imagesh@earth.usa.net (James L. Arthurs/Image Shoppe)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Chromakey/Bluescreen
Date: 18 Mar 1996 09:36:32 -0700
Organization: Internet Express (800-592-1240 customer service)
Lines: 68
Message-ID: <4ik3eg$bca@earth.usa.net>
NNTP-Posting-Host: earth.usa.net
To: scrutnzr@inforamp.net
S >Unless you have a really clean, pure blue/green wall with minimal lighting
S >variations and you are shooting onto D1 or some other superclean format,
S >LW's keying abilities are really rudimentary and not at all suited for
S >this purpose.
S >
S >A VASTLY better solution that I just discovered this week while working on
S >exactly this sort of problem, is to take your video signal and run it
S >through an ordinary external video keyer, and then digitize THAT.
S >Depending on the nature of what you are doing, you can simply key to black
S >(or superblack) background, and then run the result through LW to complete
S >the process (or Adobe Premiere, a much better option). The external keyer
S >can easily be adjusted on the fly (you can catch sudden fadeouts, motion
S >blur dropout or other key problems right at the source), it can handle the
S >conditions MUCH better than any post-production keying (digital or
S >otherwise), and its results are much easier on those selfsame tools. If
S >circumstances dictate, you can simply key the video to a background of
S >another, pure color (so the fringes are of that color instead of black).
Again, this stuff all depends on the quality level you're after with
your bluescreen composite.
The majority of external keyers display severe transitions between
the edge of your foreground and the background. If a hard-edged look is
acceptable, then this method is fine, and does allow quick adjustments
on the stage. If I was going to bulldoze 30 minutes of CD-ROM game
compositing through in a hurry, this would be a good approach.
Several years ago I did a project by "PAR"ing the output of both an
Ultimatte's foreground and it's matte channel. A live camera was fed
into the Ultimatte, and two timed 1" machines recorded the two outputs.
These two images were used on poly's in Lightwave to create a nice
bluescreen composite over animated backgrounds.
Using an Ultimatte was the pinnacle of the external keyer methods,
but it required grabbing two sequences; the matted over black foreground
and the matte itself; and then doing all kinds of little x-y mapping
adjustments to get the elements to fit, what with the variations from
the tape decks and all.
It's MUCH better to use some GOOD bluescreen compositing software to
merge your live action over your scene. Not all the stuff out there is
simple range based chroma-keying like you find in Lightwave's effects panel.
...On the Amiga, IMAGEFX2.0 has a powerful bluescreen/greenscreen plugin.
...On the Mac, AFTER EFFECTS is a goldmine of compositing tools.
Ultimatte also has plugins for Premiere and coming, a plugin for AFTER EFFECTS.
...On the PC, PREMIERE has the "Non-Red" transparency option which
works nicely.
All these solutions will attempt to preserve fine details like hair
and smoke, providing quality, subtle composites.
Jim Arthurs
Image Shoppe
imagesh@usa.net
___
* UniQWK v4.1 * The Windows Mail Reader
Article: 15173
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From: dcampbel@austin.ibm.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Fw: Which 3D program?
Date: 18 Mar 1996 17:17:01 GMT
Organization: IBM, Austin, Tx.
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NNTP-Posting-Host: pahoa.austin.ibm.com
In article <4idk52$jvn@steel.interlog.com>,
Gord Davison <gdavison@interlog.com> wrote:
>Ken Geary <ken_geary@ademco.com> wrote:
>>Softimage for NT has an UGLY user interface, very DOS'y ... BUT I DON'T CARE! It's basic
>>menu strips along each side is easy enough to navigate and you stay in the same work window
>>while you change modules-this is great as it doesn't disrupt your train of thought. I have it
>>here at work and wish I could afford for home(who doesn't?).
>
> You're right: It doesn't have to be fancy. I think that was the point I
> was trying to make. Functionality. Functionality. Functionality. 3DSr4 with
> a fancy MAX NT interface does not a better program make. Fancy new MAX
> features do. ;-)
Right -- Gord and I weren't really discussing the merits of "pretty" or
"fancy" interfaces. It was more a discussion about the relative
merits of moded versus modeless. Within those two wide design
philosophies there's an enormous amount of room to screw up or
make god-like the interface. Personally, I prefer the modeless
approach because I think it avoids some sticky issues right off
the bat.
>>wturber@primenet.com (Walter (Jay) Turberville (III)) wrote:
>>That said, I think it
>>is fairly absurd to call ALT-TAB a "laborious" activity. It is darn simple
>>and quick and is much faster than most mouse actions. Perhaps it is not an
>>elegant way to integrate applications, but laborious?
>
> Ok. Ok. Perhaps I overstated the case somewhat. :-) In fact, *I* don't find it
> laborious at all.
Actually, I wouldn't use the word "laborious" either, but I wouldn't
hesitate to call it "tedious" for those people, like myself, who find
themselves having to do it every few seconds when involved in a kind
of "rapid prototyping" approach (animating with frequent model tweaking).
> I was merely trying to explain to David Campbell [who's
> preference is a modeless interface] that separate *programs/modules*
> doesn't necessarily mean having to ALT-TAB or ALT-ESC between. Instead,
> it could employ more of a SI kind of GUI, where you stay in the same work
> window while you change modules.
Seems to me that its just moving closer to modelessness. It doesn't seem
to buy you anything over just going modeless with the option of defining
your tool palettes the way you see fit (as I described in a previous post).
David.
--
===============================================================================
David L. Campbell | Opinions expressed are the property of the author |
on loan to IBM Corp. | and do not represent policies or beliefs of IBM. |
dcampbel@austin.ibm.com +---------------------------------------------------+
Article: 15174
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From: sales@mt-inc.com (MicroTech)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW problems with Diamond GT-driver.
Date: 18 Mar 1996 17:26:44 GMT
Organization: MCSNet Internet Services
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X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
On 17-Mar-96 16:35:33, Steve Kristiansen (tvtromso@telepost.no) posted:
> I'm having problems with the new Diamond GT-driver and Lightwave.
> When previewing animations in Layout, my screen turns into garbage.
> Is it a Diamond or Lightwave problem?
> What's the cure?
> Please reply.
> Steve
It's mostly a Diamond problem. Depending on your card model, you may cure
it by:
1) Using the original Diamond driver that comes with Win'95.
2) Set the "graphics acceleration" lower in the Control Panel
3) Upgrade to WinNT
4) Wait for an updated driver from Diamond
Personally, I chose NT to use for LW sessions. LW renders slightly faster
under NT, so there's an added benefit to adding NT to the system.
Regards, John.
--
______________________________________________________________
/ MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \
| MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
| Desktop Video Systems Dealer | JVC Professional Video Products |
| NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
|------------------------------|---------------------------------|
| sales@mt-inc.com http://www.mt-inc.com/ |
\______________________________________________________________/
Article: 15175
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From: Steve Kristiansen <tvtromso@telepost.no>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: TV: Why always LW and not 3DS?
Date: Mon, 18 Mar 1996 19:14:50 +0100
Organization: tvtromsø as
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MICHAEL C. LING wrote:
>
> On Mar 13, 1996 11:08:21 in article <Re: TV: Why always LW and not 3DS?>,
> 'Doug Brooks <doug@pxsoftware.com>' wrote:
>
> >Boy, sounds like you haven't used much 3ds <G>. Keep in mind 3ds is used
> in
> >just about every CD ROM Visfx these days. It's also used alot more in
> >broadcast/film than you're giving credit (johnnie pnemonic, virtuosity,
> >etc). Although Lightwave is high profile it's not the only option, 3ds can
>
> >put out some very cool stuff too.
>
> So far all of the stuff you mentioned looked like computer generated stuff
> or designed to be computerish. I've seen the ver3 demo reel and the
> architectual stuff looked very real and a few other things looked very good
> too. Unfortunately most of the 3ds stuff I have seen to date, look like it
> was made out of the SAME 3ds plastic material everything else in the 3ds
> universe is made of.
>
> I think 3DS became the defacto standard due to Autocad. 3DS worked well
> when it debut and it has been improving over the years. I think 3DS is one
> of those "good-enough" products where unless it falls far enough behind its
> competition(which doesn't seem to be happening), it will stay on top from
> momentum.
>
> Sadly for 3DS there are plenty of under $1000 products that can do the
> simple 3d character animation that most games might need. same for most
> space sfx scenes. There's a saturation point for features needed for
> general jobs and both 3DS and Lightwave went past that point a two versions
> ago.
>
> --
> M C L -MICHAEL C. LING wrote:
>
> On Mar 13, 1996 11:08:21 in article <Re: TV: Why always LW and not 3DS?>,
> 'Doug Brooks <doug@pxsoftware.com>' wrote:
>
> >Boy, sounds like you haven't used much 3ds <G>. Keep in mind 3ds is used
> in
> >just about every CD ROM Visfx these days. It's also used alot more in
> >broadcast/film than you're giving credit (johnnie pnemonic, virtuosity,
> >etc). Although Lightwave is high profile it's not the only option, 3ds can
>
> >put out some very cool stuff too.
>
> So far all of the stuff you mentioned looked like computer generated stuff
> or designed to be computerish. I've seen the ver3 demo reel and the
> architectual stuff looked very real and a few other things looked very good
> too. Unfortunately most of the 3ds stuff I have seen to date, look like it
> was made out of the SAME 3ds plastic material everything else in the 3ds
> universe is made of.
>
> I think 3DS became the defacto standard due to Autocad. 3DS worked well
> when it debut and it has been improving over the years. I think 3DS is one
> of those "good-enough" products where unless it falls far enough behind its
> competition(which doesn't seem to be happening), it will stay on top from
> momentum.
>
> Sadly for 3DS there are plenty of under $1000 products that can do the
> simple 3d character animation that most games might need. same for most
> space sfx scenes. There's a saturation point for features needed for
> general jobs and both 3DS and Lightwave went past that point a two versions
> ago.
>
> --
> M C L -
As for this debate about LW and not 3DS beeing used in TV, there
is an obvious reason for choosing LW over 3DS the Television business.
I myself work as an graphics-artist in a norwegian television
company and use lightwave daily for graphics and fx.
And the reason we had for choosing the LW system is the need for
speedy modelling and a user-interface that our graphics-people could
feel at home with. In the TV-business, tight deadlines is a common
thing, and we often get thrown in projects
an hour or two before it broadcasted. With 3D-studio, the interface
is, for a professional anyway, to complex, because it takes too
much time just getting the right effects created.
With lightwave, however, creating standard effects and animations
is much faster accomplished, thanks to the excellent user-interface.
The difference between these two packages for a professional is that
lightwave is designed for Television-people in the first place.
3D-studio is obviously not.
Take the flying logo, for instance. Creating an effect that'll blow
the people back home out of their chairs is a fairly easy and fast
process within Lightwave. In 3D-studio, the same effect takes many,
many more clicks and fine-tuning to accomplish.
To end this letter. Lightwave is fast, effective, well designed for TV
and has proved it's strenght in Television. Especially the last point
is very important to any producer in any TV-company. He want's that
animation NOW!
Steve / TVTromsoe
Norway
Article: 15176
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From: Ernie Wright <erniew@access1.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Interface Issues: WAS Which 3D program?
Date: Mon, 18 Mar 1996 14:25:00 -0500
Organization: Express Access Online Communications, USA
Lines: 23
Message-ID: <Pine.SUN.3.91.960318123549.19457A-100000@access1.digex.net>
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In-Reply-To: <314D03B9.20CE@ix.netcom.com>
Elliot Bain wrote:
> While there's been lots of justified criticism of the Windows interface,
> until you've used OLE, you'll never know how important of a tool it can
> be. The first time I used it was an accidental use, and it just floored
> me when I found out what I'd done.
>
> As the old saying goes, try it, you'll like it. <g>
Maybe. The flip side is that it's a bitch to program if you can't use
canned code, and any OLE facility you add to LW has to be simulated on
non-Windows platforms.
There's also a philosophical problem. OLE is built on a document paradigm
for organizing information, but the data LW manages isn't best described
as a document. It's a program, a list of instructions for generating an
image sequence. The distinction may not seem important if all you want is
a nice UI hook for import/export, but to the program designer, OLE has a
lot of farther-reaching implications.
- Ernie
Article: 15177
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From: none@nowhere.org (Waverider)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Seq File renamer now at Newtek's ftp site
Date: 18 Mar 1996 20:43:18 GMT
Organization: In Mind, Inc.
Lines: 16
Message-ID: <4ikht6$1si@mujibur.inmind.com>
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>>
>> It's in the incoming directory on newtek and the LW/incoming directory on
>> tomahawk..
>>
>> Enjoy!
>
> We would, but what's the filename? >8^)
>>
>
Oops :0 - good question... filename is Multiname.zip and Multiname.txt
Sorry :)
_bill
Article: 15178
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Nonlinear Editing: Seattle ITVA Tuesday
Date: 18 Mar 1996 20:39:03 GMT
Organization: AccessOne
Lines: 48
Message-ID: <4ikhl7$495@news.accessone.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
ITVA-Seattle Chapter Presents
NONLINEAR: Are You Missing Out?
What is nonlinear editing all about? Its about saving time and money. Its about striving
to meet and exceed client expectations. Its about seeing old things in a new way.
AND ITS ABOUT TIME YOU LEARNED ALL ABOUT IT!
On Tuesday, March 19th at BOEING VIDEO SERVICES, 12687 Gateway Drive, Tukwila (call 365-7726
for directions, or see below) speakers from Digital Production Services, Seattle Post, and
American Production Services will explore "going nonlinear" and what it can mean for anyone
and everyone in the video production industry. Dont miss out. Well see you there!
Networking begins at 6:00 PM, Presentation at 6:30 PM
ITVA members -FREE
Non-members -$8 | Students $5
You can still renew your 1996 ITVA membership at the door.
Meeting, Membership and Activities Information:
call the Seattle ITVA HOTLINE: (206) 233-9822
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Directions to Boeing
12687 Gateway Drive, Tukwila
phone: 393-8844 - press 4 for administrative office
from Seattle, take I-S South and get off at the Tukwila exit number 156
at the end of the ramp there's a light, turn right on to Interurban
go past a few lights - keep going a couple of blocks
that connects to Gateway, you have to turn right onto Gateway
they are on Gateway Drive - on the same street as new credit union
Building Number 4 - look for numbers at the top of the buildings.
says Motion Picture, TV, and Still Photograpy on the front door.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15179
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: DXF compatibility
Date: 18 Mar 1996 21:25:32 GMT
Organization: AccessOne
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> instntguts@aol.com (InstntGuts) writes:
> <<AFAIK, the story on 3DS and .dxf was that the first iteration of
> Release 4.0 did not read .dxf files created by Autocad13, but it would
> read Autocad12 .dxf. Autodesk released a patch, and incorporated it into
> subsequent
> pressings. Feel free to hit me over the head if I happpen to be wrong
> about
> this...>>
>
> Nope, I was wrong in my hasty response, and again, I apologize. I've heard
> that AutoCAD 13 has/had a lot of problems, and I wouldn't be surprised if
> 3DS had trouble with its .DXFs.
>
The thing to remember is LOTS of s/w make bad DXF files. Always test
first.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15180
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: TV: Why always LW and not 3DS?
Date: 18 Mar 1996 21:28:48 GMT
Organization: AccessOne
Lines: 13
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References: <wturber.981.00A3F792@primenet.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> wturber@primenet.com (Walter (Jay) Turberville ) writes:
> What really bugged me during this was how NewTek would claim that B5 was done
> with LightWave. Well, my (most current version available) copy of LightWave
> couldn't do some of what was being done. They weren't using LightWave. They
> were using some special modified version of LightWave.
But you ARE using that version now.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15181
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 18 Mar 1996 21:40:23 GMT
Organization: AccessOne
Lines: 37
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> leimberger@marbls.enet.dec.com () writes:
>You have a product that is
> apparently one of the most intutitive to use in the 3D animation
> market and is user compatatable across several platforms and the
> developer should change it just for the hell of it. Like I really
> see all the other programs following some kind of a standard. Give
> me a break. Just what is so confusing about LW ?
>
If we are having a serious UI discussion, I'd say Lightwave isn't
_confusing_ for the most part (although I'm still after Allen to label
ALL the texture windows so you can ALWAYS see what texture you are
working on), but does suffer from a certain, uh, "box within a box
within a box" syndrome, as you travel the heirarchical chain of
requesters to a certain level. Back and forth and back and forth.
I noticed that for TOGGLE functions, SI always uses menus that pop out
horizontally and then go away immediately, so the work area is much
more "present" than in LW, where it is often obscured by the requestors.
Requestors only show up in SI when there are parameters to be adjusted,
not buttons to be pushed.
I'd like to see a way to move from TEXTURE to TEXTURE while being 'way
down in the panel "chain" --e.g. like being able to switch between textures
whilst adjusting the imaging mapping. However, I suspect there is a
much better, but pretty much of a total overhaul, way to accomplish this.
If the small "label" portion at the top of the texture subpanels had a
pop-up incorporated into it, this pop-up could be used to change the
current texture, while doubling as a label to show you what you are
working on (killing two birds with one stone).
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15182
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From: Craig Reynolds <craig@studio.sgi.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Looking for info and opinions on Sparks, Particle Storm, Impact, plugins,....
Date: 18 Mar 1996 22:17:31 GMT
Organization: Silicon Studio
Lines: 14
Message-ID: <4ikndr$mke@murrow.corp.sgi.com>
References: <4hdca6$biu@hermes.acs.unt.edu> <wturber.18.1C0DFEFD@primenet.com> <313FA51D.735F@art.unt.edu> <31407D00.65B3@pacificnet.net>
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To: tekell@art.unt.edu
X-URL: news:31407D00.65B3@pacificnet.net
BJ <bjhayes@pacificnet.net> wrote:
>> Steve <tekell@art.unt.edu> wrote
>> Is there any plugins for flocking?
>I'm not exactly sure what you mean by flocking ...
I found this thread using a search engine -- in case its of use to anyone
on this newsgroup, there is a page about flocking and related topics at:
http://reality.sgi.com/employees/craig/boids.html
Craig Reynolds
Silicon Studio
Article: 15183
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From: misc335@csc.canterbury.ac.nz
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: 19 Mar 96 12:17:48 +1200
Organization: University of Canterbury, Christchurch, New Zealand
Lines: 33
Message-ID: <1996Mar19.121748@cantva>
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> : That said, as we are Amiga based, we don't even have the choice :(
> ^^^^^
>
> Can I conclude that you are using an Amiga based version of LW vs. a
> Pentium or at least 486 version of 3DS? Until recently, the fastest Amiga
> hardware was at least 4 years old, an eternity in computer years (though
> the more dedicated most likely put in 060 cards).
Yep, the Amiga in question is an A4000/040/40mhz, and 3ds on a 486.
> If such is the case, your argument is based on outdated information.
Unless LW runs slower on an Amiga than a PC of the same speed, the comparison
seems acceptable to me - while there will be a _large_ margin of error, even
presuming that the 486 is running over twice the speed of the Amiga (and it sure
as hell is not) 3ds renders _many_ times faster.
In other words, if you want to dismiss my opinion, I hand you a silver
platter, on which is a golden trumph, entitled "There was no control machine"
:-)
Now, you say this is outdated information, I don't quite follow, but I presume
you mean LW performs differently on a PC? (Maybe not, want to elaberate?) At
any rate, my experience, (as well as what I know of rendering algorithms,) is
currently telling me that no raytracer, inc LW, could render at the kind of
speed 3ds does (providing you have the ram, if not, it's anyones guess...), but
I'm open to arguments against, just as long as the arg has more substance than
the one-liner I'm replying to :)
Seeya
Article: 15184
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From: misc335@csc.canterbury.ac.nz
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: TV: Why always LW and not 3DS?
Date: 19 Mar 96 12:29:09 +1200
Organization: University of Canterbury, Christchurch, New Zealand
Lines: 18
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>> That said, as we are Amiga based, we don't even have the choice :(
>
> Lemme get this straight: You ARE comparing LW on the Amiga against 3DS
> on a Pentium, right?
Geeeez, I would like to _think_ that anyone who can use tools as sophisticated
as todays 3d rendering software would be smart enough to take the machine speed
into account when trying to determine software speed. :)
Yes I was comparing LW on an Amiga, no, 3ds was not running on a pentium, yes I
took platform speed into account (I also like to think I'm not a total
moron... :) Generally the results overwhelm even the most wild of possible
innacuracies.
> Just so people don't get the wrong idea about speed comparisons.
No no no, software speed is all about who has seen it on their friends
computer, and who has the richest friends :-)
Article: 15185
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: "R. Stingly' seems fishy to Lee
Date: 18 Mar 1996 19:15:29 -0500
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
Okay, apology accepted.
_____________________________________________
Lee Stranahan
URL - http://users.aol.com/stranahan/main.htm
Article: 15186
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Newtek at NAB?? OR PLAY??
Date: 18 Mar 1996 19:16:31 -0500
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
I know Play will have a big event. Nobody I've talked to at NewTek seems
to know so far...
_____________________________________________
Lee Stranahan
URL - http://users.aol.com/stranahan/main.htm
Article: 15187
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From: jgjones@earth.usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.apps.lightwave
Subject: New Program - Call for suggestions :)
Date: 19 Mar 1996 02:21:04 GMT
Organization: Internet Express (800-592-1240 customer service)
Lines: 79
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NNTP-Posting-Host: earth.usa.net
X-Newsreader: TIN [version 1.2 PL2]
Having noticed a few comments lately regarding the need for a program
that will batch-process images, rename them, etc., I thought I'd take
this opportunity to mention that I am close to completing just such a
program.
Before I finalize the design, I'd like to request some input on what
features are deemed necessary, what file formats should be supported, and
so on. Any suggestions you would care to offer would be very useful in
directing future work on the program and preparing the initial version
for release.
The program will be available for the Intel platform running Windows NT
and Windows 95 and will be sold commercially. (Price to be announced.)
I'll also make a demo version available when the program is released in
oh, say 2 or 3 months... (give or take 4-6 weeks. :)
Here's a general description of the current state of ARRIBA(tm) (A Really
Radical Image Batch Application):
ARRIBA will hopefully remedy the lack of inexpensive, easy-to-use,
animation- and video-oriented batch-processing software for the PC. It is
designed for the manipulation of images used in video and commercial
animation. ARRIBA is _not_ designed for interactive painting, desktop
publishing, palletized images, or AVI construction.
Major features:
ARRIBA can batch process thousands of images and apply one or more
image-processing operations to each file.
ARRIBA is simple and straightforward to use, with an easily understood
graphic user interface -- buttons have real text in them (like LW), not
funky little pictures. No ungainly pull-down menus. Designed for high
productivity, quick response and fast processing.
A varied collection of common (and some not so common) image-processing
operations are included.
Partial list:
Crop, very high quality Scale, Color-to-Gray, Gray-to-Color, Flip,
Rotate, Roll, Blur, Unsharp Mask, Convolve, Negative, Median Filter, Add
Alpha, Split Alpha, Interlace, Deinterlace, Dissolve. In the works are
3/2 pulldown conversion, arbitrary pulldown conversion and
time-expansion/contraction.
ARRIBA also has an extremely flexible file renaming ability. (Change the
base name, number of digits, period or no period, start frame number,
frame increment number: positive or negative, extension or no extension.
For example, reverse an entire animation in a couple of seconds!)
ARRIBA will, when you double-click on a file name, tell you the file
type, resolution, etc., and let you see a thumbnail of the picture.
ARRIBA's preview function lets you see the result of your operations
before processing all the images.
ARRIBA works great with LightWave(tm) and the PVR(tm).
File formats currently supported (both load and save):
IFF (24- and 8-bit grayscale)
TARGA (32-, 24-, and 8-bit grayscale)
BMP (24- and 8-bit grayscale)
JPEG (24- and 8-bit grayscale)
I intend to add PICT, TIFF and perhaps PhotoShop(tm) files to the list.
I'd appreciate any comments you might have...
Please reply directly to: jgjones@usa.net
Thanks!
-Jim
James G. Jones
Nibbles & Bits
Article: 15188
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Does Lee ever say anything intelligent?
Date: 18 Mar 1996 19:21:27 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 23
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References: <4ii066$qu3@ixnews3.ix.netcom.com>
Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
Glad to see you still manage to keep your since of humor. BTW still
haven't received information on the new CD you and Ken are producing.
Also I would find it useful if you could recommend a vendor that
carries all of your instructional tapes. I have a few but not all of
them.
--------------------------------------------------------------------------
There's no info on the CD-ROM yet. Why? Frankly, it's because I suspect
that NewTek may unleash a 5.0 version pretty quickly. Before the rumours
really start, let me say NOBODY I talk to knows whether 5.0 is imminent or
not (including people at NewTek) - but it's a possibility and so we're
waiting to see what NewTek does at NAB...
On the other hand, Access Denied : The Art Of Visual Effects Filmaking -
that is coming along quite nicely...
_____________________________________________
Lee Stranahan
URL - http://users.aol.com/stranahan/main.htm
Article: 15189
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From: scrutnzr@inforamp.net (Jim May)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Chromakey/Bluescreen compositing with Lightwave
Date: 19 Mar 1996 02:22:08 GMT
Organization: M.O.R.E. (Men Of Reason -- Everywhere!)
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In article <4iheqe$9dn@irk.zetnet.co.uk>, tran3d@zetnet.co.uk (Simon
Blackledge) wrote:
> In message <scrutnzr-1703960031350001@ts18-04.tor.inforamp.net>
> scrutnzr@inforamp.net (Jim May) writes:
> > A VASTLY better solution that I just discovered this week while working on
> > exactly this sort of problem, is to take your video signal and run it
> > through an ordinary external video keyer, and then digitize THAT.
<snip me>
>
> Don`t you get bad anti-a if your keying on a singlre colour?
> --
> Simon Blackledge tran3d@zetnet.co.uk
> Creators of Digital Visual Effects
> -----------------------------
> -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
> -----------------------------
Oh, usually; it can be jagged as hell. In my particular application, I
have no choice; our Mandala app has only what amounts to a one-bit alpha
channel.
I am using Premiere to do the cutting-out right now, and it has smoothing
and blending options in its Transparency (keying) settings, depending on
the keying method. These can be used if you need a gentler transition in
your composites.
If you use LW, you will likely get that problem, but that's why I try not
to use it for compositing anymore.
Article: 15190
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From: gdm2475@msu.oscs.montana.edu
Newsgroups: comp.graphics.apps.lightwave
Subject: 32bit Alpha Emulation
Date: Tue, 19 Mar 1996 02:36:25 GMT
Organization: Information Technology Center, Montana State University
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I heard that there is a new emulator for NT Alpha that will alow us
Alpha geeks to run 32 bit windows apps. on our Alphas. Anyone else heard about
it? Sure would be great to be able to run photoshop, and other programs, even
at "non alpha" speed.
-Dana McNeil
Article: 15191
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From: scrutnzr@inforamp.net (Jim May)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 4.0 Deficiency
Date: 19 Mar 1996 02:35:20 GMT
Organization: M.O.R.E. (Men Of Reason -- Everywhere!)
Lines: 27
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In article <4iiua8$5dg@news.net1.net>, throb@net1.net (thROB) wrote:
> With bones, using the first bone's axis for movement/rotation is a
> pain, to say the least. If we could choose maybe between having that
> and the world axis, that would be peachy keen.
Along these lines, what I'd like to see is a convert local/global
co-ordinates option, so that when you parent or de-parent an object, it
doesn't get flung into the nether reaches. It's a pain to get something
lined up just right, and *then* you realize that it's not in the
hierarchy.. or it is and you didn't want it to be.
Parenting by channels would also be cool -- for instance, follow an
object's position, but not its orientation. Right now, I handle this
either by parenting both objects to a third (usually something I call a
"supernull") and then assigning the "supernull" the common motion, leaving
the other two with independent rotation; but this is not always
convenient.
An alternative I just recently clued into is saving and loading motion
paths to a temp file, in a sort of cut/paste kludge. This works for
surfaces too -- really speed things up.
Jim May
http://www.inforamp.net/~scrutnzr/
Coming Soon: CancelMoose(tm) Forever!
Article: 15192
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From: scrutnzr@inforamp.net (Jim May)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help Find Lee Stranahan a Job!
Date: 19 Mar 1996 03:23:52 GMT
Organization: M.O.R.E. (Men Of Reason -- Everywhere!)
Lines: 90
Message-ID: <scrutnzr-1803962229310001@ts12-05.tor.inforamp.net>
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In article <Pine.SUN.3.91.960317233200.24931B-100000@access1.digex.net>,
Ernie Wright <erniew@access1.digex.net> wrote:
> Jim May wrote:
>
> > We are not faced with a choice between deadlocked anarchy and stifling
> > authoritarianism.
>
> Well, of course not. These are the extremes of a continuum, as most
> reasonable people already know.
On a continuum between Irrational Choice#1 and Irrational Choice #2, where
does Rational Choice fit? Hint: a continuum is one-dimensional, which
means one -- and only one -- variable changes. It evidently isn't the
rationality quotient in this case. Those who consider *this* to be the
range of choices are effectively blinded to the actual alternative between
a rational and an irrational course, since the idea of "rational" is
pushed off the stage altogether. Your choice is between the whims of the
boss or the whims of the staff. The "middle ground" would evidently be
some sort of compromise situation where everybody gets to indulge some,
but not all, of their whims. "Reasonable" people know this?
"My technique... poison as food, and poison as antidote." Ellsworth Toohey.
(I'm not proselytizing Rand here. This is simply too apt.)
My point is that "whims" as such have no place in any business endeavour;
reason does, if it is to qualify as and remain in existence as a business.
> > [...] what is called "final causation" by Aristotle.
>
> Where'd that come from?
"Nicomachean Ethics", I think.
> > Salespeople and other "front" people need to be dressed well [...]
> > In essence, animators and other such production staff are asynchro-
> > nous. Forcing dress codes and the like on them is usually pointless
> > from the POV of purpose, and is counterproductive if it interferes
> > with their preferred method of functioning.
>
> 1. You mean these folks are so fragile they can't be told not to wear
> their pajamas to work?
As pyjamas are a form of clothing intended for sleeping, wearing them
while awake in public is an issue of general etiquette, and as such is not
an issue specific to animators. The boss wouldn't have to tell them
anything; the giggling people on the street and everywhere else would
likely have a bigger effect, if any is to be had.
> 2. Allowing sales and production to be "asynchronous" is self-evidently
> a bad thing.
Assuming that you know what I mean. The evidence directly above indicates
that you don't.
"Asynchronous" here means that my production manager doesn't tell me what
textures to use, what buttons to push or interfere in any way with the
facts internal to what I do. He simply presents me with "the problem",
and I generate "the solution" to specs, while he proceeds to assign and
co-ordinate other aspects of the over-all project to the appropriate
staff. Within the limits set by the _original_ request, I have the final
authority on those issues directly in my sphere of action. My production
manager does not have to hold my hand, nor do I unilaterally force my
ideas on the whole project. We work concurrently (in time), independently
(in terms of the concretes of pure action) but stay in touch (in terms of
overall conceptual goals).
> 3. What do you do about the inevitable resentments that arise from any
> work-related double standard?
You mean these folks are so fragile that they can't be told to mind their
own business? This is like saying that different wage rates, wage forms
(commissions vs. hourly vs. piece work) and other variations mandated by
facts are also a "double standard" that will cause "resentment". The
differences in work requirements are all due to particular facts about the
tasks in question. Dress is largely irrelevant to animators, it does not
affect their work performance. (Someone _else's_ dress ought to affect
them still less). The same is not true for salespeople and upper
management. This is determined by the nature of what is being done.
Question: why do you assume that facts of reality, such as the nature of
an animator's or salesperson's work, are somehow plastic and "adjustable"
to the [irrational] demands of management, but _feelings_ or _whims_
(such as "resentment of double-standards") are an "inevitable" absolute
that must not be questioned or doubted?
Jim May
http://www.inforamp.net/~scrutnzr/
Coming Soon: CancelMoose(tm) Forever!
Article: 15193
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Morph a ball into a character
Date: 19 Mar 1996 04:05:28 GMT
Organization: AccessOne
Lines: 18
Message-ID: <4ilbq8$d04@news.accessone.com>
References: <mad.5aqm@torment.tmisnet.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> mad@torment.tmisnet.com (Mark Dunakin) writes:
> Ok, I have been wonderring how to do this also. Since EVERYONE says it can't
> be done, I thought I'd give it a try. I did a test sample to see if it would
> work, and it did........perfectly.
I type amazed, since all a morph does is move the vertices in a straight
line.
When you say "perfectly", did you mean a smooth and unbroken morph? Did
you do a render check to check the middle frame?
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15194
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From: pan <pan@syix.com>
Newsgroups: alt.architecture.int-design,alt.fractal-design.painter,rec.games.design,alt.graphics.pixutils,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.api.pexlib,comp.graphics.apps.alias,co
Subject: Re: HELP! Moving into the future!
Date: Mon, 18 Mar 1996 18:06:19 -0800
Organization: Sierra-Net
Lines: 14
Message-ID: <314E169B.60BA@syix.com>
References: <evidar-1603961255010001@msn_2_1.binc.net> <4ij281$i0d@svdns1.ubinet.ubs.com>
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Xref: news2.cais.com alt.architecture.int-design:2723 alt.fractal-design.painter:2367 rec.games.design:15362 alt.graphics.pixutils:12967 comp.graphics.algorithms:29469 comp.graphics.animation:33228 comp.graphics.api.misc:473 comp.graphics.api.opengl:4217
Paul Kennedy wrote:
>
> evidar@pleasantco.com (Eric Vidar) wrote:
>
> >Hello,
> >I am the Graphic Systems Administrator at Pleasant Company in Middleton,
> >Wisconsin, (near Madison). Our Creative Department is in the process of
> >moving into the future...
>
> At a rate of one second per second presumably?
>
> Paul Kennedy - 101455.2735@compuserve.com
I don't want to reply to this because it is cross posted to what seems
like half the known world ... ooops! I geues I did anyway.
Article: 15195
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From: wmendez@ix.netcom.com(William A. Mendez )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 32bit Alpha Emulation
Date: 19 Mar 1996 05:05:25 GMT
Organization: Netcom
Lines: 12
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X-NETCOM-Date: Mon Mar 18 11:05:25 PM CST 1996
In <4il6qb$rk5@news.oscs.montana.edu> gdm2475@msu.oscs.montana.edu
writes:
I heard that there is a new emulator for NT Alpha that will alow us
Alpha geeks to run 32 bit windows apps. on our Alphas. Anyone else
heard about it? Sure would be great to be able to run photoshop, and
other programs, even at "non alpha" speed.
FX!32 is currently in beta testing and should be released around the
same time as NT 4.0.
Article: 15196
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From: Zoltan Hunt <zhunt@calumet.yorku.ca>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga users?
Date: 19 Mar 1996 05:51:47 GMT
Organization: York University
Lines: 19
Message-ID: <4ili1j$s3q@sunburst.ccs.yorku.ca>
References: <dave.0jau@hell.xs4all.nl> <4iig4b$o22@horn.wyoming.com>
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lawson14@odi.cwc.whecn.edu (Patrick Lawson) wrote:
>Jeroen Van Velsen (dave@hell.xs4all.nl) wrote:
>: In een bericht van 03 Mar 96 Rlindema gericht aan All:
>
>: >> Hi there!
>
>: >> Any Amiga users (Still) out there?
>
>: >> Greetings,
>
>I use Lightwave on my all the time! (I'm rendering in the background
>right now)
Another one here, good to see not everyone has run of to Micrsoft-world.
Speed is nice- so I'm waiting on PowerPC. Now if someone wants to get
me a Raptor, I'll set it up next to the Amiga. :)
Article: 15197
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From: alanr@west.ivi.com (Alan Ridgeway)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Mesh Paint
Date: Mon, 18 Mar 1996 08:58:38 -0800
Organization: Glencoe
Lines: 13
Distribution: world
Message-ID: <alanr-1803960858380001@199.182.115.170>
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NNTP-Posting-Host: @199.182.115.170
In article <4ib1tm$k90@steel.interlog.com>, gdavison@interlog.com (Gord
Davison) wrote:
> alanr@west.ivi.com (Alan Ridgeway) wrote:
> >Has any one used Mesh Paint for WinNT?
> >Any comments?
>
> Functional. But it's no Amazon Paint :-)
How do they compare?
Features vs cost?
(Isn't Amazon Paint only an SGI program, or did I miss an announcemnet?)
Article: 15198
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From: alanr@west.ivi.com (Alan Ridgeway)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Pinello Plugin?
Date: Mon, 18 Mar 1996 09:02:02 -0800
Organization: Glencoe
Lines: 23
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In article <4ifbhk$mni@news.accessone.com>, jeric@accessone.com wrote:
> > alanr@west.ivi.com (Alan Ridgeway) writes:
>
> > NewTek's marketing department must not educate the rest of the company on
> > products. I hear about Pennello Pro in DV magazine, and 3D magazine
> > reviews but those who answer the phone at NewTek are rather unaware of
> > what is going on.
>
> This is the kinda thing that WWWpages are great for: only ONE person
> has to do it right ONCE, and the word is out there and correct. <sigh>
>
>
>
> ******************************************************************************
> ** jeric@accessone.com | Synergy Graphix & Animation **
> ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
> ** Don't make me force it down your throat.| "OK! Wind the frog!" **
You are exactly right.
NewTek's web page is right a rehash of a flyer. No updates, announcements,
or anything that could communicate the current standing of NewTek's
products.
Article: 15199
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: FDPainter: layer question
Date: 19 Mar 1996 06:31:36 GMT
Organization: AccessOne
Lines: 22
Message-ID: <4ilkc8$g9b@news.accessone.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
Im trying to do a very simple thing. I know how to do it in Photoshop, where it is
trivial, but not
in Painter, where it is probably trivial, but certainly not intuitive.
Im trying to create a chalkboard effect. I want guidelines lightly chalked in
place, and then the words more heavily chalked over them.
In Photoshop, Id put the guidelines in one layer, then work on another layer
to do the words. I cant seem to figure out how to get the same ease of
approach using Painter 4.0. I made the guidelines a floater (although they could
be in the background this would be helpful for alignment later) but I need another
floater over themwell, actually I need a damn LAYER, but I gotta use the
Painter "chalk" brush.
Any help appreciated.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15200
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Interface Issues: WAS Which 3D program?
Date: 19 Mar 1996 06:34:28 GMT
Organization: AccessOne
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NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> Elliot Bain <ebain@ix.netcom.com> writes:
> You're fighting this issue too hard.
Oh, I have no problem with OLE, if it ever occurs. Don't hold your
breath. I think we'll see import/export sooner.
> Elliot Bain
>
>>>>
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15201
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: User Interface: was Re: MAX or Lightwave?
Date: 19 Mar 1996 06:36:23 GMT
Organization: AccessOne
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NNTP-Posting-Host: jeric.accessone.com
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> Elliot Bain <ebain@ix.netcom.com> writes:
> Walter (Jay) Turberville wrote:
> >
> > The new ATL-TAB is very nice.
> > My point is that some of the new tools are advancements. However, keystrokes
> > can be extremely efficient - if the user is trained on how to use the
> > keyboard.
> >
> Hmmmm, ALT-TAB goes back to at least Windows 3.1. I've already gotten rid of my 3.0
> manuals, so I can't say if it goes back further, but I think it might.<g>
Yeah, this threw me too, til I realized he was referring to SEEING the
program icons when you hit ALT-TAB. It is a nice step forward (and
backward).
>
> Elliot Bain
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15202
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: OpenGL and LightWave - what's the deal?
Date: 19 Mar 1996 02:14:12 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: stranahan@aol.com (Stranahan)
When this version will be released
is only known by NewTek and they aren't saying a peep!
----------------------------------------------------
Why do assume that they know?
_____________________________________________
Lee Stranahan
URL - http://users.aol.com/stranahan/main.htm
Article: 15203
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From: joericks@awinc.com (Joel Erickson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: help:picking Video Camera
Date: 19 Mar 1996 08:33:15 GMT
Organization: A & W Internet Inc.
Lines: 9
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> Im looking for an affordable video camera. It has to be mounted onto a copy
>stand for closeup snapshots of some background pictures. The one I have now
>really bites the big one. Im looking in the 400-600$ range
I'd check out old studio cameras. You could probably find a really
high quality unit in that range, if you don't need a recorder. Old
Ikegamis etc sell resonably cheaply. Look in the rec.video groups.
Article: 15204
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From: univ-aix.fr (Pablo)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: 19 Mar 1996 08:49:18 GMT
Organization: Universites d' Aix en Provence
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In article <Pine.A32.3.91.960311212050.63056D-100000@navajo.gate.net>,
lewis_a@gate.net says...
>
>So why is LW better than 3DS for "TV VisFX...Sci-Fi TV shows"?
>
>On 11 Mar 1996, Stranahan wrote:
>
>> Date: 11 MAR 1996 13:43:54 -0500
>> From: Stranahan <stranahan@aol.com>
>> Newgroups: comp.graphics.packages.3dstudio, comp.graphics.apps.lightwave,
>> comp.graphics.animation
>> Subject: Re: TV: Why always LW and not 3DS?
>>
>> In my opinion, Lw is used more on TV because it's much easier to use for
>> the sort of things that TV VisFX are used for. LW was practically born to
>> do Sci-Fi TV shows.
>>
>>
>>
>> _____________________________________________
>> Lee Stranahan
>> URL - http://users.aol.com/stranahan/main.htm
>>
>>
>>
>
> Abraham K. Lewis
> Jupiter, Florida
> lewis_a@gate.net
>
I guess it's because it was designed for it (that's one), has got a better
rendering (that's two) and is much cheaper (that's three)
Article: 15205
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Who's going to NAB?
Date: 19 Mar 1996 03:54:16 -0500
Organization: America Online, Inc. (1-800-827-6364)
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I'm going - why don't a group of you gather and lynch me?
_____________________________________________
Lee Stranahan
URL - http://users.aol.com/stranahan/main.htm
Article: 15206
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 19 Mar 1996 03:56:50 -0500
Organization: America Online, Inc. (1-800-827-6364)
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I love B5, but I'm with you there: however, I think S:AAB is as
good
as anything I've ever seen, EXCEPT for the damn engine flames.
--------------------------------------------------------------------------
------------
Well, then you'll love the film my brother Ken and I are working
on....expect am effects somewhere between SAAB (where Ken was a big part
of establishing the look) and Apollo 13......
_____________________________________________
Lee Stranahan
URL - http://users.aol.com/stranahan/main.htm
Article: 15207
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Need info about LightWave-object files.
Date: 19 Mar 1996 05:23:24 -0500
Organization: America Online, Inc. (1-800-827-6364)
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you can get the info you need at ftp.newtek.com. A little tip when
working on your file converter, lightwave uses a left handed coirdinate
system..
Jason Booth
Second Nature, Inc.
"I'm programing a raytracer that only outputs in ASCII art! I'LL BE
RICH!!!!"
Article: 15208
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 4.0 Deficiency
Date: 19 Mar 1996 05:26:05 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <314b2971.1171876063@news2.deltanet.com>, beards@deltanet.com
(Kevin Beardslee) writes:
>> If not, you can always write a BML macro to do what you wish.
>Can you give me more information on how to write BML macros?
Purchase BML, it comes with an excellent manual, and many example scripts.
Overall, I was quite impressed with the beta that was sent to me many
months ago - I thought it had a great manual for a beta. Now the final is
out, and it has just about everything you need to make your modeler
plugins. I can't wait for Bob's layout language...
Jason Booth
Second Nature, Inc.
"I'm programing a raytracer that only outputs in ASCII art! I'LL BE
RICH!!!!"
Article: 15209
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: how do you reduce poly count.
Date: 19 Mar 1996 05:26:28 -0500
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In article <4ighvo$7lo$1@melbourne.DIALix.oz.au>,
stevok@melbourne.DIALix.oz.au (Steven Johansen) writes:
> Ok moving away from the topic here,
> But,what special properties (or advantages) do n-polygons
>give you?
> Granted a reduced polygon count
> But in what circumstances are they a benefit.
> Prior to lightwave I was using POV which used mathematically
>generated shapes so the only experience with polygons I have is
>with LW.
First off, your wireframe mesh looks a lot nicer. This is a small
point, but x imagine or 3ds users will know what I mean. Second, I create
models for real-time environments. In a real time situation, every cycle
counts. By using polygons of greater than 3 points, we can render faster.
A quad, for instance, renders much faster than 2 triangles. This is
because you only have to transform 4 points, as oposed to 6. You also have
2 less lines to draw. Some would argue that scan routines, on npoly's are
slower than on triangles. But the time we save, and memory we save in
using 4 point polys, more than makes up for the slow down in scan
routines. We actualy break any 5+ sided polygon down into 4 or less sided
polygons during our scan routines, but store the data as npoly's. This
saves memory, and draws faster in general.
Second, when doing lots of operations on an object, and then
trippling the object at the end - you'll often end up with less polygons
than if the object had been created out of triangles from the start. This
becomes expecialy noticable when doing lots of bouleon operations.
Jason Booth
Second Nature, Inc.
"I'm programing a raytracer that only outputs in ASCII art! I'LL BE
RICH!!!!"
Article: 15210
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Newtek Customer Support?
Date: 19 Mar 1996 05:26:58 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <4ihrk1$74n@news.accessone.com>, jeric@accessone.com writes:
>> Elliot Bain <ebain@ix.netcom.com> writes:
>> This sounds more like a request for the Truespace feature called
>Deformation
>> Lattice. It's a really cool feature because there's no morphing
involved
>and lots
>> fewer objects to model.
>
> Oh, gotcha. The previous poster wasn't using the correct
buzzwords. >8^)
>
>
it's actualy nothing like a deformation lattice - it's more like
skining in Alias or Animation master..
Jason Booth
Second Nature, Inc.
"I'm programing a raytracer that only outputs in ASCII art! I'LL BE
RICH!!!!"
Article: 15211
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From: Animation Factory
Newsgroups: comp.graphics.apps.lightwave
Subject: 95 InterFace for NT !!!!!!!!!!!!!
Date: Tue, 19 Mar 1996 10:34:15 GMT
Organization: Voicenet - Internet Access - (215)674-9290
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For all of you waiting for the 95 Interface for NT it has been out
from Microsoft for a while now, but I keep reading about people
waiting for it??
Go get it!! It works fine. It's on there Web site FREE!!!!
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Have Fun
Wayne
Animation Factory
^^^^^^^^^^^^^^
Article: 15212
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Who's going to NAB?
Date: 19 Mar 1996 05:28:43 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <4ilsno$ipf@newsbf02.news.aol.com>, stranahan@aol.com
(Stranahan) writes:
>I'm going - why don't a group of you gather and lynch me?
>
>
>_____________________________________________
>Lee Stranahan
>URL - http://users.aol.com/stranahan/main.htm
>
>
oh, sounds like a blast.. but seriously..
I'm not going to NAB, but is anyone going to E3? The video game
convention? I'd be interested in meeting fellow lightwave based video game
creators..
Jason Booth
Second Nature, Inc.
"I'm programing a raytracer that only outputs in ASCII art! I'LL BE
RICH!!!!"
Article: 15213
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From: Bharat Purohit <bow@phlom.ph.kcl.ac.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Prem's "Stranahan-esque" rant
Date: Tue, 19 Mar 1996 10:53:50 +0000
Organization: King's College London
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Prem Subrahmanyam wrote:
>
> Has anyone seen the latest "Chrome nuts" (oops, I mean balls) ad
> in CGW? Anyone read the copy? My favorite quote is...
>
> "NewTek makes powerful, easy-to-use tools for everyone--not
> just the Hollywood elite (but we like them really a lot)...."
>
> Who the heck did they get to write this? A foreign exchange
> student? (no offense intended toward foreign members of this
>
There *arent* any foreign members, since the internet is world-wide.
--
bow
--------------
"Dont believe everything you download!"
Article: 15214
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From: "Bryan J. Blevins" <bblevins@moscow.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MultiPlatform Removable Media
Date: Tue, 19 Mar 1996 03:35:57 -0800
Organization: PalouseNet
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> I just spent the last hour or so trying in vain to get the Mac here at
> work to recognize a Jaz cartridge that's got a bunch of animations I did
> at home on my DEC Alpha. To eliminate the need for anyone to suggest the
> obvious, both the Mac and the Alpha work just fine with cartriges
> formatted specifically for each individual machine, so that's not the
> issue. The problem is that the mac cannot or will not recognize either an
> NTFS formatted cart. or a FAT formatted cart, which in a way makes sense,
> but is still pretty stupid considering that I can read PC floppies on the
> mac, and considering that one of the main reasons I bought the Jaz was so
> I could do this type of thing.
>
I don't have a solid solution to your problem, but this may help.
FAT Format the jaz drive with a number of partitions not bigger than 500 Meg. This is a common IDE
partition limit and PC Exchange may be confused by a larger drive.
--
----------------------------------------------------------
Bryan J. Blevins Blevins Enterprises, Inc.
bblevins@bei.moscow.com WWW http://bei.moscow.com
(208)885-3805
Money is the root of all evil, and man needs roots.
Article: 15215
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 32bit Alpha Emulation
Date: Tue, 19 Mar 1996 10:54:09 GMT
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In message <4ilfal$4m@dfw-ixnews2.ix.netcom.com>
wmendez@ix.netcom.com(William A. Mendez ) writes:
> In <4il6qb$rk5@news.oscs.montana.edu> gdm2475@msu.oscs.montana.edu
> writes:
> I heard that there is a new emulator for NT Alpha that will alow us
> Alpha geeks to run 32 bit windows apps. on our Alphas. Anyone else
> heard about it? Sure would be great to be able to run photoshop, and
> other programs, even at "non alpha" speed.
> FX!32 is currently in beta testing and should be released around the
> same time as NT 4.0.
What fx32?
sound intresting :-]
--
Simon Blackledge tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
-----------------------------
Article: 15216
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: uleads editing
Date: Tue, 19 Mar 1996 11:31:03 GMT
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Any one using the new 32bit version of this editing package .I am
looking at razor mach 3 as premiere is so buggy.--
Simon Blackledge tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
-----------------------------
Article: 15217
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: TV: Why always LW and not 3DS?
Date: Tue, 19 Mar 1996 10:06:56 GMT
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In message <4ii8jg$ga4@islandnet.com>
dretch@islandnet.com (Christopher Stewart) writes:
> In a message dated 16 Mar 1996 21:22:01 wturber@primenet.com writes:
> W> What really bugged me during this was how NewTek would claim that B5 was
> W> done with LightWave. Well, my (most current version available) copy of
> W> LightWave couldn't do some of what was being done. They weren't using
> W> LightWave. They were using some special modified version of LightWave.
> Try re-creating the M&M's commercials....
> <grunt>
> Christopher
> **********************************************
> Primordial * Christopher Stewart dretch@islandnet.com * Graphics
> Soup * http://www.islandnet.com/~dretch * WWW
> Animation * Home of the Lightwave 3D Search Engine * Training
> **********************************************
> * Offline Orbit 0.73c *
I have not seen the advert ,i`min the u.k .
What does happen?What is there that u rekon could not be done in rev 4.0c?
<This is not meant to be sarcastic ,I just want to know as i see sod
all lw stuff on telly over here.<apart from my own :-}}>>
--
Simon Blackledge tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
-----------------------------
Article: 15218
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: Tue, 19 Mar 1996 12:41:29 GMT
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In message <4ilssi$irr@newsbf02.news.aol.com>
stranahan@aol.com (Stranahan) writes:
> I love B5, but I'm with you there: however, I think S:AAB is as
> good
> as anything I've ever seen, EXCEPT for the damn engine flames.
> --------------------------------------------------------------------------
> ------------
> Well, then you'll love the film my brother Ken and I are working
> on....expect am effects somewhere between SAAB (where Ken was a big part
> of establishing the look) and Apollo 13......
> _____________________________________________
> Lee Stranahan
> URL - http://users.aol.com/stranahan/main.htm
Need any help :-}
--
Simon Blackledge tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
-----------------------------
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Chromakey/Bluescreen compositing with Lightwave
Date: Tue, 19 Mar 1996 12:39:15 GMT
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In message <scrutnzr-1803962127530001@ts12-05.tor.inforamp.net>
scrutnzr@inforamp.net (Jim May) writes:
> In article <4iheqe$9dn@irk.zetnet.co.uk>, tran3d@zetnet.co.uk (Simon
> Blackledge) wrote:
> > In message <scrutnzr-1703960031350001@ts18-04.tor.inforamp.net>
> > scrutnzr@inforamp.net (Jim May) writes:
> > > A VASTLY better solution that I just discovered this week while
working on
> > > exactly this sort of problem, is to take your video signal and run it
> > > through an ordinary external video keyer, and then digitize THAT.
> <snip me>
> >
> > Don`t you get bad anti-a if your keying on a singlre colour?
> > --
> > Simon Blackledge tran3d@zetnet.co.uk
> > Creators of Digital Visual Effects
> > -----------------------------
> >
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
> > -----------------------------
> Oh, usually; it can be jagged as hell. In my particular application, I
> have no choice; our Mandala app has only what amounts to a one-bit alpha
> channel.
> I am using Premiere to do the cutting-out right now, and it has smoothing
> and blending options in its Transparency (keying) settings, depending on
> the keying method. These can be used if you need a gentler transition in
> your composites.
> If you use LW, you will likely get that problem, but that's why I try not
> to use it for compositing anymore.
Yeah i use premiere also with pvr.Much better than lw .Although i am
pretty lazy ,i use the keyer in prem to make a matt then use
foregroun n matt in lw during the render for tests.
--
Simon Blackledge tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
-----------------------------
Article: 15220
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From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Seq File renamer now at Newtek's ftp site
Date: 19 Mar 1996 22:40:57 +1100
Organization: DIALix Services, Melbourne, Australia.
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Ernie Wright <erniew@access1.digex.net> writes:
>> >> > Very slick windows interface and it's 32 bit.
>> > but the freakin' thing is THREE MEGABYTES!???
>> :) The actual executable 26K. The rest are DLL, OCXs and whatnot that
>> get installed to various places (sigh) if you don't already have them.
>> Moose brazier... :)
>I have nothing useful to add. I just think it's incredibly funny.
>- Ernie
I dont know for sure,but I think a 1/2k batch file could do
the same thing (not that i'm going to provide one :-)
Steven
--
X
Article: 15221
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From: blaise@dti.com (Blaise Fanning)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 32bit Alpha Emulation
Date: 19 Mar 1996 12:45:36 GMT
Organization: Deskstation Technology, Inc
Lines: 64
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In article <4im67f$66e@irk.zetnet.co.uk>, tran3d@zetnet.co.uk says...
>
>> I heard that there is a new emulator for NT Alpha that will alow us
>> Alpha geeks to run 32 bit windows apps. on our Alphas. Anyone else
>> heard about it? Sure would be great to be able to run photoshop, and
>> other programs, even at "non alpha" speed.
>
>
>> FX!32 is currently in beta testing and should be released around the
>> same time as NT 4.0.
>
>What fx32?
>sound intresting :-]
>
Although I'm shy and don't really like to post in public forums,
especially when I could be accused of self-promotion (;-)), I thought
that I'd take this opportunity to reveal a bit of what I know about
FX!32. The gloves have recently come off about what I can say and what I
can't; however, I'm going to divide my post clearly into "things that
Digital would agree with publicly" and "things that are my own personal
opinion".
---------------------------
First, "Things that Digital would agree with publicly" :
FX!32 is a Digital product that currently is slated to be released as
freeware sometime around the middle of the year. Its intent is to allow
users of Alpha/NT systems to run *all* 32-bit Intel applications. These
include applications written for Intel/NT and Intel/Win95. The mechanism
that will be used to do this is best described as a dynamic recompilation
of Intel object or binary code. Digital's stated goal is to run the
Intel code at least 70% as fast as it would have run if it had been
compiled natively on Alpha. So, if our top-of-the-line product, the
21164A at 366 MHz (**shameless plug**) were to run Photoshop, it should
run at least 1.4 times the speed that it would run on a Pentium Pro
200MHz, since the 21164A/366 is twice as fast as the PPro/200.
---------------------------
Now, "Things that I have never heard Digital say, but believe."
After having seen FX!32 run, I am pretty sure that Digital will meet
their speed goals. The speed is not quite there yet, but is in the range
to get there by the time they're done.
The interesting compatibility issues mostly seem to revolve around
installation, since some applications seem to use 32-bit-but-not-Win32
code in their installers. This will be helped immensely by the release
of Windows NT 4.0, which will have 32 bit emulation in it.
---------------------------
Incidentally, it is my understanding that we are now demonstrating
Photoshop running under FX!32 at CEBit over in Germany. If any of you
will be at NAB, we should be showing it again there, so that you can
judge the utility and performance for yourselves.
Blaise Fanning
VP Engineering
DeskStation Technology
Article: 15222
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From: Eneko Cajigas <upbcamae@lg.ehu.es>
Newsgroups: comp.graphics.apps.lightwave
Subject: animating characters
Date: 19 Mar 1996 13:30:21 GMT
Organization: BBAA upv
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Does anybody know an easy way to animate facial expresions of
3D characters.
I mean some software uses splines or boxes round the faces of
characters that alows you to change the facial expresions by
simply draging some control points that open mouth or eyes and
so...
I got the impression that lightwave is usefull for flying
logos and dificult camera movements? and what happens with
character animation!!!!???
Success
:(
Article: 15223
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From: Eneko Cajigas <upbcamae@lg.ehu.es>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: 19 Mar 1996 13:45:49 GMT
Organization: BBAA upv
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The real thing is simple:
LW have ray tracing quality
while 3Ds have just phong quakity images.
Article: 15224
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From: TL Westgate <juris@oo.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Hijack 95 and IFF's
Date: Tue, 19 Mar 1996 08:24:41 -0500
Organization: Juris Corporation
Lines: 34
Message-ID: <314EB599.6D3C@oo.com>
References: <Jeff_Holinski.238.314C7376@mindlink.bc.ca>
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Jeff Holinski wrote:
>
> Anybody here using Hijack 95?
> I perfer to render most of my LightWave stuff as IFF's to save disk space.
> That's not a problem for stuff that I move over to the PAR on my Amiga, but if
> I just want to look at a test image I'm out of luck.
>
> I know Photoshop loads IFF, but it's also overkill as an image viewer. I used
> to use Graphic Workshop, but for some reason it started showing IFF's badly
> mangled (red, green, and blue channels are seperated) and their web site seems
> to be permenantly offline so I can't get a new copy to re-install.
> HiJack 95 is supposed to support IFF, but I've heard a lot of bad things about
> older versions of the program and IFF support. Has it gotten any better?
>
> Jeff H...
I use HiJaak 95 all the time. It is great! It reads and writes IFFs just
fine. I find it especially useful if I render a texture to apply as a
texture map and a transparency map, to right click on the rendered image
in Explorer, click on HiJaak View, click on All Colors to Black, and
save the image as ImageNameAlpha.iff, then load the b/w version into
Layout as well. Viola, (almost) instant tranparency map with very little
bother.
I highly recommend it.
TL
--
======================================================
|visit the Juris web site at http://www.oo.com/~juris|
| or visit my personal web site at |
| http://members.aol.com/tlwestgate/home/livroom.htm |
======================================================
Article: 15225
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From: fwtep@ix.netcom.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: Tue, 19 Mar 96 00:46:01 GMT
Organization: Earthlink Network, Inc.
Lines: 51
Message-ID: <N.031896.164601.85@earthlink.net.earthlink.net>
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On 3/15/96 12:53PM, in message <4iclce$1g8@sunburst.ccs.yorku.ca>, Zoltan Hunt
<zhunt@calumet.yorku.ca> wrote:
> Got into a minnor argument with my brother last night over the CG
> effects in Bablon5 and other SCiFi shows like StarWars and StarTrek, his
> point being that stuff done with models looked realistic, while B5 et-al
> looked bad.
>
> I'm wondering: What type of factors come into play if you want to do
> stuff that will pass for a model, I know Voager looks fine, and this was
> exactly the problem they had (interspacing CG and "real" models), are
> there things like certain lights used in filming models, certain surface
> types, etc.
>
> Lets get something going here, because, as much as I like B5, at the end
> of the day, all I could say was it was a different look, while even old
> stuff like Space:1999's ships looked more realistic than some B5 stuff.
> Zoltan
>
>
The difference is in the art direction. Regardless of the time money and
talent involved at the animation level, nothing will look like models if the
intention is to create something different. People always say that CGI doesn't
look like models, and I say why should it? Models don't look "real" they look
"cool". Did you think the Star Destroyer looked real? I doubt it. Did you
think the T-Rex in Jurassic looked real? Probably. We are all used to the
kind of artificiality that space models have. As an example of how art
direction matters, look at the original Flash Gordon serials. Did those models
look good OR real? No way. The techniques used in Star Wars were the same,
but the people doing it had a better eye for reality (or percieved reality).
There have been no technical advancements in special effects since around 1927
that I'm aware of--even CGI uses the same exact ideas. Last year I spoke to
Linwood Dunn about this and he agreed (Linn was one of the creators of the
optical printer and was the head of FX for RKO, and did the optical work for
King Kong-the original, Citizen Kane, and the original Star Trek, amongst
hundreds of other things).
The idea for the CGI in Voyager was to duplicate the look of the model, and
it was accomplished. The idea for the CGI in B5 is NOT to duplicate models,
but to try something new and different. Your brother may not like it, but it's
not the fault of CGI in general or Lightwave in particular. The idea for the
CGI in Space:A&B is to be in the Star Wars vein (but not _exactly_), and I
think it looks great. You may be able to look at the show and say "that looks
like CGI", but, on the other hand, you can look at Star Wars and say "that
looks like models". I don't know why one of those statements is acceptable and
the other isn't--as long as both are quality.
I'm sure every 10 year old who saw Star Wars knew that they used models,
but I think they didn't know how Jurassic Park was done (as far as the CGI).
--
-=Fred=-
Article: 15226
Newsgroups: comp.graphics.apps.lightwave
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From: Ken Geary <ken_geary@ademco.com>
Subject: Re: Who's going to NAB?
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Stranahan wrote:
>
> I'm going - why don't a group of you gather and lynch me?
>
> _____________________________________________
> Lee Stranahan
> URL - http://users.aol.com/stranahan/main.htm----
hey Lee, need a bodyguard?
Article: 15227
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From: Mike Schnabel <schnabel@crow.ewd.dreo.dnd.ca>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: Tue, 19 Mar 1996 08:48:28 -0800
Organization: Defense Research Establishment Ottawa
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> Ageed, 3DS can do some nice stuff, But it's major failing is that it
> is much harder to use than lightwave and it takes long to do simple
> things. Moving a ship along a complicated path in lightwave is a
> simple task. In 3DS it isn't so easy. Of course Imagine is even harder
> :)I think it is all a matter of what you are used to. I have been using Imagine for several
years and can tell you that moving a ship aling a complicated path is very easy. However not
having done it in other software platforms they would probably be hard for me. Just for
comparison Ill tell you the proceedure to do this in Imagine then you tell me how you do it
in Lightwave. I am not trying to start a flame war here, But am considdering switching to
lightwave and am curious about how easy different tasks are in Lightwave.
Anyways to do the above task you simply create the path in the first frame of the sequence
in the stage editor(very easy). Then in the Action editor asign the objects position to that
path(once again very easy). How does this compare to LW.
Article: 15228
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From: Prem Subrahmanyam <prem@dev.uol.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: New Program - Call for suggestions :)
Date: Tue, 19 Mar 1996 01:29:43 -0500
Organization: University Online
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To: James Jones/Nibbles and Bits <jgjones@earth.usa.net>
How about supporting some sort of third-party image processing
plugin scheme (whether it be your own, or support for something
like photoshop plugins, etc.). This way, we could write our own
image filters that would be batch-processed onto images.
-- Prem
---------------------------------------------------------
Prem Subrahmanyam
prem@dev.uol.com
Home Page: http://dev.uol.com/~prem/index.html
Programmer, graphics designer, fossil nut extraordinaire.
"Have you seen your Graptolites today?"
Article: 15229
Newsgroups: comp.graphics.apps.lightwave
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From: glynw@cix.compulink.co.uk ("Glyn Williams")
Subject: Re: TV: Why always LW and not 3DS?
Message-ID: <DoIt0A.2FD@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <1996Mar19.121748@cantva>
Date: Tue, 19 Mar 1996 15:14:34 GMT
X-News-Software: Ameol
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Seeya writes.....
> Unless LW runs slower on an Amiga than a PC of the same speed, the
> comparison
> seems acceptable to me - while there will be a _large_ margin of error,
> even
> presuming that the 486 is running over twice the speed of the Amiga
> (and it sure
> as hell is not) 3ds renders _many_ times faster.
> In other words, if you want to dismiss my opinion, I hand you a silver
> platter, on which is a golden trumph, entitled "There was no control
> machine" :-)
There are a number of mistakes in this post. Comparing Amiga's to PCs is
a difficult thing to do. The cost of a current Amiga machine equates to a
Pentium or machine up to 10 times the performance.
However you can safely compare Lightwave on the PC with 3DS on the same
PC.
> Now, you say this is outdated information, I don't quite follow, but I
> presume
> you mean LW performs differently on a PC? (Maybe not, want to
> elaberate?) At
> any rate, my experience, (as well as what I know of rendering
> algorithms,) is
> currently telling me that no raytracer, inc LW, could render at the
> kind of
> speed 3ds does (providing you have the ram, if not, it's anyones
> guess...), but
> I'm open to arguments against, just as long as the arg has more
> substance than
Your post makes the assumption that Lightwave is a raytracer. While
adaptive raytracing is optionally available within Lightwave (for
selected materials) Lightwave uses a scan-line renderer much like 3DS.
In terms of raw rendering performance 3DS and Lightwave on the same PC
are roughly about the same.
If the scene consists of simple geometry with a small number of
lightsources then 3DS would render about twice to three times faster than
Lightwave.
If the scene is massive (200k polys plus) with a large number of
lightsources and features motion-blur - then Lightwave has a two or
threefold advantage over 3DS. Much of this due to the poor virtual
memory support within 3DS itself.
Glyn Williams - Particle Systems Ltd.
Article: 15230
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From: "David L. Campbell" <dcampbel@austin.ibm.com>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: Tue, 19 Mar 1996 10:28:50 -0600
Organization: On loan to IBM Corp.
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> The real thing is simple:
> LW have ray tracing quality
> while 3Ds have just phong quakity images.
Big deal. I prefer LW, but most people who are doing animations of significant
size aren't concerned about having raytracing which is often just too time
consuming. 3DS does a great job getting good reflections and shadows without
raytracing and its performance penalty. And if one *must* have raytracing,
you can get a 3DS plug-in for it.
David.
===============================================================================
David L. Campbell | Opinions expressed are the property of the author |
on loan to IBM Corp. | and do not represent policies or beliefs of IBM. |
dcampbel@austin.ibm.com +---------------------------------------------------+
Article: 15231
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From: Ace Miles <ace@got.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Seq File renamer now at Newtek's ftp site
Date: Tue, 19 Mar 1996 08:47:37 -0800
Organization: got net?
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To: jeric@accessone.com
jeric@accessone.com wrote:
>
> > none@nowhere.org (Waverider) writes:
> >
> > Hey all - I just posted a very slick Windows 95 Windows NT utlity for renaming
> > sequences of files. Example: filename000.ext renamed to filename.000
> > or: filename.000 renamed to filename000.ext
> >
> > You can plug in your own filename, number, and extention. Very slick windows
> > interface and it's 32 bit.
> >
> >
> > It's in the incoming directory on newtek and the LW/incoming directory on
> > tomahawk..
> >
> > Enjoy!
>
> We would, but what's the filename? >8^)
> >
> > -Bill Ford
> >
I believe it's called MULTVIEW. I just used it the other day and
it's a pretty cool little utility.
--
Ace Miles * Senior Animator * Time Warner Interactive
ace@agames.com (work) or ace@got.net (home)
My opinions are not necessarily those of my employer.
Although legally they own everything I come up with.
Article: 15232
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From: hbrtv284@csun.edu (emmanuel olympia)
Newsgroups: comp.graphics.apps.lightwave
Subject: what is a good LW book to learn modeler?
Date: 19 Mar 1996 17:08:48 GMT
Organization: California State University, Northridge
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I have seen all the stranahan tapes and hungry for more lightwave lessons.
can you recommend some good LW books that covers modeler, surfacing, and
lighting. thx
Article: 15233
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From: glynw@cix.compulink.co.uk ("Glyn Williams")
Subject: Re: Who's going to NAB?
Message-ID: <DoIz4M.66r@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4im28r$js4@newsbf02.news.aol.com>
Date: Tue, 19 Mar 1996 17:26:45 GMT
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If you are going to E3 - See if you can get to see our showreel for
Dreadnaught on the Philips Media Stand.
Glyn Williams - Particle Systems.
Article: 15234
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From: glynw@cix.compulink.co.uk ("Glyn Williams")
Subject: Re: animating characters
Message-ID: <DoIz4n.67F@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4imctd$sgj@lgsx01.lg.ehu.es>
Date: Tue, 19 Mar 1996 17:26:47 GMT
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> Does anybody know an easy way to animate facial expressions of
> 3D characters.
> I mean some software uses splines or boxes round the faces of
> characters that alows you to change the facial expresions by
> simply draging some control points that open mouth or eyes and
> so...
>
> I got the impression that lightwave is usefull for flying
> logos and dificult camera movements? and what happens with
> character animation!!!!???
>
I have just finished an extensive test: a real human face under Lightwave.
The face itself was built using Modeler and required a lot of tweaking to
be "just right".
The face also includes two eyeball units and an upper and lower teeth set.
Animation of the face was achieved with an fairly complicated bones
hierarchy.
5 for each eyelid. One for each eyebrow. About 10 making up the jaw and
another 6 or 8 to go the mouth movements.
When complete the face could convincingly smile, blink, frown and deliver
lip-synched dialogue which looked pretty natural.
The hierarchy was set up to assist the animation process. One master bone
controlled the whole jaw. One could blink the both eyelids another
influences all the bones of the lips allowing a pursing action. Yet
another was a smile master - drawing up the corners of the mouth.
The hardest thing to do in Lightwave was the bone set-up. Both
placing them and adjusting the strength of the bone field to influence
the skin in exactly the right way.
Glyn Williams - Particle Systems
Article: 15235
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From: Brad@NewTek.com (Brad Peebler)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Newtek at NAB?? OR PLAY??
Date: Mon, 18 Mar 1996 15:54:04 GMT
Organization: NewTek
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m-video@ix.netcom.com(Michael Mitchell) wrote:
>Anyone know if newtek is going to have a PRE-NAB meeting on the day
>before NAB? (like they usually do every year?)
>alone know about PLAY? if they are planing the same thing?
>thanks, Mike
NewTek is having an event at NAB. No public announcements have been
made as of yet. I will post details when we make the public
announcement.
BP
NewTek
Article: 15236
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From: Brad@NewTek.com (Brad Peebler)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 4.0 Deficiency
Date: Mon, 18 Mar 1996 15:57:11 GMT
Organization: NewTek
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These are all really good suggestions. Just what I like to see up
here! Please send any and all feature requests or suggestions to
LWFeatures@newtek.com.
Keep posting them here as well. Sounding off each other will often
generate cool new ideas.
Thanks
BP
NewTek
Article: 15237
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From: brad prosise <BPROSISE@UTK.EDU>
Newsgroups: comp.graphics.apps.lightwave
Subject: Penello Pro (Somebody please answer)
Date: Tue, 19 Mar 1996 12:47:49 -0500
Organization: University of Tennessee, Knoxville
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Has anyone used the full blown pinello plugin for lightwave on
the PC. (not the demo included). I would like some impressions
regarding its use. Also I need to know where I can get it. Is
it made by Xaos Tools or someone else. Thanks for any
information.
I sent this same request a week or so ago but the only responses had
nothing to to with the question.
--
STOLEN PITHY QUOTE:
Heaven is where the cooks are French, the lovers are Italian,
the police are English, the mechanics are all Germans, and the
whole thing is organized by the Swiss.
In hell, the cooks are all English, the lovers are Swiss, the police
are German, the mechanics are French, and the whole thing is run by
the Italians.
Brad Prosise Visit my web site
the URL is - http://users.aol.com/bprosise/private/bike.htm
Article: 15238
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From: 71333.42@compuserve.com (John Dowdell)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: Tue, 19 Mar 1996 10:19:38 -0800
Organization: Macromedia
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In article <4imdqd$sgj@lgsx01.lg.ehu.es>, Eneko Cajigas
<upbcamae@lg.ehu.es> wrote:
> The real thing is simple:
> LW have ray tracing quality
> while 3Ds have just phong quakity images.
Phong quakity? That's Max the duck's work, I'll bet.... <g>
jd
------------------------------------------------------------------------
John Dowdell || Online support is via public forums
Macromedia Tech Support || instead of private email; registered
San Francisco CA || users have private support via phone.
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Macromedia 7th International User Conference and Exhibition
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Call 1 800 287 7141 or 1 203 840 5660; or www.macromedia.com
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Article: 15239
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From: Frédéric Druilhet <druilhet@planete.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: A lightwave user WEB PAGE
Date: Tue, 19 Mar 1996 19:35:06 +0100
Organization: Pressimage, France
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visite my home page
you'll find a part of my work wtih Lightwave.
There is an english version !
This site will nearly be remixed, watch sometimes
frederic druilhet
--
________________________________________________________
Frédéric DRUILHET (Lightwave 3D - Edition de pages WEB)
12, imp des mimosas 31120 ROQUES
tel : (33) 61 72 09 59
http://www.planete.net/~druilhet
mailto:druilhet@planete.net
Article: 15240
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From: marlon@voicenet.com (Marlon Beltz)
Newsgroups: comp.graphics.apps.lightwave
Subject: Need a Copy of Lightwave for PC
Date: Tue, 19 Mar 1996 18:30:29 GMT
Organization: Digitech Solutions, Inc.
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Anyone have an extra copy of Lightwave for PC for sale? Mosttly just
need the dongle, have the other stuff. Please email me at
marlon@3dsim.com
Thanks in advance.
Article: 15241
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: Tue, 19 Mar 1996 13:41:44 -0500
Organization: LumaQuest Productions, Dayton, OH
Lines: 81
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> The difference is in the art direction. Regardless of the time money and
> talent involved at the animation level, nothing will look like models if the
> intention is to create something different. People always say that CGI doesn't
> look like models, and I say why should it? Models don't look "real" they look
> "cool". Did you think the Star Destroyer looked real? I doubt it. Did you
> think the T-Rex in Jurassic looked real? Probably. We are all used to the
> kind of artificiality that space models have.
Artifical, but also photrealistic -- one does not exclude the other. It is
possible to fool the eye, even when the mind knows that something is most
certainly just an illusion. Take the example of a Star Destroyer. With their use
of motion control, compositing and relative scale, ILM really created the
impression of a huge, ponderous spaecraft. Of course, no such thing exists -- it
was just a model. Everyone knows that. But nevertheless it LOOKED gigantic and
like a "real" spaceship. The eye is tricked. By comparison, few places can manage
to squeeze that same unmistakable look of photorealism out of CGI, even today.
Many more come close, but somehow fall short (assuming they are shooting for
photorealism in the first place).
In cases where a CGI look is desirable, it is obviously silly to criticise
something for looking like CGI. Then it is not a shortcoming but a deliberate
choice, hopefully apparent even to the audience. Toy Story falls into this
category. But when it is used to mimic reality, CGI darn well better deliver or
the whole pretense collapses and it becomes a failed illusion. Despite their
excellence, I think the effects on B5 suffer from this (now watch the flames
ignite). Although that in no way affects my enjoyment of the show.
> As an example of how art
> direction matters, look at the original Flash Gordon serials. Did those models
> look good OR real? No way. The techniques used in Star Wars were the same,
> but the people doing it had a better eye for reality (or percieved reality).
> There have been no technical advancements in special effects since around 1927
> that I'm aware of--even CGI uses the same exact ideas.
True, they didn't look good or real, but everyone knew it. It's the difference
between hand puppets and animatronic robots. By placing your audience in the
proper context, a mere suggestion will suffice. In other situations it's not
nearly enough. The Flash Gordon approach would have been very out of place in the
middle of Fritz Lang's "Metropolis", which strove for a far greater sense of
realism. As far as technical advancements, I don't think those serials used a
whole lot of bluescreen compositing, or multilayer optical printing, or for that
matter slow motion photography. I'd call those technical advancements. True, the
underlying concepts may in some cases predate the 1900's, but "technical" implies
technology, and even in 1975 ILM had much more advanced and/or refined technology.
You might as well say there have been no technical advancements in computing since
the 1940's, since it's all still ones and zeros.
> The idea for the CGI in Voyager was to duplicate the look of the model, and
> it was accomplished. The idea for the CGI in B5 is NOT to duplicate models,
> but to try something new and different. Your brother may not like it, but it's
> not the fault of CGI in general or Lightwave in particular. The idea for the
> CGI in Space:A&B is to be in the Star Wars vein (but not _exactly_), and I
> think it looks great. You may be able to look at the show and say "that looks
> like CGI", but, on the other hand, you can look at Star Wars and say "that
> looks like models".
I look at Star Wars and, for the most part, don't think the ships look like
models. I know they are, but let's not get the two mixed up. Knowing it doesn't
mean the eye can't still be fooled. Same thing with Voyager. Not true of B5. As
you say, the CGI in Voyager tries to duplicate the look of the model -- but then
the model itself looks real! On the other hand, I see a lot of CGI that tries for
realism and falls short. Much of it is excellent, but falls short nonetheless. I
enjoy B5 enormously, both for its scripting and its animation, let's get that
straight right now. In fact I vastly prefer it to the often-dorky Voyager, even
though that show has convincingly real ships and B5 doesn't (so clearly effects
aren't everything). I just get tired of hearing LightWavers insist that "not going
for the Star Wars look" is a blanket justification for lack of photorealism. If
Foundation used 3DS instead of LightWave, I'm sure their work would be regularly
crucified on this newsgroup for looking fake. And if Area 51 used 3DS, there would
be grudging but resentful acknowledgment of S:A&B. You can argue that B5 doen't
call for photorealism and that I'm completely off the mark. Fine. I just feel
differently.
BTW, none of this is a criticism of LightWave itself. And despite my criticisms, I
think Foundation IS doing great work.
--
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 15242
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From: Steve Kristiansen <tvtromso@telepost.no>
Newsgroups: comp.graphics.apps.lightwave
Subject: Loading avi-videoclips
Date: Tue, 19 Mar 1996 19:30:38 +0100
Organization: tvtromsø as
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To: comp.graphics.apps.lightwave
Does anyone know if it is possible to map an avi-clip to, say, a
sphere in lightwave? I can load avi-clips, but when rendered,
video is not mapped to the object. It seems like lightwave only
loads the first frame of the avi-videofile, and only maps the still
image to the object. Is this a limitation in lightwave, or am I doing
something wrong?
Steve
Article: 15243
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Advantages of Ngons
Date: 19 Mar 1996 18:27:14 GMT
Organization: AccessOne
Lines: 16
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> stevok@melbourne.DIALix.oz.au (Steven Johansen) writes:
> But,what special properties (or advantages) do n-polygons
> give you?
> Granted a reduced polygon count
> But in what circumstances are they a benefit.
It's a hell of a lot easier to see what you are doing with Ngons
rather than peering thru a storm of triangles.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15244
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From: cevanim@aol.com (CEVAnim)
Newsgroups: comp.graphics.apps.lightwave
Subject: REQ: Howto file on Samba and NT configuration
Date: 19 Mar 1996 13:54:17 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Hello All!
A while ago, someone posted a very helpful file on how to connect an
amiga to
a screamer using samba on Amitcp. It would be very helpful if someone
could tell
me where to find that howto file or perhaps re post it. Thanks!
Mike, CEVA
Article: 15245
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From: brett@renderhaus.com (Brett Tribble)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NT and WIN95
Date: Tue, 19 Mar 96 19:00:43 GMT
Organization: MediaCity World http://www.mediacity.com
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In article <314cf9bc.38873313@news.charm.net>, alowe@charm.net (Adam Lowe) wrote:
>On Sat, 16 Mar 1996 01:14:54 GMT, ics@pinc.com (Ivan Sinclair) wrote:
>
>>I seem to remember a a couple of messages in here from someone who is
>>running Win95 alongside NT (no seperate partition). Is that possible?
>>How well does it work? Thanks.
>><><><><><><><><><><><><><><><><><><>
>> Ivan Sinclair - ics@pinc.com
>>Softwords Research - http://vvv.com
>><><><><><><><><><><><><><><><><><><>
>
>Works just fine for me...no problems at all.
Yeah, works great, but you do have to install software twice (under each OS),
unless you want to putz around _a_lot_
Brett
Article: 15246
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From: shf@netcom.com (Stuart Ferguson)
Subject: Re: Where are the LW Plug-ins??
Message-ID: <shfDoJ44C.770@netcom.com>
Organization: The Blue Planet
References: <N.031796.230700.36@#giorgioa.ix.netcom.com>
Date: Tue, 19 Mar 1996 19:14:35 GMT
Lines: 33
Sender: shf@netcom10.netcom.com
+-- giorgioa@ix.netcom.com writes:
| I purchased LW Win95/NT a few weeks ago and have been reading
| articles/reviews
| on plug-ins looking to buy some plug-ins for LW. To my amazement
| most of these
| so-called plug-in are actually seperate programs that do not work from within
| LW. This is very dissapointing considering I don't like the fact that modeler
| is seperate and you can't make any adjustment from within Layout.
| Unless I'm mistaken IMPACT, SPARKS, & FIBER FACTORY are not true plug-ins but
| external programs.
The early version of Fiber Factory I played with was certainly a
"true" plug-in. It was activated from the Modeler UI and displayed
its interface as a standard requester in Modeler. Once you picked
a function it performed its operation on the selected data in the
current Modeler layer and created the resulting fibers there.
I know from dealing with technical issues from the Sparks people
that Sparks operates as a plug-in as well. Perhaps it appears to
operate as a separate module, but it gets its capabilities from
the plug-in interface in Layout.
You are correct about IMPACT, however. It is a separate program
that writes scene-files. On the other hand, the calculation times
are so great that the best way to save the results might very well
be a scene-file. This allows you to edit the motion once it's
generated, which can be very important when dealing with the results
of forward kinematics.
--
Stuart Ferguson (shf@netcom.com)
"How do you compute that? Where on the
graph do `must' and `cannot' meet?"
Article: 15247
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From: Tim Wilson <76432.1122@CompuServe.COM>
Newsgroups: comp.graphics.apps.lightwave
Subject: Humanoid on CD-ROM
Date: 19 Mar 1996 20:19:59 GMT
Organization: Crestline Software
Lines: 25
Message-ID: <4in4tf$rc7$1@mhafn.production.compuserve.com>
Howdy Folks,
Humanoid for Lightwave is available now on CD-ROM. The scenes,
object files, and directory structures have been reworked for 8.3
characters, so they can be used on any platform, Intel, DEC,
Amiga, etc. But little else has changed at this point.
Currently registered LW-Humanoid users can upgrade to the CD for
$50. However I should warn you that another version is planned
for release shortly after LW 5.0 comes out. Support for IK and a
few other niceties may be added in that next version. If you buy
the current CD now, you will probably have to pay another $50 to
get the 5.0 compatible version when it comes out. (IOW, if you
want to want to wait, you can probably save yourself the extra
$50.)
New users can the get the current CD-ROM version of Humanoid for
the regular list of $195 direct from Crestline right now, or from
a few dealers shortly.
Humanoid is also available on CD-ROM for Imagine in new States
format,... and 3DS (HD disks now, CD soon). Any questions?
-Tim Wilson, Crestline Software
Voice: 1-909-338-1786
Email: 76432.1122@compuserve.com
Article: 15248
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From: Joe Porkka <joe@elastic.avid.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 32 bit output on Intel Lightwave?
Date: Tue, 19 Mar 1996 12:05:48 -0600
Organization: Elastic Reality
Lines: 38
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CC: joe@elastic.avid.com
Most of Elastic Reality's products use HIIP for output.
This includes our Elastic Reality package for Windows 3.1,
Windows NT, and Windows 95.
These packages have had *very* few complaints of file format problems.
It uses (essentially) the same HIIP as what is used in
Lightwave.
Yes the TARGA modules *do* support alpha channels.
I don't know if Lightwave supports saving Alpha channels to
HIIP however.
> From: wturber@primenet.com (Walter (Jay) Turberville )
> Date: 1996/01/13
>
> MessageID: wturber.813.0091173E@primenet.com#1/1
>
>
> >From: cfurlong@mail.eden.com (Chuck Furlong)
> >Subject: 32 bit output on Intel Lightwave?
> >Date: Fri, 12 Jan 1996 20:58:50 -0600
>
> >Is there such a thing forLightwave? I want a 24 bit color output with
> >8 bit alpha channel in one file. Is the only way to achieve this by
> > compositing the two files after rendering? I'm especially interested
> > in a non-lossy 32 bit (w alpha channel) animation format.
>
> I'm pretty sure the HIIP Targa plugins are supposed to support this. However,
> these plugins haven't been working correctly in Rev. A and B. It may be fixed
> in Rev. C. We have used Elastic Reality in the past to combine files into 32
> bit targas. What's ironic is that this is the same company that makes the
> HIIP plugins.
Funny how our software doesn't have these problems. Hmmmm..
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From: Grimstock@gnn.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave 3D 4.0vC Video Apps.
Date: Tue, 19 Mar 1996 16:36:16
Organization: GNN
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Sorry to darken everyones day with the repeated requests for info on video
cards, and I promise this will be the last one from us, but we are looking
for people that are either using the Matrox Millennium PCI 4Mb card or the
Number Nine 9FX Motion 771 PCI 4Mb card with either Windows NT, Windows 95,
or Windows 3.x. We are looking for any problems with either of these cards
running under these systems using Lightwave 3D 4.0vC. If you have read our
earlier posts you know we have a Diamond Edge 3D and have had nothing but
problems with it and are getting rid of it, we don't have time to wait for
Diamond to figure out the problems with it and fix them.
If anyone has any useful advice on cards we have mentioned or knows of a
better card for around $450 that we have failed to notice please E-MAIL us
at the address below, this should help keep the news group tidy and focused
on Lightwave and not on hardware.
Many thanks,
Dave and Sandy
Please reply to:
Grimstock@gnn.com
Article: 15250
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!sgigate.sgi.com!enews.sgi.com!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger
From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: TV: Why always LW and not 3DS?
Date: 19 Mar 1996 21:03:15 GMT
Organization: Digital Equipment Corporation
Lines: 42
Distribution: world
Message-ID: <4in7ej$g97@nntpd.lkg.dec.com>
References: <4i2qf6$2m5@dfw-ixnews4.ix.netcom.com> <4i6uah$hdu@newsbf02.news.aol.com> <4ifs29$44o@nnrp1.news.primenet.com> <wturber.981.00A3F792@primenet.com> <4ii8jg$ga4@islandnet.com>
Reply-To: leimberger@marbls.enet.dec.com ()
NNTP-Posting-Host: marbls.enet.dec.com
|>In a message dated 16 Mar 1996 21:22:01 wturber@primenet.com writes:
|>
|>W> What really bugged me during this was how NewTek would claim that B5 was
|>W> done with LightWave. Well, my (most current version available) copy of
|>W> LightWave couldn't do some of what was being done. They weren't using
|>W> LightWave. They were using some special modified version of LightWave.
|>
|> Try re-creating the M&M's commercials....
|>
|><grunt>
|>
|>Christopher
|>
|> **********************************************
|> Primordial * Christopher Stewart dretch@islandnet.com * Graphics
|> Soup * http://www.islandnet.com/~dretch * WWW
|> Animation * Home of the Lightwave 3D Search Engine * Training
|> **********************************************
|>
|>
|>* Offline Orbit 0.73c *
|>
WL> I see this as goodness. Maybe they are using higher level beta version
than some others have access to, but in the long run LW will be better
for it. I'm glad that NewTek has people that can push the envelope in
applications so to speak. Lets face it how many folks out here are even
equipped to do B 5 stuff, on a production level. Is it unfair to some ?
I don't think so. I purchased LW knowing well in advance what features it
has. I don't have the advantage of being a beta tester, so I don't see
stuff until very late. Now BETA TESTERS, OH just the sound of the words
sends tingles through your body. The chance to have bleeding edge stuff
hot off the press . However who saya ALL beta testers are created equal.
If a developer has a particular client that needs(and will use) an advanced
feature it serves them well to deal with this client as they see fit.
Perhaps the feature is not stable enough even to be released to the
beta testers, but stable enough to give it limited run in an enviornment
where the response it very controlled and limited. If anybody is unhappy
with their Beta testing ststus they can probably give it up without hassle.
-bill